Continued Attack on Recoil Mastery Tree Users

Smeagz23Smeagz23 Member Posts: 116 ★★
(Disclaimer: If you don’t run recoil tree and are just going to comment “then don’t run those masteries” please just don’t read this or comment. I don’t judge you for the masteries you use so don’t judge me for the ones i like to use)

Whether it’s Battle Grounds, Quests, Alliance Wars or even Eternity of Pain you have made running the recoil mastery tree more expensive and more difficult than ever. It’s always been a trade off taking damage, having less regen, and having to watch special use but in return getting more damage output and even being able to heal with some champions like diablo, Hercules, kitty pryde, etc. was worth it to a lot of players like me but recently you have made so many nodes that completely cut off the legs of recoil tree users. It was one thing having to take off recoil masteries to place aw defense, dealing with the annoying heal block nodes and having to fight voids, warlocks, etc. (which was still a pain as it was) but you just keep making recoil tree masteries unusable at every turn. You keep adding nodes to eop that are not just hard but impossible to do with recoil masteries (like this weeks Nick Fury), you continually make bg metas that extremely negatively affect recoil users, and now you’ve made this seasons aw meta (unsteady ground) where you have a 60% chance to glance just for having the bleed and poison for the recoil tree on you. You should be trying to create an equal playing ground for recoil and non recoil players but instead you just keep making it worse. You had a chance to help the situation by making a mastery 2.0 system that would let us change our masteries for free or at least cheaper and easier to certain presets but instead you just put in presets for specifically bgs. I’v been playing this game for about 7 years and have been a recoil tree user for the majority of them. I’ve built my roster around those champs that are good/better with them and not ranked champions that can’t be used with them and now i just feel like everything i worked for, am used to, and like can’t be used most of the time and frankly it makes me feel like i don’t want to continue to play this game that is constantly punishing me for the choices I've made in it that YOU have have put in the game. It’s not like i’m doing anything illegal or shady. These are masteries that you put in this game for players to run and now everywhere you look is nodes punishing us for it. I already have to spend more units than non recoil tree users every time i place aw d but now i have to take them off for eop, if i want to play bgs, and now for aw attack..? So i basically just can't run them anymore and all my champions i’ve ranked as a result of running recoil tree are useless/worse.. There are a lot of things pushing me away from this game but this might actually be the biggest one. You need to change your outlook on designing nodes asap or i just don’t see how i can continue to play this game.

Comments

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  • KerneasKerneas Member Posts: 3,844 ★★★★★
    I don't use it and therefore I break your rule, but hopefully you won't report me for agreeing that the amount of content that makes this masteries much harder to use has increased by a lot and it makes it therefore less desirable to run this setup.

    At some places it makes sense (BGs), but in AW it sounds like a nonsense. Not only do you make defense 10x easier, but it also cripples you on offense now.

    Imo there should be kept a "quid pro quo" system. You get attack bonus, but can't avoid the damage you get. If you can't use the dmg bonus (due to Glancing), you shouldn't take dmg either. That's my vision only tho, I understand most will be against. I wouldn't change it in-game either, because the current system has worked well for years.

    Generally, I think more mastery loadouts are the way to go
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian
    I can understand the argument her for more mastery load outs and will agree there, but the argument that punishing masteries shouldn’t cause you to be punished is silly. These are masteries that punish you for increased damage and help you clear things faster. Of course thinks like EoP and potentially even BG will punish you for that. EoP isn’t supposed to be easy and BG, well BG is BG and still in its infancy, but time is it’s “tie breaker”. I will agree that there should be at least another mastery load out option that can be switched too, but this is also the risk that is taken when you put on these masteries. Not everything will or should agree with it.
  • phillgreenphillgreen Member Posts: 4,187 ★★★★★
    edited November 2022
    Didnt read wall of text but recoil should be after the other suicides, said it years ago. Recoil cant be mitigated other than very specific circumstances while poison/bleed immunity is easy to avoid.

    Have them unlocked, dont use them.
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  • TyEdgeTyEdge Member Posts: 3,130 ★★★★★

    I know it feels like the game is out to get you, but when you decide to place two damaging debuffs on yourself and lose 5% health per special, you will inevitably come across places where that is punished.

    Having debuffs on you is generally a bad thing. You have decided to keep some on you. Losing health is a bad thing, you have decided to lose health when you throw specials.

    You get the pros of having more attack, and healing with some champions like Omega red, Diablo etc, but you can’t then complain when the cons come knocking.

    The names of the masteries should give you a clue. Glass cannon. Recoil. Liquid courage. Double edge

    A glass canon is strong offence, weak defence. You get attack, you have less health as a result.

    The recoil of a gun is a downside of using it to attack

    Liquid courage. Using alcohol, pretty clear downside there, for an upside of feeling a bit braver

    Double edge - literally the definition of something that has pros and cons.


    Unfortunately, your mastery tree just has too many nodes and interactions that punish it. I could make you a list of 40-50 of them now. When kabam are designing fights, are they supposed to just avoid them because of your optional mastery? Are they supposed to just say “well, everything in the game should be tailored towards this choice with clear cons”? I don’t think so. I think you make the choice for the upsides, and the downsides come with it.

    I get all of this, but how many times during SOP or early EOP was running suicides clearly impractical? I don’t have a strong memory of there being issues until maybe Overseer (and Warlock but that’s a willpower issue, not suicides) but that is very much off the top of my head.
  • DemonzfyreDemonzfyre Member Posts: 22,365 ★★★★★
    TyEdge said:

    I know it feels like the game is out to get you, but when you decide to place two damaging debuffs on yourself and lose 5% health per special, you will inevitably come across places where that is punished.

    Having debuffs on you is generally a bad thing. You have decided to keep some on you. Losing health is a bad thing, you have decided to lose health when you throw specials.

    You get the pros of having more attack, and healing with some champions like Omega red, Diablo etc, but you can’t then complain when the cons come knocking.

    The names of the masteries should give you a clue. Glass cannon. Recoil. Liquid courage. Double edge

    A glass canon is strong offence, weak defence. You get attack, you have less health as a result.

    The recoil of a gun is a downside of using it to attack

    Liquid courage. Using alcohol, pretty clear downside there, for an upside of feeling a bit braver

    Double edge - literally the definition of something that has pros and cons.


    Unfortunately, your mastery tree just has too many nodes and interactions that punish it. I could make you a list of 40-50 of them now. When kabam are designing fights, are they supposed to just avoid them because of your optional mastery? Are they supposed to just say “well, everything in the game should be tailored towards this choice with clear cons”? I don’t think so. I think you make the choice for the upsides, and the downsides come with it.

    I get all of this, but how many times during SOP or early EOP was running suicides clearly impractical? I don’t have a strong memory of there being issues until maybe Overseer (and Warlock but that’s a willpower issue, not suicides) but that is very much off the top of my head.
    There hasn't been many and you pointed out the 2 previous ones.

    But... In classic overreacting, 1 fight means it's the end of the world. They even said they don't think they can continue to play because of this one fight after 6 years. That's besides the point that there have been many fights in the game that required suicides to be off.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Ok hear me out. I used to run suicides, BUT realised that i was better off without them since I only do BG.
    SO.I.TURNED.THEM.OFF.!!!!
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    The last two EOP fights were super forgiving to suicide users considering the advantage you have. For havok you could remove them so there's nothing to complain. And here you could heal all the damage you lost from bleed due to willpower of disorients and bleeds. Not only the power lock after 5 specials helps a lot since they're power locked.
  • Fit_Fun9329Fit_Fun9329 Member Posts: 2,212 ★★★★★
    I run suicides because I like the PI Boost for arena. Just milestones though.

    I am in a decision process now whether or not I should turn it off for eop, war etc.

    Man I like the power boost ☹️
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  • Wicket329Wicket329 Member Posts: 3,441 ★★★★★
    thepiggy said:

    There's already a heavy price for using the sides as it shrinks the pool of usable champs down to 10-20%. Adding nodes like heal block is just mean.

    Many of the best champions in the game are in that pool. Hercules, Diablo, BWCV, Omega Red, Omega Sentinel, Nimrod, Ultron, and so so so many more. And they’re all made exponentially better as a result. Yeah, you limit your pool, but you amplify that pool’s effectiveness dramatically.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    RLM: Recoil Life Matters
  • Maverick75Maverick75 Member Posts: 763 ★★★
    @Smeagz23 Please put some soace in your next texts. I read this one because the subject was interesting but what a hard block...

    I run these masteries since 2016.

    Yes, their activation was also my biggest cost in the game.

    Yes, there are pros and cons.
    Pros:
    - Hit harder but not that much...
    - Arenas are a bit easier and their fights are a bit faster.
    - There are some champions that take a real advantage of these masteries but the list is very short among the 210 champions the game. With 10 fingers to count them, I have more than enough.

    Cons:
    - Double Edge makes loose around 7% of your heath in 1 fight with the best masteries, and much more (up to 20%) without them.
    - Liquid Courage reduces the regeneration by 33%.
    - Recoil cost 5% of health per SP1 or SP2 so play without them. And as a SP hits harder than a base attack, the gain on duration is not so big.
    - As a consequence, your AW defenders are weaker.
    - I won’t disable my masteries to check this, but I am pretty sure that the real difference with and without Liquid Courage and Double Edge when hitting is not 60%.
    - As it was not enough, Kabam disabled (silently) the Suture effect on Double Edge bleeding for a while (by restricting to bleeding caused by the opponent). The Willpower effect was reduced several years ago. And I am not sure Coagulate is still so effective on Double Edge. That’s why the loss is important on every fight, even if you play perfectly and have the best masteries to reduce the effects.

    Yes, there were more than 2 fights of EoP designed against these masteries. As I won’t change my masteries for EoP, I just skipped the annoying weeks.
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