1 new champ per month and 1 rework?

xNooBxMaster69xxNooBxMaster69x Member Posts: 15
edited September 2022 in Suggestions and Requests
Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.
Post edited by Kabam Porthos on

Comments

  • baskinrobbinsknowsbaskinrobbinsknows Member Posts: 275 ★★★
    Considering how the reworks haven't been all that impressive as of late (except Juggs), I would rather them just take more time to get it right and even if that means skipping a month.
  • DemonzfyreDemonzfyre Member Posts: 22,286 ★★★★★

    Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.

    They have more than 2 champion designers. They have a cadence that the designers work on. Some of them are working on new champs that will be out 6 months from now. Going down to 1 new won't speed anything up because they aren't pulling anyone off a different project.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    DNA3000 said:

    Here is an idea, instead of 2 new champs they can release 1 per month and

    Stop right there. You just suggested to Toyota that maybe they could stop selling cars for a while and switch to pizzas. They are going to stop listening to everything after that.
    I kinda get what you mean(i think) but isn't December usually a 1 champ month? And like is 2 champ per month that crucial ? Is it because of the whole cycle where they keep the hype up for the entire month?
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    DNA3000 said:

    Here is an idea, instead of 2 new champs they can release 1 per month and

    Stop right there. You just suggested to Toyota that maybe they could stop selling cars for a while and switch to pizzas. They are going to stop listening to everything after that.
    I kinda get what you mean(i think) but isn't December usually a 1 champ month? And like is 2 champ per month that crucial ? Is it because of the whole cycle where they keep the hype up for the entire month?
    A significant percentage of their revenue comes from people paying for crystals to chase champions, as this is a champion chase game. Either by directly buying champion crystals with cash, or indirectly by using resources to buy those crystals, which creates a deficit for those resources that ultimately leads to spending. Eliminating half of them annually is a change that Kabam wouldn't even contemplate enough to calculate the losses.

    Again: its like telling a car company to stop updating their car models. Who knows what the impact of that would be, because no one bothers to try to figure that out, because a car company sells cars. It is what they do. This game is constructed on a foundation of chasing champions. The revenue stream is built upon it, and everything else presumes it. So that's simply not going to change, period.

    December is a slow month for a lot of game companies, so it is understandable they might release only one new champion in that month (for many North American companies the entire November/December period gets slow). However, no one month matters: it is the overall numbers that matter. There's a huge difference between 23 new champs in a year with only one in December, and 12 new champs per year with only one per month. Also, there have been some years where December had one champ, but another month had more than two (according to auntm.ai in 2019 May had three champion releases: Ronin, Cull, and Maw). And while 2021 had only 23 "normal" release champions, it included a 24th champion - Sigil Witch - that was also intended to be a revenue driver (via the Sigil subscription).
  • xNooBxMaster69xxNooBxMaster69x Member Posts: 15
    Snakep said:

    Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.

    New champions make lots of money, reworks make little to none. New champions are generally pretty solid and reworks are generally underwhelming lately. I don’t see kabam or the players supporting this idea.
    as far as money is considered you are completely right, i'm looking at it with the perspective of making the game better with the recourses they have. it's clear that they can make good champs as u said with many new ones being good, but if all their resources go there the reworks become worse and worse, that's why i think the 1 new champ and 1 good rework would work. the reworked champ would be pretty much a new champ too, the difference would be just as u said that people will most likely have that champ which means less money for them
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    Snakep said:

    Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.

    New champions make lots of money, reworks make little to none. New champions are generally pretty solid and reworks are generally underwhelming lately. I don’t see kabam or the players supporting this idea.
    I don't think it even matters if Kabam or the players support the idea. I have no doubt Marvel/Disney wouldn't. They were handed a business plan that said basically here's the game we're going to make, and here's the revenue we expect based on that business model. I don't think radically changing that business model is something they could even attempt without approval, and I can't see Marvel approving it. Honestly, I wouldn't if I were the IP/brand manager.

    Here's a little inside ball. One of the things I have to do every three years or so is renegotiate our business office leases. And every time those leases get more expensive. You'd expect that to be the case when there's a lot of competition for office space, but that's true even when the building is half empty. And you might think its just that they don't want to lose revenue, but that's not true either. They are often willing to toss us tons of cash in the form of renovation budget or other offsets, so that our actual net payment to the building is lower, but the one thing they won't budge on is the per square foot rates. They will *pay us* to accept a higher lease rate. Why?

    Because no commercial building ever wants to lower their lease rates. The building value is based on the theoretical revenue it could generate, assuming it leased out all its space (or rather, some made-up occupancy percentage rate). That rate *directly* determines the estimated value of the property. By extension, giving us a two cent discount on the rent is depreciating the value of the entire building. If the building was financed, those terms could be based on the calculated value of the property. They simply cannot budge on the rent. They would literally rather have the building half-empty generating no revenue than lower the rent for anyone.

    Whenever someone talks about "Business 101" just remember: there's also a Business 201. Make sure they passed that class also.

    Marvel doesn't want MCOC to live forever. Marvel wants MCOC to be successful for as long as possible. And that means it would rather the game go out in a blaze of glory than slowly dwindle away. A game that ends is a game that disappears. A game that hangs on slowly dying makes their IP look bad.
  • World EaterWorld Eater Member Posts: 3,777 ★★★★★
    DNA3000 said:

    DNA3000 said:

    Here is an idea, instead of 2 new champs they can release 1 per month and

    Stop right there. You just suggested to Toyota that maybe they could stop selling cars for a while and switch to pizzas. They are going to stop listening to everything after that.
    I kinda get what you mean(i think) but isn't December usually a 1 champ month? And like is 2 champ per month that crucial ? Is it because of the whole cycle where they keep the hype up for the entire month?
    A significant percentage of their revenue comes from people paying for crystals to chase champions, as this is a champion chase game….
    It’s likely true but …. Where are you getting data or info that verifies that?
  • AleorAleor Member Posts: 3,105 ★★★★★

    Here is an idea, instead of 2 new champs they can release 1 per month and instead remake/rework one of the really old ones that are completely useless, like your Irons Mans, OG Hulk etc and when i say rework i mean put the effort they would put for a new good champ to the old one, like new animations, appearance and skills. I think 1 new champ that would be relevant and well made is way better than 2 and it would feel more special anyways. This would help with their resources/time and money management and make the game a bit better too.

    They have more than 2 champion designers. They have a cadence that the designers work on. Some of them are working on new champs that will be out 6 months from now. Going down to 1 new won't speed anything up because they aren't pulling anyone off a different project.
    Why do you think it won't speed up anything?
    Here's a puzzle for you
    N workers build a 2 meter length wall in 6 months. How fast would they build a 1 meter length wall and what will they do for extra 3 months?
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    DNA3000 said:

    DNA3000 said:

    Here is an idea, instead of 2 new champs they can release 1 per month and

    Stop right there. You just suggested to Toyota that maybe they could stop selling cars for a while and switch to pizzas. They are going to stop listening to everything after that.
    I kinda get what you mean(i think) but isn't December usually a 1 champ month? And like is 2 champ per month that crucial ? Is it because of the whole cycle where they keep the hype up for the entire month?
    A significant percentage of their revenue comes from people paying for crystals to chase champions, as this is a champion chase game….
    It’s likely true but …. Where are you getting data or info that verifies that?
    Let's just say that I've had guesses confirmed as landing in the general vicinity of the bullseye on more than one occasion.

    But you don't have to be a financial reconstructionist nut to know this. We know there are hundreds of whales spending cash to acquire new champs as they come out, and it takes on average over a thousand dollars of spend to land a new champ from featured Cavs. And arena scoring implies additional thousands of dollars of implied spending on new champion grinds per champion. And honestly, there aren't many other things players could be spending cash on. We can eliminate things like the big two sales because we can isolate their revenue from quarterly revenue reports. You still have to come up with ten to twenty million dollars of spend in every month that doesn't contain a big sale. At the end of the day, even highly conservative estimates would place the amount spent per month chasing new champions at millions of dollars per month.
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