Revisiting Juggernaut's Buff: A proposal for a slight tweak.

François88François88 Member Posts: 17
edited October 2022 in Suggestions and Requests
Hi Kabam,

I wanted to start by saying that I think you've been doing a great job lately. I often feel there is a lot of criticism directed your way, but overall, the community you've managed to create around MCOC is pretty damn impressive. The continued developments/additions to what is already a very complex and exciting game have been most welcome.

I am writing to you today to ask for your consideration in revisiting Juggernaut's latest buff. Although I've been really enjoying his latest buff, I feel there is a crucial aspect to his base kit that has been overlooked, and it would be in both your interests and the interest of the broader player base if it were to be addressed.

To start, I want to draw attention to a few examples of champions whose kits have built-in class advantages. For instance:

Domino
- Skill champions are always unlucky

Nimrod
- Mutants cannot reduce ability accuracy

Captain America (Infinity War)
- Glancing effect increases to 100% against mystic champions

Human Torch
- All attacks from mystics are counted as energy damage

These attributes seem entirely appropriate for these particular characters as it gives them highly specific utility over the classes intended to be at a disadvantage against them. In the case of Juggernaut, the opportunity for this same utility seems to have been overlooked. There appear to be many Cosmic Champions who, as defenders, can counter his most important ability, The Crimson Gem of Cyttorak, without any contact, stun-infliction, or knocking him down. In my opinion, this seems problematic when Juggernaut should have a class advantage in such matchups.

I've taken the liberty of providing a list of Cosmic defenders who can prevent Juggernaut's Unstoppable Mechanic without contact, stunning or knocking him down via the application of certain non-damaging debuffs (I haven't included the names of the debuffs so as not to insult your intelligence as the game designers):
- Annihilus,
- Hercules,
- Knull (to me, this is an important one because Juggernaut can't use his reverse control immunity to any effect. As it stands, there are very few counters to this ability in the game, so creating the opportunity for Juggernaut to fill this space would be fantastic for many players like me),
- Super Skrull,
- Cosmic Ghost Rider,
- Terrax,
- Air Walker,
- Vision Aarkus,
- Angela,
- Ikaris,

A possible update to Juggernaut's base kit could be something along the lines of this:

"Cosmic Champions can only disable Crimson Gem of Cyttorak if Juggernaut is knocked down (they cannot disable it by inflicting Juggernaut with any kind of non-damaging debuff)."

I realise this equates to yet another buff for Juggernaut. However, it doesn't seem to make him too imbalanced/overpowered, and even though it enhances him somewhat, he is the Juggernaut, after all, 😅. I believe this change would be received really positively by the MCOC community, given Juggernaut's popularity and his (possible) inclusion in next month's Featured 6* Pool. Moreover, such a change would bring back some of Juggernaut's viability as a defender in most game modes (both Alliance Wars and Battlegrounds, for instance).

Thank you for taking the time to read this. I do hope you consider this slight tweak.

Yours sincerely,

A loyal and hopeful community member 🫡

Comments

  • pseudosanepseudosane Member, Guardian Posts: 3,992 Guardian
    Well said. Very well said and i totally agree.
  • PapaMidnite007PapaMidnite007 Member Posts: 1,622 ★★★★
    Absolutely this is a brilliant idea
  • François88François88 Member Posts: 17
    Glad to hear it, guys! Hopefully, someone at Kabam sees the post. I'm not holding out much hope, though. I tried to get Prof Hoff to make a video on it, but I think my comment registered as spam :'(
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