Black Panther (CW?) New Look?
AltairMUP96
Member Posts: 119 ★
Since Black Panther CW is technically getting a redesign next month, do you think they’ll make his suit a darker black or give him the Vibranium Suit, perhaps update him with the Endgame suit as the last suit Chadwick was seen in?
I wish they’d buff him next month, but it’s interesting to see an updated look on him especially to honor Chadwick Boseman’s legacy with the movie coming in one week.
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Comments
I hope they don’t get around to changing BPCWs model though, personally I think his Civil War suit was his best live action design.
The kit... needs a bit of work.
Actually just an Angela-type value buff could work quite well
Or for a bigger redesign, something like this:
Black Panther Civil War
Stats for a 5/65 champion
Attack 2301
Damage 36885
Critical Rate 928
Critical Damage 850
Armour 525
Critical Resistance 525
Passive
Black Panthers Vibranium Armour is non-magnetic, and provides base critical resistance, and 70% shock resistance.
Armour Up
Armour Up buffs grant +280 Armour, last 8 seconds, and stack up to five.
- When attacked: 40% chance to generate an Armour Up buff. Chance reduced by a flat 20% if the attack inflicted Energy damage. Chance increased by a flat +40% on a Well-Timed block
- When attacking, 15% chance per successful hit to generate an Armour Up buff. Chance increased by a flat 15% during Special Attacks
Stun Immunity
Wherever Black Panther has either an Armour Up buff, or Reflective Armour, he is immune to Physical Stun effects.
If he has an Armour Up buff, then whenever a Physical Stun is prevented by his Immunity, a Stun debuff lasting 2.5s is inflicted on the Opponent, and an Armour Up buff is removed, if present. This Stun cannot interrupt Special Attacks.
Reflective Armour
When Black Panther has two or more stacks of Armour Up, he can activate a Reflective state by dashing back and holding block for 1.7s. Additionally, when defending, whenever Black Panther gains an Armour Up he has a 10% chance to trigger his Reflective state.
Reflective armour consumes any Armour Ups; it lasts for 9 seconds, plus 2s per stack of Armour Up consumed. Whilst active, no new Armour Up buffs can be generated. When an Armour Up buff would have been generated, pause Reflective state for 1.0 seconds.
When Reflective State ends, enter Reflective cool-down for 15s. Whilst in Cool-down, Black Panther can generate new armour up buffs, but can't reactivate Reflective state.
Black Panther's Reflective Armour grants +2500 Block Proficiency and Immunity to Armour Break/Armour Shattered. It has zero base armour, but protects BPCW by absorbing Physical damage:
- Absorb 25% of all Physical damage, plus a flat 3% per Armour Up buff consumed.
- Absorb 50% of the additional Physical damage inflicted by Critical Hits. This rises to 90% of the Critical damage inflicted by guaranteed Critical Hits.
- When blocking, Reflective Armour absorbs the Physical damage that is reduced through Blocking.
For each 369 damage absorbed, Black Panther gains a Reflect charge lasting nine seconds.Additionally, whilst Reflective armour is active, strikes on an opponent who is Unstoppable cannot be interrupted, and will immediately remove the Unstoppable effect and generate ten Reflect charges.
When hitting the opponent with a Light, Heavy or Special Attack, all Reflect charges are removed and their stored damage is inflicted as a burst of Physical damage. Using Reflect charges in this way is unaffected by Ability Accuracy reduction.
- If discharged through a Heavy Attack, Reflect charges inflict an additional 30% damage.
- If discharged through a Special Attack, Reflect charges inflict an additional 60% damage.
- Other than these adjustments, the damage from Reflect charges is unaffected by nodes or effects that adjust BPCW's Attack rating.
When AttackingMedium attacks have a 75% chance to inflict Bleed, causing 725 damage over 1.5 seconds. On critical hits, bleeds gain +50% Potency.
Heavy attacks
Reflective Armour and Reflect charges are paused whilst charging a Heavy Attack . If charged for 0.9s, BPCW generates a non-stacking Fury Passive lasting 9s, and granting +414 Attack, + 207 per Reflect charge.
Special Attacks
Bleeds inflicted by critical hits are Critical bleeds, and gain +80% Potency.
Additionally, any bleed debuff inflicted during a Special attack is accompanied by instant bleed damage based on any Reflect charges currently active (see below)
SP1 - Generate a True Accuracy passive for 9s.
Each strike has a 90% chance to inflict a stack of bleed for 2464 damage over 2s.
Each bleed debuff is accompanied by an instant bleed for 193 damage per Reflect charge.
SP2 - This attack benefits from +1600 Critical Rating, and +2200 Critical Damage Modifier. If Reflective armour is active, then all strikes are guaranteed Critical hits.
Each strike has a 90% chance to inflict a stack of bleed for 2464 damage over 3s.
Each bleed debuff is accompanied by an instant bleed for 289 damage per Reflect charge.
SP3 - 100% chance to stun the opponent for 3.5s. 100% chance to activate a Precision buff granting +1800 Critical Rating for 18 seconds. Pause Reflective state for five seconds, if it's active.
Signature Ability
Black Panther starts the fight with Reflective armour active, with effectiveness as if triggered with 5.0 stacks of Armour Up.
Reflective armour reduces damage by an additional (flat) 22.5% damage.
Synergies
"The White Wolf" with Winter Soldier
Winter Soldier's Fury buff ability is altered into a Precision buff ability, granting +950 Critical Rating for 7s.
BPCW: Black Panther's Stun Immunity/reflection ability is extended to include Concussion, Taunt and Infuriate.
"The Men who would be King" with Killmonger
Killmonger and BPCW: Synergy champions gain the benefits of Deep Wounds, level 1. If this Mastery is already unlocked, then synergy champions always count as having more health than their opponent when they inflict a bleed.
"Get this man a Shield" with Captain America (Classic, WWII and CAIW)
Captain America: Shield upgrades grant Cap a 100% chance to block Unblockable attacks for 3 seconds when the opponent triggers Unblockable. Cool-down 20s.
BPCW: When Reflective armour is active, BPCW has a 100% chance to block Unblockable attacks for 3 seconds when the opponent triggers Unblockable. Cool-down 20s.