KABAM FIXED DDHK AND HE’S BEYOND GOD TIER!

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Comments

  • RookiieRookiie Member Posts: 4,821 ★★★★★
    DrZola said:

    @Rookiie I for one would love to have a super solid DD in game (and not the one coming from the promised DD Disney series). A little love for the classic champs (even if it’s a Netflix version) would be great.

    Dr. Zola

    As somebody who really enjoyed the DD Netflix show, and somebody who met Charlie Cox, I would much prefer to have this version of DD hit the heights it could reach.
    I play this game for the characters I love, and the kits I love, so when something like this keeps going south, it’s a bummer.
    But hey, keep smiling eh? 🙂
  • ChobblyChobbly Member Posts: 941 ★★★★
    Kabam may have reverted back to a baseline or main branch version while the fix is being worked on. That’s the most optimistic interpretation of him being the same as he was before, I think. It’s not perfect but if this is true it may at least prevent the damage output drop-off.

    The Devs are, I’m sure, looking at new mechanics all the time. DDHK’s buff was clearly an experiment in a number of areas - combo count management, alternate modes depending on combo and of course self-inflicted Debuffs by design. Whether that works or doesn’t, that’s a matter of perspective. What is clear is that the next character to use some of those concepts (Kingpin) is now one of the best champs in the game, while DDHK is sometimes useful.

    I said elsewhere that perhaps that whole chunk of Stick’s Apprentice may as well be ripped out. The Rage Debuff is the cause of so much complication in the kit. It’s the reason given for the Base Regen drop, one of the main issues many players have with the kit. I once tried a fan-write up of ripping Rage out from DDHK’s kit entirely, with the SP1 refreshing the SP2 Fury Buffs - and I don’t think the kit was the worse for it.

    TLDR - Let’s just hope the investigations are still in progress.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Hey @Kabam Zibiit could you please confirm if more work is being done on the champion or not?
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    I want to take him to R4 and that largely depends on whether he’s going to become a viable champ or not
  • DeaconDeacon Member Posts: 4,249 ★★★★★
    he wasn't over powered. he was actually the "devil" you'd expect so why bother "fixing" it when it was all too right. either way he's still one of my favorites. but yeah this one didn't hurt any content to have DDHK this way.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    @Kabam Miike / @Kabam John
    Can we get damage, usage and regen data for DDHK in the following style (your style)?



    I feel we have a right to know the reasoning behind certain decisions and if there is capacity to make any changes (based on the data), so could we set up an AMA too (they way you did for Guillotine)?

    Thanks!
  • Foster04Foster04 Member Posts: 90
    The attributes are all opinion based and all pretty dumb so they cant really be wrong. Look at Hercules' utility for an example.

    Also, I dont see why youre trying to give them an ultimatum as if they have to do either or. They really dont lol.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Foster04 said:

    The attributes are all opinion based and all pretty dumb so they cant really be wrong. Look at Hercules' utility for an example.

    Also, I dont see why youre trying to give them an ultimatum as if they have to do either or. They really dont lol.

  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Foster04 said:

    The attributes are all opinion based and all pretty dumb so they cant really be wrong. Look at Hercules' utility for an example.

    ++ attributes should always be based on data (not opinion), so if Kabam couldn’t get that right then their data science team are .. well, not useful.
    But hey, you said it not me 🤷🏻‍♂️
  • Foster04Foster04 Member Posts: 90
    They can say it's based on data (really only 1 or 2 categories, damage and maybe survivablity) , but I just can't wrap my head around some of them.
  • Foster04Foster04 Member Posts: 90
    The difference is Odin and iHulk were terrible. DDHK is good enough for Kabam.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Foster04 said:

    The difference is Odin and iHulk were terrible. DDHK is good enough for Kabam.

    Yeah they really did a number on Odin 😄
  • TheBair123TheBair123 Member Posts: 5,344 ★★★★★
    Foster04 said:

    The difference is Odin and iHulk were terrible. DDHK is good enough for Kabam.

    what was wrong with iHulk originally?
  • H3t3rH3t3r Member, Guardian Posts: 2,882 Guardian

    Foster04 said:

    The difference is Odin and iHulk were terrible. DDHK is good enough for Kabam.

    what was wrong with iHulk originally?
    I believe his rage stacks weren't paused during specials. Or was something with his rage.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    edited August 2022

    Foster04 said:

    The difference is Odin and iHulk were terrible. DDHK is good enough for Kabam.

    what was wrong with iHulk originally?

    Too difficult to keep up his Rage mechanic.
    I have a big thread on this ++ BG and a bunch of CCP members shed light on the topic.

    Three issues were raised:
    1) Too difficult to keep up his Rage mechanic. They ended up pausing it during specials and I believe they increased the duration by 0.5 seconds.
    2) Immortality cooldown is too long, nothing was done about this.
    3) Not enough utility to support him during Immortality cooldown - there were some members here advocating for utility on the 4th light attack.
  • ChobblyChobbly Member Posts: 941 ★★★★
    It’s hard when you invest so much effort, time and in many cases money into something which ultimately proves unsatisfactory. It is fair to say it was a flawed buff from many players’ perspective but isn’t the only one and won’t be the last.

    There have been many attempts, like the one six months ago, where we tried to present our case in a positive and non-antagonistic light. We requested small, minor changes to DDHK to address the widely acknowledged negatives of the kit. It didn’t work and we were shut down. Whether it was resourcing, data, pride, business priorities, commercials, corporate direction or any combination thereof, the answer was no.

    There are issues with the kit. We all know that. If he was a priority for Kabam on any level that would change. About the only chance I can see for this situation to shift is with Daredevil becoming what appears to be a staple in the MCU. But that may be facilitated with a new champion joining the game instead.

    We should get a fix for the Stick’s Apprentice issue - it’s clearly broken. But for anything else, even a tiny increase to Base Regen Rate, it’s not down to us - even if the need is as clear as day.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Chobbly said:



    There are issues with the kit. We all know that. If he was a priority for Kabam on any level that would change. About the only chance I can see for this situation to shift is with Daredevil becoming what appears to be a staple in the MCU. But that may be facilitated with a new champion joining the game instead.

    Dude. I was thinking the exact same thing today.
    Unreal.
  • PapaMidnite007PapaMidnite007 Member Posts: 1,622 ★★★★
    Well he's staying at rank 1
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