**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Yes I agree. It makes it more enjoyable to have them varied. I mean, it's nothing new, but it's a bit of a separate hunt, a sort of Mini-Game. It's also a good way for newer Players to familiarize themselves with Abilities and moves.
I would've thought the milestones might scale based on rarity but it is what it is.
I'm only aiming to make the 256k milestone every day.
Ran through heroic, aiming to 100% in a couple of days before taking on master, will grind like a mofo to dupe King Groot and trying to make SA this week (which needs plenty of cats) means it will be busy.
I need T4cc, this is the only way for solo and casual players to get them.
Only 7 champs can do shock lol
Other vanquishing blows are not bad. You have:
Light/Medium/Heavy attack, Special 1/2/3, Bleed, Shock, Incinerate and Poison.
1. Incinerate damage is so tiny per tick.
2. The only champ capable of putting a regular, reliable incinerate on anyone is Hype.
If they're going to run out challenges that only a tiny percentage of champs can even put a debuff on someone, we need warning!
If your Hype is locked up on AW D, you don't even have a shot!
Think about the Strange events where you were trying to get points to open gates and get rewards. All of the events were achievable so you could max out your points.
People that just get on here and **** on people saying "do more fights not using incinerate to get rewards", do the math:
834,000/2,000 = 427 wins with a 5* champ.
(It's around 138 fights with 5*s that put incinerate on people if you end every win with incinerate.)
(It's 150+ fights with 4*s that put incinerate on people if you end every fight 100% with incinerate.)
Those are the options for maximizing milestones on this solo event.
When you look at the numbers, it just doesn't seem doable .
Yea, but if it's more challenging then it should be more rewarding. This isn't.
There should be some attempt at making the challenges somewhat uniform. Having one challenge be simple and another complicated doesn't make sense when both give same rewards.
Vulture has is on his dodge. If he was readily available and not under a month new to the PHC that’d be a valid option for some people
Hyperion has is Sp1but he’s extremely rare
Gwenpool and Winter Soldier have it attacked to Sp1 EXCEPT it’s also tied to additional bleed damage… and he bleeds out number the Incinerate
Not sure about Goblin but he’s not in the PHC yet and Mephisto follows the same out of PHC balance
Phoenix is ironically the best option for this and she still has to muddle through a few fury charges before she starts incinerating…
This can’t be farther from what, at least I, was saying. It is what it is, but it screams being lazy and not thinking it through. It should be challenging and to be honest I found the medium hit challenging as well but having the same scoring when only 10% of the playable characters can incinerate is asinine.
Issues and problems can be discussed without it being whining. Good healthy discussion is needed to help fix some of the issues with the game. You don’t have to agree but most of what I saw was not stomping feet and whining but data points that show the shortcomings of a portion of the game.
OR
Kill by Frostbite
No need to complain about the set up of the event though, I love it.
I'm pretty sure there will be just as many in the rank rewards mate, your looking too much into it... I've been doing easy quests, get hit to a level 1 with hyp, special 1 and the KO comes just at the right time.
I'm not arguing that it cant be done, but there's no way it can be concluded medium and incinerate will be the same size pool
Actually, 2/3rds of the points can only come from vanishing blows if the opportunity exists to actually connect with a vanishing blow. The interesting element to the medium attack event was that every fight you were in was an opportunity to land a vanishing blow. So your point score was heavily influenced by your skill at landing that blow.
The current incineration one seems to be flawed to me simply because the opportunities to land it are far lower. Even if you have perfect skill to land it, the number of opportunities to land it relative to the number of fights you have seems to be such a low percentage that as a practical matter it cannot affect my score by very much.
I'm not complaining that this is unfair: everyone else is in the same boat, so I'm okay with it in a competitive sense. But it seems boring to me, because unlike with the previous event I'm not specifically looking for opportunities to land it. There aren't enough of them to make enough of a difference. I suspect I'm going to land in the 1%-10% bracket even if I ignore them completely. Which seems to be flawed.
Of course, given that players with 4 million points last event got 1%-10%, I was guaranteed to land there anyway also. But at least the game encouraged me to try for a high score since the vanquishing blow opportunities were so high I couldn't afford to pass them up. It seems to me I can pass these up because they have no significant impact on overall scoring, especially factoring in how much harder it is to land it even when the opportunity arises. That seems wrong to me.
Disclaimer, I did rank in the first event, but milestones were huge anyway and I did it just because I had the day free and played a lot. It's officially just for nolifers and neets and despite I could do it yesterday I knew I'll miss most of these daily events. But cmon, now definitive it's not possible except maybe someone obsessed playing nonstop.
Fill the 3 bars require time, 2 min or more.
If you need 130 -- 160 fights to do it, you will need min 4 hours/day just for this event.