If you had to buff Rhino, what would you add to his kit?

Mr.0-8-4Mr.0-8-4 Member Posts: 498 ★★★
Hey everyone,

Like the title suggests, if you were part of the team that was going to buff Rhino, what would you change about his kit?

I would give him "pierce" charges like Valkyrie and I would make his signature ability include resistance to projectiles but reduced incinerate resistance (one of his weaknesses in the comics).

I would keep his charging mechanic but I would increase his chances to proc his fury and the potency depending on how many times the opponent blocked his charges.

I would also update a few of his synergies.

Comments

  • Mr.0-8-4Mr.0-8-4 Member Posts: 498 ★★★
    I feel that despite Rhino's main thing being his strength and his lethal charges, other champs like Juggernaut, and Nova steal his thunder. Having his pierce mechanic would allow him to dish out more damage while remaining unique and not a copy-and-paste buff kit.
  • pseudosanepseudosane Member, Guardian Posts: 4,025 Guardian
    Delete his current kit totally. Add unstoppable charges like juggernaut, and make him stun immune. MMaybe add charges like QUicksilver that gives him bonuses. Rhino should feel like a brawler.
  • ShadowstrikeShadowstrike Member Posts: 3,115 ★★★★★
    At the end of the day Rhino is a pretty basic character, mercenary for hire, he's not going to have a lot of immunities if any and so I think the only thing you could do is like other people pointed out give him some kind of hybrid version of momentum slash Unstoppable charges like juggernaut and maybe just increase his physical resistance?
  • Yodabolt21Yodabolt21 Member Posts: 2,605 ★★★★★
    I would add a few things:
    - 90% bleed resistance
    - Immune to slow and weakness, but a disorient debuff shuts him down
    - Something similar to Nova where he be fits from the length of the dash. Probably +% attack depending on the length of the dash
    - Each M and sp1 inflict a 6 second fatigue debuff. Max of 10 stacks. Each fatigue debuff on the opponent grants Rhino +275 attack.
    - Heavy attack pause the duration of fatigue debuffs for 4 seconds.
    - On activation of sp2, all fatigues are consumed and grant Rhino +1800 attack per fatigue consumed. If more than 4 fatigues were consumed, each hit is guaranteed critical
    - -sp3 grants Rhino a permanent unstoppable passive that is only removed if Rhino launches a special attack or is intercepted.
    - while Rhino has an unstoppable passive, he is immune to power drain, leak, steal and lock.
  • Mr.0-8-4Mr.0-8-4 Member Posts: 498 ★★★
    edited November 2022

    Delete his current kit totally. Add unstoppable charges like juggernaut, and make him stun immune. MMaybe add charges like QUicksilver that gives him bonuses. Rhino should feel like a brawler.

    The only problem with this is that he would start looking alot like Juggernaut in regards to gameplay (having to ramp up his charges).

    When I think of Rhino, I think of a simple minded brute with lots of strength and a devastating charge. I think his current kit is great but by adding "Fragility" and "Pierce" buffs to his kit, you can elevate the character to be debuff-heavy (fragility debuffs that fall off after x amount of time), block penetrating menace who builds up pierce charges, everytime he is blocked. Perhaps the limit could be 10 pierce debuffs which can be disabled via disorientation & by knocking him down?

    Can you imagine that?! His charges are already unstoppable and occasionally unblockable. He benefits from opponents blocking his charges which increases Rhino's block penetration and his fragility debuffs would increase his basic hit damage.

    Just like that, be becomes a brawler that doesn't look like a copy of Juggernaut's mechanics.

    What are your thoughts @Kabam Miike ?
  • LordSmasherLordSmasher Member Posts: 1,616 ★★★★★
    I'd remove his unblockable on charge. That way he'll never whack me ever again.
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