1 new champ per month and 1 rework?
xNooBxMaster69x
Member Posts: 15 ★
Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.
Post edited by Kabam Porthos on
5
Comments
Again: its like telling a car company to stop updating their car models. Who knows what the impact of that would be, because no one bothers to try to figure that out, because a car company sells cars. It is what they do. This game is constructed on a foundation of chasing champions. The revenue stream is built upon it, and everything else presumes it. So that's simply not going to change, period.
December is a slow month for a lot of game companies, so it is understandable they might release only one new champion in that month (for many North American companies the entire November/December period gets slow). However, no one month matters: it is the overall numbers that matter. There's a huge difference between 23 new champs in a year with only one in December, and 12 new champs per year with only one per month. Also, there have been some years where December had one champ, but another month had more than two (according to auntm.ai in 2019 May had three champion releases: Ronin, Cull, and Maw). And while 2021 had only 23 "normal" release champions, it included a 24th champion - Sigil Witch - that was also intended to be a revenue driver (via the Sigil subscription).
Here's a little inside ball. One of the things I have to do every three years or so is renegotiate our business office leases. And every time those leases get more expensive. You'd expect that to be the case when there's a lot of competition for office space, but that's true even when the building is half empty. And you might think its just that they don't want to lose revenue, but that's not true either. They are often willing to toss us tons of cash in the form of renovation budget or other offsets, so that our actual net payment to the building is lower, but the one thing they won't budge on is the per square foot rates. They will *pay us* to accept a higher lease rate. Why?
Because no commercial building ever wants to lower their lease rates. The building value is based on the theoretical revenue it could generate, assuming it leased out all its space (or rather, some made-up occupancy percentage rate). That rate *directly* determines the estimated value of the property. By extension, giving us a two cent discount on the rent is depreciating the value of the entire building. If the building was financed, those terms could be based on the calculated value of the property. They simply cannot budge on the rent. They would literally rather have the building half-empty generating no revenue than lower the rent for anyone.
Whenever someone talks about "Business 101" just remember: there's also a Business 201. Make sure they passed that class also.
Marvel doesn't want MCOC to live forever. Marvel wants MCOC to be successful for as long as possible. And that means it would rather the game go out in a blaze of glory than slowly dwindle away. A game that ends is a game that disappears. A game that hangs on slowly dying makes their IP look bad.
Here's a puzzle for you
N workers build a 2 meter length wall in 6 months. How fast would they build a 1 meter length wall and what will they do for extra 3 months?
But you don't have to be a financial reconstructionist nut to know this. We know there are hundreds of whales spending cash to acquire new champs as they come out, and it takes on average over a thousand dollars of spend to land a new champ from featured Cavs. And arena scoring implies additional thousands of dollars of implied spending on new champion grinds per champion. And honestly, there aren't many other things players could be spending cash on. We can eliminate things like the big two sales because we can isolate their revenue from quarterly revenue reports. You still have to come up with ten to twenty million dollars of spend in every month that doesn't contain a big sale. At the end of the day, even highly conservative estimates would place the amount spent per month chasing new champions at millions of dollars per month.