Hi folks, Has anyone noticed the amount of players dropping out of the game recently. We run map6, mixed mods and 6 weeks ago we were finishing rank ~950. Currently the last 2 weeks Lower mixed mods we are as high as 650. We have also jumped around 700 places in war with a pretty mediocre win/loss. As others I am worried about my investment, time and money. Unfortunately the game needs free to play player as well "to make up the numbers". But, why is this well we all know but kabam needs to develop its plan faster. What's good at the moment Massive increase in monthly eq rewards Eternity of pain Up coming chapter 8 What's bad, what's been spoken about but nothing done. War economy, loyalty is too low, 1 loyalty is too low for 40% revives War rewards taking too long to buff Inputs still missing after 14months of trying to fix it, nothing better than a beta dud Other bugs/errors taking too long to fix, this can monitored via the msgs in the forum What's the developers plans, 7 stars champs will be just repeating and boring, artefacts and relics, maybe greater mysteries, more points new options New daily quests for better rank up rewards Kabam to understand not all of us are going to 100% chapter 7, but give us a chance to be involved I know there are going to be people who strongly disagree, but the facts show less people ate playing 1 war season ago saw the disappearance of the ally ranked 2, a new creative vision is needed if @seatin was around he could spur the development path like last time. When are the known, all of them going to be fixed? The game is doing some things great but far more just terrible. Thought comments and suggestions?
There are a lot of people who are taking a break from top tier AQ and AW because in AW, conduit and sick and tired are still bugged and the loyalty costs are way too high. Many are going to no to little item use to stock up on loyalty to buy stuff from the store.
AQ is just plain boring but if you want to continue to have a flow of rank up materials, it's needed.
Just because you saw an increase in your rankings, doesn't mean there are people leaving. If your alliance is ranking up champs, your alliance prestige is growing which means more points. I know that you want to keep this "fear" going of the game is dying or whatever because you think it's going to make Kabam magically fix everything but that's not exactly how it works.
I am not sure why you said that war rewards are taking too long to buff when they literally just buffed them for this upcoming season.
Why are you even talking about 7*'s when we can't even R5 a 6* yet?
If you can't 100% Act 7 then you just aren't trying. Plus, what does this even mean?
That is exactly what I am saying with a few exceptions. Our increase rank in aq and yes aq is boring but necessary shows a trend. I don't know those 350 alliances nor do you. But the best guess is there aren't active any longer resting or quiting the same thing. War rewards are getting buffed it's been what 9 months since they were, now folks have 4 or some upto 10 rank 4 champs, kabam needs to be planning for 3 war seasons from now about the next buff, things need to be kept fuild. My forum post isn't to generate fear by inspire creativity which it genuinely needs, the game has been carrying on for 6 or 7 years it needs some creativity from the plan that has worked for the first 5.5 years. And yes people are fed up with the bugs that never get fixed as I mentioned in the starting post
War rewards were just buffed for season 37. They announced it nearly 2 weeks ago.
And we're about to hit year 8 for the game.
You aren't reading everything I am saying they need to be proactive rewards should be buffed every 3 to 4 months. It has been what about 9 months since the last buff. Is a soccer player or usa football player, wasn't getting frequent incentives that team wouldn't attract the best players. Obviously you have never been an alliance leader of officer, people hate war. I want to change that
Did you really just say that 1 loyalty it too low for revives? I don't think it gets any better than that. Literally. And honestly, with all that stuff you just mentioned, BGs, 8.1 upcoming incursions and AQ updates, the game is definitely not stagnating. Sure some people find 7* or relics repeating or boring bit thats probably only a small selection of the total overall player base.
Sorry, what I ment was 1 loyalty for war revives is silly. Health potions should be a ton lower, and 40% revives around 7.5k. With the global economy the way it is increased interest rates and inflation throughout the world people are not going to use real money. Incursions has been dead for a very long time, I am not sure if anyone in.my rolladex plays incursions, 8.1 is a boon for the game no doubt. I will reserve my opinion about aq updates. Also u just need to see the reaction of battleground to see how that has worked out. But it is a good idea just going through issues let's call them. My ally isn't taking part because of those issues My point is I am hoping the game evolves no just redo the same thing in a different uniform. Also I think you opinion on that group of people being a small section of the player base is inaccurate as for the increase in rank doing the same content but only kabam has these numbers but I am sure I am right
You want them to raise the price of 40% revives in AW?
I want balance, war is the best part of the game by a country mile. At the moment there is no balance people who aren't team players just invest in 40% revives. Those revives need to be more expensive and health potions a ton cheaper.
When you have people who aren't team players the solution isn't to raise revive costs to try motivate them into not dieing, it's to warn them they'll be moved on if they aren't aligning with the alliances requirements and if they continue then move them on. Simple
With all respect you have never been a leader or officer in alliances that are trying to climb ranks from gold 1 and platinum 4 up. There are not enough players, who like war and are good enough everyone wants the bare minimum to get most rewards. Most of us aren't in the top 100-200 alliances where this happens. This was exactly what was happening to a friend in p3 alliance inly using 1 loyalty revives. When u have t5 and t6, a3 frags in loyalty store person only want to use loyalty for personal gain
With all respect you have no knowledge of my time in mcoc, I've been an officer all throughout from g3 to currently p1/masters and I sympathise with you where down in lower tiers there's a lot of the players you're describing but from experience letting those players have their own way does nothing but hurt your alliance. What do you benefit from keeping them as opposed to getting the turnstyle going until better fits are found?
When I was down in g1 trying to push into the plats it wasn't until we got a bit more ruthless that we finally got appropriate players in and pushed on through to p3.
A lot of freeloaders that know as long as they log in and join accordingly a lot of officers won't do anything. Also there's alliance leaders that think they don't need to do anything and somehow think the alliance will progress to the next level naturally whereas they'll face alliances that take that extra step.
Again you aren't reading the entire post. It's apparent from the trend there are less active people. Also when you were gold 1 and p4, was this when this crazy 1loyalty revives were around I think not
Did you really just say that 1 loyalty it too low for revives? I don't think it gets any better than that. Literally. And honestly, with all that stuff you just mentioned, BGs, 8.1 upcoming incursions and AQ updates, the game is definitely not stagnating. Sure some people find 7* or relics repeating or boring bit thats probably only a small selection of the total overall player base.
Sorry, what I ment was 1 loyalty for war revives is silly. Health potions should be a ton lower, and 40% revives around 7.5k. With the global economy the way it is increased interest rates and inflation throughout the world people are not going to use real money. Incursions has been dead for a very long time, I am not sure if anyone in.my rolladex plays incursions, 8.1 is a boon for the game no doubt. I will reserve my opinion about aq updates. Also u just need to see the reaction of battleground to see how that has worked out. But it is a good idea just going through issues let's call them. My ally isn't taking part because of those issues My point is I am hoping the game evolves no just redo the same thing in a different uniform. Also I think you opinion on that group of people being a small section of the player base is inaccurate as for the increase in rank doing the same content but only kabam has these numbers but I am sure I am right
You want them to raise the price of 40% revives in AW?
I want balance, war is the best part of the game by a country mile. At the moment there is no balance people who aren't team players just invest in 40% revives. Those revives need to be more expensive and health potions a ton cheaper.
No. Health pots need to be cheaper and the revives stay the same price. You literally have no idea what you are even talking about.
The entire idea of war is not to die, making revives more expensive will help with that and make people boost and HEAL, this is logical. Of course to do this effectively you need more capital by the way of loyalty. This is common-sense to me
You’ve got it backwards. Revives don’t stop people dying, health potions do. Revives allow you to progress through the war map, potions stop you from dying.
If you make revives expensive all you do is stop people being able to participate in war, there will be roadblocks and war will not be as fun.
That is exactly what I said word for word make people boost and heal! So u agree 👍 nice
I don’t think you quite got what I said, because I really wasn’t agreeing with you. Revives should not be costing loyalty, they should be free (or 1 loyalty, same thing really).
Have a read through this thread, by DNA, which is the thread that literally persuaded Kabam to make revives free.
Some alliances are going after battlegrounds rewards and ditching AQ. You can now get most everything from the loyalty store in the catalyst store as well. The bg rewards are far superior to AQ rewards. Obviously this approach wont work for free to play alliances but for spenders its the best way forward.
Have you seen the amount of complaints in the forum about battlegrounds
There is a simple reason why AQ-ranking changed: AW-Season endet during AQ. So because of members changing alliances many alliances weren't able to play a full Map8 f.e. And many top alliances switch the hole players each season, like IsoA and D69. Some people might quit because of the **** they made of BG, but these are players who already wanted to quit and thought that BG will safe the last bit of joy for them. Yes AW is a bit weird atm because the half of the alliances are more interested in getting more loyalty for the store than grinding for a good placement im AW which gives them rewards which are worse than what you can get in the loyalty store (which still is even after the rewards-update). And the new nodes in AW which scream "please grind or buy IIM if you still want to compete..."
But (!!!) Act 7, which you mentioned, too, was the best Kabam gave us throughout the last years (besides EoP) and 8.1 is around the corner and I am still hopefull, that they noticed the good feedback about Act 7 and will bring us a competitive but fun Story-Act tomorrow.
Did you really just say that 1 loyalty it too low for revives? I don't think it gets any better than that. Literally. And honestly, with all that stuff you just mentioned, BGs, 8.1 upcoming incursions and AQ updates, the game is definitely not stagnating. Sure some people find 7* or relics repeating or boring bit thats probably only a small selection of the total overall player base.
Sorry, what I ment was 1 loyalty for war revives is silly. Health potions should be a ton lower, and 40% revives around 7.5k. With the global economy the way it is increased interest rates and inflation throughout the world people are not going to use real money. Incursions has been dead for a very long time, I am not sure if anyone in.my rolladex plays incursions, 8.1 is a boon for the game no doubt. I will reserve my opinion about aq updates. Also u just need to see the reaction of battleground to see how that has worked out. But it is a good idea just going through issues let's call them. My ally isn't taking part because of those issues My point is I am hoping the game evolves no just redo the same thing in a different uniform. Also I think you opinion on that group of people being a small section of the player base is inaccurate as for the increase in rank doing the same content but only kabam has these numbers but I am sure I am right
You want them to raise the price of 40% revives in AW?
I want balance, war is the best part of the game by a country mile. At the moment there is no balance people who aren't team players just invest in 40% revives. Those revives need to be more expensive and health potions a ton cheaper.
No. Health pots need to be cheaper and the revives stay the same price. You literally have no idea what you are even talking about.
The entire idea of war is not to die, making revives more expensive will help with that and make people boost and HEAL, this is logical. Of course to do this effectively you need more capital by the way of loyalty. This is common-sense to me
Revives we're changed in AW like 3 seasons ago. The highest you could get was 10k and they were expensive. Kabam changed them to 40% and made them 1 loyalty to help offset the cost of health pots since you are getting more health back using 40% vs the 10k or 4k revs. It was a step in the right direction and it was all explained when they made the changes and the idea came from DNA3000.
You're insane if you think the cost needs to go up and you obviously don't play anything higher than bronze 1.
Mate, you are not understanding what I am saying, level 4 revive is 20k, level 3 is 15k. Teir 6 war you can earn around 60k of loyalty a week. This is why people don't heal is simple, and it's stuffed the game. You mate DNA might explain thinks his way, but thus is my opinion. 1k revives makes people take risky fights. All I am saying and please address all the points is health potions need to be significantly cheaper. And revives more expensive so encourage people to heal before fights rather than taking a 40% revives. If you watch tier 1 wars everyone heals, that's what should happen.
I have no words for this. None of what you said is coherent and all of it is wrong.
I can't help you sorry if you don't understand. I will try and offer a simple explanation. War is all about who dies the least therefore people should only use the least amount each war. Currently hp potions or healing potions are from 15000-20000 times more that revives this is a problem. Economically people aren't using hp restore/healing potions as much as the should anymore because it is too expensive. As revives are 40% hp restores too in order for these to be used sparingly and encourage people to heal they should be more expensive. If you consider an r3 champ has between 35-40k hit points a 40% revives costing 1 loyalty will restore ~18k hit points. So this would cost 40k in loyalty for 2x level4 potion single champ. Why did kabam do this youay ask? No one knows but I think they were hoping people will use real money, my experience in life (I am old) people use money for their own experiences not group particular where you don't really know them. To sum this up as I know it's difficult. We need a heap more loyalty We need heal potions to be proportional cheaper than revives, as revives are 1loyalty, these would have to go up. With current loyalty or about 17k per win Revives cost 4-5k Level 4 cost 3k Level 3 cost 2k Or something like this. If you respond please read the entire text including we need more loyalty
The only thing that you said that makes sense is the need for them to increase loyalty or decrease the cost of health pots. Everything else you've said is a garbled mess of incoherent thoughts. By no means is anything you said here a "simple explanation" as you went off the rails several times and still have no point.
There is only 1 version of revives for AW- 40% team revive and it costs 1 loyalty.
There are 4 versions of health pots from 500hp to 9500hp those range in cost from 1500-20000k, starting. If I want to buy 2 9500 health pots, its 20k for the first and 22300k for the 2nd. Each one after is increased with a limit of 5.
The WHOLE reason why the 40% revives were made, was to make healing less of an issue. Before these changes were made, the biggest revive you could get was 10k and that wasn't available with loyalty. Healing in a Tier 1 war while boosted, is not feasible with the loyalty changes. You'd burn through your 15 items reviving and healing if you died a few times.
There is ZERO reason to increase the costs of the 40% revives. I don't know why you think this needs to be done. It's an absolutely terrible idea. I'd rather see champion trading than raising the cost of those revives. What Kabam needs to do is either increase the loyalty from wins/losses or decrease the cost of the health pots.
Another option would be to change health pots to % based like the revive instead of having at maximum a 14.5k pot. Either way, we need more loyalty than what they give us. War is not sustainable with what we're getting.
Hi folks, Has anyone noticed the amount of players dropping out of the game recently. We run map6, mixed mods and 6 weeks ago we were finishing rank ~950. Currently the last 2 weeks Lower mixed mods we are as high as 650. We have also jumped around 700 places in war with a pretty mediocre win/loss. As others I am worried about my investment, time and money. Unfortunately the game needs free to play player as well "to make up the numbers". But, why is this well we all know but kabam needs to develop its plan faster. What's good at the moment Massive increase in monthly eq rewards Eternity of pain Up coming chapter 8 What's bad, what's been spoken about but nothing done. War economy, loyalty is too low, 1 loyalty is too low for 40% revives War rewards taking too long to buff Inputs still missing after 14months of trying to fix it, nothing better than a beta dud Other bugs/errors taking too long to fix, this can monitored via the msgs in the forum What's the developers plans, 7 stars champs will be just repeating and boring, artefacts and relics, maybe greater mysteries, more points new options New daily quests for better rank up rewards Kabam to understand not all of us are going to 100% chapter 7, but give us a chance to be involved I know there are going to be people who strongly disagree, but the facts show less people ate playing 1 war season ago saw the disappearance of the ally ranked 2, a new creative vision is needed if @seatin was around he could spur the development path like last time. When are the known, all of them going to be fixed? The game is doing some things great but far more just terrible. Thought comments and suggestions?
There are a lot of people who are taking a break from top tier AQ and AW because in AW, conduit and sick and tired are still bugged and the loyalty costs are way too high. Many are going to no to little item use to stock up on loyalty to buy stuff from the store.
AQ is just plain boring but if you want to continue to have a flow of rank up materials, it's needed.
Just because you saw an increase in your rankings, doesn't mean there are people leaving. If your alliance is ranking up champs, your alliance prestige is growing which means more points. I know that you want to keep this "fear" going of the game is dying or whatever because you think it's going to make Kabam magically fix everything but that's not exactly how it works.
I am not sure why you said that war rewards are taking too long to buff when they literally just buffed them for this upcoming season.
Why are you even talking about 7*'s when we can't even R5 a 6* yet?
If you can't 100% Act 7 then you just aren't trying. Plus, what does this even mean?
That is exactly what I am saying with a few exceptions. Our increase rank in aq and yes aq is boring but necessary shows a trend. I don't know those 350 alliances nor do you. But the best guess is there aren't active any longer resting or quiting the same thing. War rewards are getting buffed it's been what 9 months since they were, now folks have 4 or some upto 10 rank 4 champs, kabam needs to be planning for 3 war seasons from now about the next buff, things need to be kept fuild. My forum post isn't to generate fear by inspire creativity which it genuinely needs, the game has been carrying on for 6 or 7 years it needs some creativity from the plan that has worked for the first 5.5 years. And yes people are fed up with the bugs that never get fixed as I mentioned in the starting post
War rewards were just buffed for season 37. They announced it nearly 2 weeks ago.
And we're about to hit year 8 for the game.
You aren't reading everything I am saying they need to be proactive rewards should be buffed every 3 to 4 months. It has been what about 9 months since the last buff. Is a soccer player or usa football player, wasn't getting frequent incentives that team wouldn't attract the best players. Obviously you have never been an alliance leader of officer, people hate war. I want to change that
I've been an officer before and most still think war is one of the best modes we have.
You cannot compare real life sports to a alliance mode in a mobile game. You can't even use the analogy correct. Sports players sign contracts that are spread out over years of playing. Some of those contracts are for 10 years so what you said makes zero sense.
Hi folks, Has anyone noticed the amount of players dropping out of the game recently. ... Other bugs/errors taking too long to fix, this can monitored via the msgs in the forum ... The game is doing some things great but far more just terrible.
Your experience is not necessarily indicative of the overall player community. I have run an alliance for a few years and the only time we lose someone is because of life reasons (school, work, etc).
Do players sometimes choose to stop playing? Sure, I assume that happens every day and always will.
Will people quit because of Loyalty rewards not being beefy enough to buy rank up materials more often? Doubtful, and if they did I would say they were not invested in the game anyway.
The inputs are definitely not perfect, but on my 2021 device it runs pretty much without error, and IMO this was the way the game felt before the input disaster hit. Applications have bugs. It has always and will always be a thing.
If you were to compare the number of new/updated features, game modes, champs, and nodes that are released every month to the number of bugs, you would find the bugs to be a tiny percentage. Anyone who has worked in software development knows that bug fixing is a built-in part of the development process, and in this game it is especially needed because there is no feasible way for Kabam to test every single interaction between champs, nodes, etc.
While I am pleased your experience is a lot better, I have around 200 folks in my contacts some can cope with the bugs as they are superb players but many cannot. You're right people are always coming and going. My feeling over the 6 years playing is people don't bother with forums, this can be seen by how many folks contribute to the overall player base. For you for contributing
@Demonzfyre you cannot dismiss something as incoherent because it doesn't agree with you mantra, it seems you want to discuss, but just tell me I am wrong, and I could be but this does not make you correct either. I have been playing computer games for the last 40 years pacman on the Atari 2600. I have seen many things in my life does that make correct no but gives a different perspective, like things in the real world I have seen things change, the game isn't adapting fast enough, as big as a marvel fan I am it's fun the game but the problems are greater and greater each month. Visual bugs when opening crystal have been live for 3weeks still no fix, it's annoying and it make people thing they are just pawns we know how that ends up.
I think you are wrong as it seems you just want free stuff like the 1k loyalty I want balance all items to be cheaper, and to save a little loyalty each week to buy them new shinny items in loyalty store.
But, every post I have written you always disagree so I am not surprised I just look at the word different to you and that's okay
. I think you are wrong as it seems you just want free stuff like the 1k loyalty I want balance all items to be cheaper, and to save a little loyalty each week to buy them new shinny items in loyalty store.
This is a prime example of what I mean. You say I want free stuff? I never said that. Ever. It's 1 loyalty, not 1000. I said make the health pots cheaper and increase the amount of loyalty we get from wins/losses.
You say you want "balance" and all items to be cheaper but you want to raise the cost of 40% revives from 1 to 7.5k. How in the world is saving loyalty? The fact that you typed out that paragraph and thought you did something is laughable.
Obviously you have never been an alliance leader of officer, people hate war. I want to change that
No one is going to enjoy participating in war if revives were expensive, but a lot more people would hate it if they were.
You seem to be saying that revives should be more expensive so people try harder to not die. But that won't make people like war more. Maybe it will help people like you, who are trying to force players to push harder in war and spend more on potions. But that will definitely cause players to dislike war more. The people who already want to push hard in war don't need to have expensive revives to incentivize their play, because they are already spending as much as they can on health potions to prevent dying. These people only use revives when they *have to* not when they want to. The cost of revives is irrelevant to them in terms of incentivizing their play, because revives are never optional. For that matter, neither are health potions.
It is everyone else who benefits from cheaper revives. Some of those players want to participate, but simply cannot justify the cost. If you want a mode where only the most hard core all-out players play, and everyone else quits, make revives expensive. If you want players who are not the best fighters, and cannot or will not spend tons of money and resources on the mode, you need to make sure that the barrier to participation isn't too high. Inexpensive revives allow players to participate without the fear they will be forced to spend more on the mode than they are prepared to. You can at least *try* to play the game mode on your own terms.
If the game isn't helping you compel your alliance members to play your way, that's not the responsibility of the game designers. If the tool you want to bludgeon your alliance members to force them to spend on potions was even more expensive revives, I'm happy to take that tool away. You can ask them to spend more on potions to reduce deaths. But you can't force them. But alliances that have leadership more willing to allow players to play as they wish can now at least *try* to get players to participate, and maybe get better at it, without the super high cost of entry. At least the risk of being trapped in the game mode and forced to spend is gone. Because once players decide war is not worth playing because it is too expensive, there's no way to convince them otherwise if they aren't willing to step foot in the mode ever again, because it sucks too much resources out of them to even try.
I've been an alliance officer and leader for many years now. I've seen what war does to alliances and players. It rips them apart because even the smallest differences in skill, roster, or desire to spend very quickly amplifies and pulls players apart. I've seen players feel like they have to quit because war was forcing them to spend, because while they are perfectly fine not spending on their own play, they were embarrassed to let their alliance mates down. This kind of coercion is something I've thought long and hard about how to mitigate, and while the (partial) solution isn't universally appreciated, I'm still extremely proud of it. There are a lot of players enjoying the game more because of it, and at the end of the day that's the most important thing.
I would say there's definitely some truth to this.... Because we lost twelve people at the end of the war season and we've only been able to add a couple. It's like nobody wants to join an alliance anymore because everybody's quitting or something.
@dna3000 thanks for you post, you said something that really captured a small part of my initial post, yes war and loyalty was only 1 small part of the initial post. You said" inexpensive revives allows people to participate". That's the problem everyone should be participating but in my mind everyone should have in game resources to compete. Last season we had wars with 64 deaths this in not competing. You said " trapped in war too expensive" yes that is what I am saying war is too expensive, but heal potions are equally important to create a competitive atmosphere, not just one where people show up, there needs to be enough loyalty for x revives per war, x potions (heal) and x boosts. Competition makes the game fun! Kabam, I agree needs income people to spend money, no doubt. But, taxing war to get people to spend units is a very bad idea we have seen that from when glory paid for everything about a year ago people have been dropping like flies in my personal experience. Units should be saved for personal quests(unit revives) and deals. If you look at the trend your aq ranks for the same maps and mods for the last 6 weeks, then plot a simple exponential to that there are less people active I have done that for the alliance I am in, that value is heading down time will tell what will happen in 2 weeks. But, the question of this post is why is that number heading down, and as said yes war has a small buy significantly part of that
OP is at a point in the game where a paragon or near-paragon player could easily have an alt. In fact, I had two and I abandoned them both thanks to the gifting BS. I finished out war season and that was it.
The idea that “your prestige could be going up” is stupid. OP acknowledged easier mods and weekly prestige changes don’t make a huge difference in scoring. Major holidays/events and progression milestones, maybe, but his rank is soaring while score is not.
@TyEdge, firstly I don't know what OP is, (overpower), in my personal experience alliance quest while always been the chore it is, it's the one constant that people do in the game for rank up materials. At the moment unless anyone has access to kabam data, which I doubt alliance quest rank is the only metric we have how many people are doing the same work as 5 weeks ago, according to my rank we have jumped 350 places for the same work. That's the only metric we have
@TyEdge, firstly I don't know what OP is, (overpower), in my personal experience alliance quest while always been the chore it is, it's the one constant that people do in the game for rank up materials. At the moment unless anyone has access to kabam data, which I doubt alliance quest rank is the only metric we have how many people are doing the same work as 5 weeks ago, according to my rank we have jumped 350 places for the same work. That's the only metric we have
OP is original poster.
And we basically agree, with one small addition I made. I think a big chunk of the jump wasn’t players quitting, but was instead players abandoning/scaling back alt accounts.
I also feel like I’ve seen AQ rank improve during war offseason. Some groups may just scale back.
Regardless, I’ve been critical for a long time of the glory ceiling at 250mil points. It jumps sharply at 600mil but the game has progressed to where we really need to scale between those numbers.
Comments
Is a soccer player or usa football player, wasn't getting frequent incentives that team wouldn't attract the best players.
Obviously you have never been an alliance leader of officer, people hate war. I want to change that
Also when you were gold 1 and p4, was this when this crazy 1loyalty revives were around I think not
And many top alliances switch the hole players each season, like IsoA and D69.
Some people might quit because of the **** they made of BG, but these are players who already wanted to quit and thought that BG will safe the last bit of joy for them.
Yes AW is a bit weird atm because the half of the alliances are more interested in getting more loyalty for the store than grinding for a good placement im AW which gives them rewards which are worse than what you can get in the loyalty store (which still is even after the rewards-update).
And the new nodes in AW which scream "please grind or buy IIM if you still want to compete..."
But (!!!) Act 7, which you mentioned, too, was the best Kabam gave us throughout the last years (besides EoP) and 8.1 is around the corner and I am still hopefull, that they noticed the good feedback about Act 7 and will bring us a competitive but fun Story-Act tomorrow.
There is only 1 version of revives for AW- 40% team revive and it costs 1 loyalty.
There are 4 versions of health pots from 500hp to 9500hp those range in cost from 1500-20000k, starting. If I want to buy 2 9500 health pots, its 20k for the first and 22300k for the 2nd. Each one after is increased with a limit of 5.
The WHOLE reason why the 40% revives were made, was to make healing less of an issue. Before these changes were made, the biggest revive you could get was 10k and that wasn't available with loyalty. Healing in a Tier 1 war while boosted, is not feasible with the loyalty changes. You'd burn through your 15 items reviving and healing if you died a few times.
There is ZERO reason to increase the costs of the 40% revives. I don't know why you think this needs to be done. It's an absolutely terrible idea. I'd rather see champion trading than raising the cost of those revives. What Kabam needs to do is either increase the loyalty from wins/losses or decrease the cost of the health pots.
Another option would be to change health pots to % based like the revive instead of having at maximum a 14.5k pot. Either way, we need more loyalty than what they give us. War is not sustainable with what we're getting.
You cannot compare real life sports to a alliance mode in a mobile game. You can't even use the analogy correct. Sports players sign contracts that are spread out over years of playing. Some of those contracts are for 10 years so what you said makes zero sense.
You're right people are always coming and going.
My feeling over the 6 years playing is people don't bother with forums, this can be seen by how many folks contribute to the overall player base.
For you for contributing
I have been playing computer games for the last 40 years pacman on the Atari 2600. I have seen many things in my life does that make correct no but gives a different perspective, like things in the real world I have seen things change, the game isn't adapting fast enough, as big as a marvel fan I am it's fun the game but the problems are greater and greater each month.
Visual bugs when opening crystal have been live for 3weeks still no fix, it's annoying and it make people thing they are just pawns we know how that ends up.
I think you are wrong as it seems you just want free stuff like the 1k loyalty I want balance all items to be cheaper, and to save a little loyalty each week to buy them new shinny items in loyalty store.
But, every post I have written you always disagree so I am not surprised I just look at the word different to you and that's okay
You say you want "balance" and all items to be cheaper but you want to raise the cost of 40% revives from 1 to 7.5k. How in the world is saving loyalty? The fact that you typed out that paragraph and thought you did something is laughable.
I'm done here.
You seem to be saying that revives should be more expensive so people try harder to not die. But that won't make people like war more. Maybe it will help people like you, who are trying to force players to push harder in war and spend more on potions. But that will definitely cause players to dislike war more. The people who already want to push hard in war don't need to have expensive revives to incentivize their play, because they are already spending as much as they can on health potions to prevent dying. These people only use revives when they *have to* not when they want to. The cost of revives is irrelevant to them in terms of incentivizing their play, because revives are never optional. For that matter, neither are health potions.
It is everyone else who benefits from cheaper revives. Some of those players want to participate, but simply cannot justify the cost. If you want a mode where only the most hard core all-out players play, and everyone else quits, make revives expensive. If you want players who are not the best fighters, and cannot or will not spend tons of money and resources on the mode, you need to make sure that the barrier to participation isn't too high. Inexpensive revives allow players to participate without the fear they will be forced to spend more on the mode than they are prepared to. You can at least *try* to play the game mode on your own terms.
If the game isn't helping you compel your alliance members to play your way, that's not the responsibility of the game designers. If the tool you want to bludgeon your alliance members to force them to spend on potions was even more expensive revives, I'm happy to take that tool away. You can ask them to spend more on potions to reduce deaths. But you can't force them. But alliances that have leadership more willing to allow players to play as they wish can now at least *try* to get players to participate, and maybe get better at it, without the super high cost of entry. At least the risk of being trapped in the game mode and forced to spend is gone. Because once players decide war is not worth playing because it is too expensive, there's no way to convince them otherwise if they aren't willing to step foot in the mode ever again, because it sucks too much resources out of them to even try.
I've been an alliance officer and leader for many years now. I've seen what war does to alliances and players. It rips them apart because even the smallest differences in skill, roster, or desire to spend very quickly amplifies and pulls players apart. I've seen players feel like they have to quit because war was forcing them to spend, because while they are perfectly fine not spending on their own play, they were embarrassed to let their alliance mates down. This kind of coercion is something I've thought long and hard about how to mitigate, and while the (partial) solution isn't universally appreciated, I'm still extremely proud of it. There are a lot of players enjoying the game more because of it, and at the end of the day that's the most important thing.
You said" inexpensive revives allows people to participate". That's the problem everyone should be participating but in my mind everyone should have in game resources to compete. Last season we had wars with 64 deaths this in not competing.
You said " trapped in war too expensive" yes that is what I am saying war is too expensive, but heal potions are equally important to create a competitive atmosphere, not just one where people show up, there needs to be enough loyalty for x revives per war, x potions (heal) and x boosts.
Competition makes the game fun!
Kabam, I agree needs income people to spend money, no doubt. But, taxing war to get people to spend units is a very bad idea we have seen that from when glory paid for everything about a year ago people have been dropping like flies in my personal experience. Units should be saved for personal quests(unit revives) and deals.
If you look at the trend your aq ranks for the same maps and mods for the last 6 weeks, then plot a simple exponential to that there are less people active I have done that for the alliance I am in, that value is heading down time will tell what will happen in 2 weeks.
But, the question of this post is why is that number heading down, and as said yes war has a small buy significantly part of that
The idea that “your prestige could be going up” is stupid. OP acknowledged easier mods and weekly prestige changes don’t make a huge difference in scoring. Major holidays/events and progression milestones, maybe, but his rank is soaring while score is not.
At the moment unless anyone has access to kabam data, which I doubt alliance quest rank is the only metric we have how many people are doing the same work as 5 weeks ago, according to my rank we have jumped 350 places for the same work. That's the only metric we have
And we basically agree, with one small addition I made. I think a big chunk of the jump wasn’t players quitting, but was instead players abandoning/scaling back alt accounts.
I also feel like I’ve seen AQ rank improve during war offseason. Some groups may just scale back.
Regardless, I’ve been critical for a long time of the glory ceiling at 250mil points. It jumps sharply at 600mil but the game has progressed to where we really need to scale between those numbers.