Crash Protection is broken, or a Predatory change has been made... at the worst possible time.
Nameforforum
Member Posts: 25 ★
I've noticed that the cap of 5% health when the game crashes is no longer functional. If this is intended, then you are punishing players for crashing more harshly during a time when crashing is at it's highest. This is game breaking, and has to be fixed or reverted immediately.
5
Comments
Original could have better clarified it being a “low-life 5% threshold”.
Although those Miike statements showing it has been at 3%, not 5%. So did OP always used to get KO when they were at say 4% in the past (not just under 3%) ?
(in non-alliance mode content, upon a crash/close/timeout..)
Not that you would only lose a maximum of 5% health.
Not that there was a threshold of 5%, above which it would be halved, below which it would just KO you because of the Corvus exploit.
But so you mean that no matter how much health you had above 5%, that you would end up after restart with NO LESS than 5% health still on your champ ?
That's a bit hard to believe.
So if you were at 6% and crashed (in a game mode than is set to half your remaining health), that you would be at 5% health afterward ?
You wouldn’t go from 6% down to 3% ?? (but would be 5% ??, really ?)
Now if you’re talking about game modes that DON’T do the death or half-off methods, but instead just keep you where you are, then (obviously) you would stay at 5% ONLY if you were already at 5%.
Of course, 7% would stay at 7%.
22% would stay at 22%. etc.
But doesn’t sound like that is what you mean.