Stop this Kabam !!
Surya027
Member Posts: 18 ★
If you want us to change suicide mastery for one fight in EOP everyweek , then make them free of cost.
Post edited by Kabam Zibiit on
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There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials.
Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes.
Maybe we’d have to see the reverse situation, where you’d need a poison on you or Fury would not spend any power. I wonder if you’d complain about not having liquid courage.
I mean you’d need to see if the reward are worth the units.
There is one champion in the game that can place poisons on themselves - IBom
There is a whole class of champions revolving around debuff purifying, and there are many, many power control champions. Not to mention Sp3 tanking, reducing AAR or a plethora of other options to get around the node.
Not to mention, non-suicides is the default position. Someone with suicides changing back to default costs 60ish units. Someone without suicides unlocking it costs thousands of units. That would be a silly way to design a fight I’m sure you can agree. I hope you can see why they’re different.
There seems to be this weird idea in the community that just because you’ve paid for something that you should be entitled to use it everywhere. And that just isn’t true, both for the real world and in game.
Here’s just a couple of examples for both, in the real world you can buy a car that goes 200mph, but that doesn’t mean you can go 200mph on every road, you’d have to go to a racetrack or something like the Autobahn to do it legally, even if you’ve paid for it. In Airsoft, you can buy an airsoft gun that shoots at 400ft per second, but if the venue says they have a Chronometer limit of 350ft per second then you can’t use it regardless if you paid for it.
In game, just because you spent money to get the best 6* champs, doesn’t mean you can take those champs into Variant 4 Chapter 3 and use them in those quests just because you spent money on them, and if you invested money into your 4* champs you can’t take them into Act 6 and up, even if you spent money on them.
You can however with almost all those examples choose to continue using those things but not in a way that you want to, or you can choose to not get those things, or even choose to spend money to use those things in places that do allow their use and continue to enjoy the thing you have.
Players can choose what is most valuable to them and take that option.
This is not “bad sometimes”, it has became a trend to punish certain mastery users. This is kind of content that is badly though out to certain group of people, because Kabam limited options to use here and left no suicide friendly champions on the list just to spend units to swap masteries.
This would not be an issue if kabam would made mastery presets or make them free to change and cost to learn, then u can call this is an “RPG element” as Kabam miike said.
How would you feel if one day Kabam would make a fight that u have to unavoidably use units to do the fight and the RPG element would be spend revives…
This is not a trend to punish “certain mastery users”, it just so happens that there are a large amount of combinations of nodes that are “anti-suicides” (by which I mean, you need to use specials more often - e.g. special delivery, or punish debuffs - e.g heal block). I could name you 40-50 odd nodes that kabam could put on a fight simply to make it challenging that suicides users would have a disadvantage on purely because of what suicides do.
This doesn’t mean the world is out to get you, it just means that by coincidence, debuffs on you can be bad - using specials and losing 5% health can be bad. This shouldn’t be a surprise.
Every single node in the game can be played with “RPG element” by choosing correct champion that plays around those nodes easily without any downsides of loosing HP due to recoil or LQ and DE.
The problem here is limitations of the champions without the actual choice and the only one solution is to spend units on mastery swap.
There is nowhere in the game that punishes players by having any other masteries than suicides. Nowhere that u have to change your “standard” masteries to do the fight and only option is just to swap masteries, there is always a choice of using correct champions that can do the fight, does not matter what masteries are u using except here..
How is it that hard to understand players frustration about this?
While this one is hard blocked. I have always ranked champions for EoP fight that can do the fights with suicides.
For this one, only one objective is possible (offensive burst with kitty, maybe with bwcv too) with suicides.
As to other content blocking suicides, no other content road blocks you and they don't take away health.
Does no one run herc, kitty, Diablo, knull, Omega red, bwcv, red mags, any horseman? Suicides are one of the most effective means of free healing in the game and that's why many people run them. That's before you get onto shruggers like kingpin, moleman, KG.
I think it's lazy design and yes, frustrating.
A better comparison, would be the enemy does not lose power while under any heal reduction effect (despair), AAR (assassin) or when the attacker is gaining any health (salve/willpower).
Or would that be fine too??
So it's, frankly, rubbish.
At the heart of matter is that masteries are the one and only area where players make one-time decisions, and are permanently locked into those decisions for every single fight, and every piece of content, all day, every day--until they pay to make a change.
It is bad game design to actively punish players for long-lasting decisions that can not be backed out of without cost. Doing it repeatedly, and on a regular basis like we've been seeing, just compounds the problem. It doesn't matter if it's sixty units or six; it's still a toll that must be paid in order to avoid a bad experience that is completely unnecessary to begin with.
If the designers feel hamstrung by certain masteries, including but not limited to suicides, then they should be looking for non-punitive measures to get around their concerns. People talk about loadouts, or making mastery changes free. Some have also mentioned creating nodes that explicitly turn off the problematic masteries, which is already being done with willpower in some situations. Those ideas are all worth considering, in one form or another.
I also suggest giving players the ability to temporarily and selectively disable masteries, and later re-enable them, for free. Things like suicides, dexterity, pacify, and willpower were all designed eons ago, and the game has changed in ways that were presumably not envisioned at the time. Being able to simply turn them off for a while would go a long way toward bridging the gap between yesterday's game and today's. And it would eliminate an awful lot of complaints!
In villains variant back in the day when it was just released it had one path, and that path had a node if opponents is not affected by weakness debuff u will do -90% damage. Only one solution was to change your masteries to have resonate mastery to clear that path. There were no villains available that had weakness debuff at the time, Kabam realised that it was bad game design and removed that node.
Thats the only one example of u had to change your masteries or just spam 10-15 revives per fight.
The problem is fantastic four mission, none of those champions have immune to poison so u will always have debuff on you and it will be 3-5% ( if lucky ) per revive and HP potions. Don’t forget he has 2 lives with max sig.
I can do Burst mision with kitty, cosmic s with medusa or cmm by playing slowly and using all gameplay tricks.
The problem is fantastic four, none of those champions have poison immune, so u will always will be affected with debuff meaning NF will go in to special spamming loop. U can take like 3% of HP per revive and healing to reasonable amount. Thats the issue.
But now its just revive sink or mastery swap.