Please postpone aw season until the vfx issues are corrected. Difficulty is significantly increased without the visual cues commonly used. It’s unfair to put out a competitive game mode with the current state of the game.
Without the visual cues, might as well play the game in the dark
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug.
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. When looking at "how it affected summoners" please look beyond the material cost. Though revives and units got burned doing certain content, all of the other normal stuff (aq, eq, sq, bg, etc) was also still being completed as normal, but with a massive drop in enjoyment. This last week was very much a chore rather than a fun time with a game we like. Remember that we're just people who like your product at its best, and not just a bunch of rubes who are obligated to log in every few hours.
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. When looking at "how it affected summoners" please look beyond the material cost. Though revives and units got burned doing certain content, all of the other normal stuff (aq, eq, sq, bg, etc) was also still being completed as normal, but with a massive drop in enjoyment. This last week was very much a chore rather than a fun time with a game we like. Remember that we're just people who like your product at its best, and not just a bunch of rubes who are obligated to log in every few hours. How do you quantify enjoyment? I wasn't talking to you.
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. When looking at "how it affected summoners" please look beyond the material cost. Though revives and units got burned doing certain content, all of the other normal stuff (aq, eq, sq, bg, etc) was also still being completed as normal, but with a massive drop in enjoyment. This last week was very much a chore rather than a fun time with a game we like. Remember that we're just people who like your product at its best, and not just a bunch of rubes who are obligated to log in every few hours. How do you quantify enjoyment?
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. When looking at "how it affected summoners" please look beyond the material cost. Though revives and units got burned doing certain content, all of the other normal stuff (aq, eq, sq, bg, etc) was also still being completed as normal, but with a massive drop in enjoyment. This last week was very much a chore rather than a fun time with a game we like. Remember that we're just people who like your product at its best, and not just a bunch of rubes who are obligated to log in every few hours. How do you quantify enjoyment? I wasn't talking to you. I'm simply pointing out that enjoyment isn't something they can measure and put out in a generic sense. There are certainly gestures they can make for our trouble, but enjoyment lost isn't really a metric that's backed up by data. Blah blah blah blah. Thanks for the amazing insights. I was speaking to my own experience and only on my own behalf. I understand that there's not a way to measure it in pots and units. But they are human beings at the end of the day and can figure out what steps to take outside of raw data. They certainly have plenty of experience with this kind of thing.
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. When looking at "how it affected summoners" please look beyond the material cost. Though revives and units got burned doing certain content, all of the other normal stuff (aq, eq, sq, bg, etc) was also still being completed as normal, but with a massive drop in enjoyment. This last week was very much a chore rather than a fun time with a game we like. Remember that we're just people who like your product at its best, and not just a bunch of rubes who are obligated to log in every few hours. How do you quantify enjoyment? I wasn't talking to you. I'm simply pointing out that enjoyment isn't something they can measure and put out in a generic sense. There are certainly gestures they can make for our trouble, but enjoyment lost isn't really a metric that's backed up by data.
Well in that case, "blah blah blah".
Hey all,This issue should now be resolved! Thank you all for your patience as we worked to address this issue. We'll be monitoring the situation and looking at how it affected Summoners during the duration of the Bug. Check how many resources I spent on 8.1 boss trying to figure out what was going on. That would be a great starting point. 👍