**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Kabam this issue regarding war must be discussed
Uno
Posts: 119 ★
I m in a 10 mil ally. For past few wars we are getting matched against 12-13 mil alliances. We are doing 100% exploration as do they. Must still they are winning against us as they have high rated players. Why are we getting punished because of that. It's not our fault of getting match against higher ally.
This gives higher ally unfair advantage. Please discuss about this.
This gives higher ally unfair advantage. Please discuss about this.
7
Comments
No, #BringBackDefenderKillPoints or find a way to score skill - see @DNA3000 most recent post in the main AW thread for more info.
You’ll never please everyone but options like bringing back defender kills solely as a tie breaker or even total time to clear all 3 BG’s or lowest overall attack time could be deciding factors.
If instead of showing off skills that are minimal to explore this map, you would have spent some effort in trying to read OP’s post, you would have read that they too are 100%ing the map. The issue is that when both are 100% the highest rated alliance wins automatically, and in tier1 this happens 99% OF THE TIMES. Try and comprehend the text before answering.
Players getting resources or not getting resources (4 and 5* shards) shouldn’t be determined by a computer generating a matchup where one team will always be higher than another...
How about make defender kills count for something. That’s be a nice start
They may reply here, but don't expect anything substantive or promising. It will be one of the standardized copy-and-paste responses like they do with everything else.
You hit the key point .... hehe$$$
Personally I would like they bring back the defender kills, this will at least solve part of the problems, if not all.
I doubt if you would. Because technically speaking, they have said something about this. What they've said, in the context of all of their replies on the subject, is this: don't worry about war being decided by defender rating when both sides 100% the map: we're going to keep making war maps harder until you can't complete 100%. Problem solved.
Yes. Absolutely. That's the way the game is played. Don't buy it??? Leave. Those guys who are higher rated deserve to win under this system. They've either played longer or are more committed to playing a mobile game to get their rating higher.
ALL IS FAIR IN LOVE AND WAR.
Further more, the war system is not just won on the battlefield but in preparation for that war. You don't go into a competition without being prepared. They have played more aqs. More event quests, more arenas. Logged in daily etc. All to get this higher rating than you. So buy in or your going to be left behind.
As an offering to help improve the wars because I don't disagree with the author on this: Defender kills would bring back a great element in scoring. I like this idea.
Thats the dumbest thing I have ever heard. For one, I am in those tiers. More importantly, I don't feel a win should be given to me or anyone else just because we played longer. And that goes for any game where players are put together in head to head competition. The competition is not "who played longer", but rather "who's the best".
True but that's not even the point... Because being in a bigger alliance does not mean they played, logged or made more arenas and event quests. So yes, that's absolutely dumb.
It's been said that some devs hate the war system also. I feel that they will implement some changes to the scoring soon. But if not...
Which is the argument coming from everyone. Once defender kills were removed a heavy skill factor was removed and defender rating became a dominating factor, not a tie breaker.
On the skill aspect there needs to be a penalty for getting KOed when attacking. That will add the skill factor back and hopefully make defender rating a "true" tie breaker.
I don't know about you, but I hate losing by defender rating alone and I hate it just as much when defender rating is why I win. I don't enjoy it on any aspect. When my alliance wins, I want to look at the results and go "damn, we were much better than them." When we lose, its easier to accept the other alliance just outclassed ya and learn from it. That is what made war fun on a competitive scale. Win or lose, defender rating is the worst.