**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Arena rewards fielding stronger teams, so those sandbagging are actually working against themselves; they have to do more fights for the same rewards.
This version of battlegrounds does not even attempt to reward fielding a stronger team. In fact, it rewards fielding a lower strength team.
It's not even remotely close to cheating, but simply a reflection of the incredibly silly design for matchmaking that kabam have implemented.
If the mode wasn’t setup like this, then the issue would be moot, why match totals to totals. Just match the 2 next available in que regardless of champ rating, win/loss ratio or whatever else there is. then when you lose or for that fact win enough you will be in the bracket you should be
When Kabam decided to unify the arenas and make changes, they decided to also change the match making process. There was no such thing as an infinite streak anymore.. people using a level 1 r16* were getting death matches even at streak 50+... People got so upset and all hell broke loose.. because they couldn't "Sandbag" arenas anymore.. Kabam went ahead and changed it back to the regular system.
It's funny to see people with such a short focus on some things... A lot of people are complaining about this game mode being a paywalled game mode .. OPEN YOUR EYES, the whole game is behind a paywall.
1st paywall in Bgs: Roster depth
2nd paywall in Bgs: Roster development
3rd paywall in Bgs: Masteries
And probably many many more...
Just play the game in a healthy way where u understand your own limitations.
U didnt discover anything really...u complained about it...
I'm simply saying that I had no clue this issue existed until I read it here, however, I am admitting to deciding to take advantage of it after finding it out as it doesn't appear to be against any rules.
When 25M alliances were sitting at Plat2 and 50M alliances were all stuck at Gold 2.
War rating of alliances persists season to season. BG needs that scoring too for each individual player. Else this tragedy will keep happening every season, why? Cus every player will start at 0..
The top rewards should have been earned by placing as high as possible in the gladiator circuit, with match making based purely on your "rating" and how high you are in that circuit. This would drive people to actually bring their best champions and try to win at the top levels to reach those rewards. Instead they made the rewards for competing garbage, and the rewards for doing tons of fights (and better yet, winning those fights) amazing.
It's a flawed reward structure that is driving this behavior.
While this tactic, as discussed here, exists in a bit of a grey area in terms of taking advantage of the system, it does seem like something the game team has under a microscope. It wouldn't surprise me if we see changes in the near future to the way matchmaking weighs different elements.
Time to push to gold with my mighty 2* moon knight while I still can.
This kind of quirk is what the current open beta testing is for, after all 😁👍
If everyone is competing in the same space and for the same rewards then why is there any sort of matchmaking besides rank vs similar rank or gold 1 vs anyone in gold 1?
Why should an occasionally used alt account have an easier ride up the victory track than a full use main account?