So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike People thinking this is a "beta test" probably have the wrong idea. Although the core technology could be used elsewhere, it does take significant development work to make this work in every game mode they ultimately decide to implement this for. So it has to launch somewhere: it would require a lot of work to launch it everywhere (assuming they even want to use it everywhere) and such work would go beyond the development resources allocated to Battlegrounds.So while they probably do want to see how it works before considering using it anywhere else, I wouldn't call this a beta test. More that something had to be first, and there's no good reason to do it anywhere else until they see how it all goes in Battlegrounds.
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike People thinking this is a "beta test" probably have the wrong idea. Although the core technology could be used elsewhere, it does take significant development work to make this work in every game mode they ultimately decide to implement this for. So it has to launch somewhere: it would require a lot of work to launch it everywhere (assuming they even want to use it everywhere) and such work would go beyond the development resources allocated to Battlegrounds.So while they probably do want to see how it works before considering using it anywhere else, I wouldn't call this a beta test. More that something had to be first, and there's no good reason to do it anywhere else until they see how it all goes in Battlegrounds. Does the BG mastery selection also change your setup game-wide?
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike People thinking this is a "beta test" probably have the wrong idea. Although the core technology could be used elsewhere, it does take significant development work to make this work in every game mode they ultimately decide to implement this for. So it has to launch somewhere: it would require a lot of work to launch it everywhere (assuming they even want to use it everywhere) and such work would go beyond the development resources allocated to Battlegrounds.So while they probably do want to see how it works before considering using it anywhere else, I wouldn't call this a beta test. More that something had to be first, and there's no good reason to do it anywhere else until they see how it all goes in Battlegrounds. Genuine question: you know these things or just guessing?
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike People thinking this is a "beta test" probably have the wrong idea. Although the core technology could be used elsewhere, it does take significant development work to make this work in every game mode they ultimately decide to implement this for. So it has to launch somewhere: it would require a lot of work to launch it everywhere (assuming they even want to use it everywhere) and such work would go beyond the development resources allocated to Battlegrounds.So while they probably do want to see how it works before considering using it anywhere else, I wouldn't call this a beta test. More that something had to be first, and there's no good reason to do it anywhere else until they see how it all goes in Battlegrounds. Does the BG mastery selection also change your setup game-wide? Pretty sure it does not, if it did, people would widely take advantage of that when it would still cost units do it otherwise
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike They dont want it game wide so they can keep costing players units whenever you want to change your masteries. The avility to have multiple mastery setups is long overdo
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike They dont want it game wide so they can keep costing players units whenever you want to change your masteries. The avility to have multiple mastery setups is long overdo That’s a business at the same time too. So it should cost some to players and no need to complain about it as long as it’s fair and reasonable tho
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike They dont want it game wide so they can keep costing players units whenever you want to change your masteries. The avility to have multiple mastery setups is long overdo That’s a business at the same time too. So it should cost some to players and no need to complain about it as long as it’s fair and reasonable tho Revenue has never been an important factor in mastery setup costs. If it was, they wouldn’t have dramatically reduced those costs in the past. Rather, the reason is one that is very common to all game designers, but seems to be something that most players have trouble accepting. Games are about choices. Choices should have consequences. The compromise is not that mastery changes cost something, it is that you’re allowed to do it at all. Mastery swaps are like RDTs. They allow you to reverse a game decision. In general, such reversals trivialize game decisions, and are normally not allowed. Allowing them at all is a compromise to the fact that the constraints placed on mastery decisions is wider than can be accommodated with a single setup, even accounting for the need to balance those decisions. The cost is there to add sufficient friction that players cannot simply change masteries whenever they want however often they want.Mastery setup per deck preserves the notion that players should choose, and then live with those choices, it simply limits those decisions to optimizing a deck rather than trying to optimize the entire game, which preserves the idea that choice has consequence and changing your mind should have cost. Players only have to pay if they change their minds about how they want a deck to work. As far as I’m aware, although this wasn’t specifically stated in the preview, I don’t think there’s an associated cost to using a deck, even if it has an associated mastery setup.
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike They dont want it game wide so they can keep costing players units whenever you want to change your masteries. The avility to have multiple mastery setups is long overdo That’s a business at the same time too. So it should cost some to players and no need to complain about it as long as it’s fair and reasonable tho Revenue has never been an important factor in mastery setup costs. If it was, they wouldn’t have dramatically reduced those costs in the past. Rather, the reason is one that is very common to all game designers, but seems to be something that most players have trouble accepting. Games are about choices. Choices should have consequences. The compromise is not that mastery changes cost something, it is that you’re allowed to do it at all. Mastery swaps are like RDTs. They allow you to reverse a game decision. In general, such reversals trivialize game decisions, and are normally not allowed. Allowing them at all is a compromise to the fact that the constraints placed on mastery decisions is wider than can be accommodated with a single setup, even accounting for the need to balance those decisions. The cost is there to add sufficient friction that players cannot simply change masteries whenever they want however often they want.Mastery setup per deck preserves the notion that players should choose, and then live with those choices, it simply limits those decisions to optimizing a deck rather than trying to optimize the entire game, which preserves the idea that choice has consequence and changing your mind should have cost. Players only have to pay if they change their minds about how they want a deck to work. As far as I’m aware, although this wasn’t specifically stated in the preview, I don’t think there’s an associated cost to using a deck, even if it has an associated mastery setup. So they allow us to rearrange our masteries but they put a cost to it so we won’t do it too often.Well that is a tough sell if I’ve ever seen one.I think that making switching masteries free or allowing presets would make the game more interesting and enjoyable. I see zero problems with it.
So why is the ability to save different mastery setups just coming to battlegrounds. Is this a beta test to see if it works before releasing it game wide? @Kabam Miike They dont want it game wide so they can keep costing players units whenever you want to change your masteries. The avility to have multiple mastery setups is long overdo That’s a business at the same time too. So it should cost some to players and no need to complain about it as long as it’s fair and reasonable tho Yes it is a business, thanks for stating the obvious.I will never understand why people like you get so offended at mentions of Kabam milking players for money. But as for if it should cost players to redo their masteries that is your opinion. And mine is that it is not unreasonable to at this point, this many years into the game hope for the developers to finally grant us at least a second mastery setup if not more.