AQ Team Revive Availability

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Comments

  • SirGamesBondSirGamesBond Member Posts: 5,151 ★★★★★

    DNA3000 said:

    Only Mr 3000 can make a post 'why AQ revives should be free'. And then Kabam can do something about that in 2-3 years.

    Don't think he will, as the point system in AW punishes deaths but AQ does not. Cheap revives would mean you can just smash your way thru the whole map.
    Exactly right. In war, the goal of the free revives was to encourage participation in a game mode that otherwise punishes players significantly who are below average (relative to their own alliance). Because war is unpredictable (you don't know what you're going to face until you've matched and seen the defense placement) and tends to evolve towards higher difficulty (if your wars are easy, you will keep winning until your competition rises to the point where it is difficult to win), and is otherwise costly, it discourages players from even trying and places additional pressure on alliances to kick players who cannot perform consistently. Free revives tries to address those difficulties without significantly harming the competition overall, which I think it does.

    Free revives in AQ would just mean everyone would press to the highest map they could possibly complete with unlimited revives, which would indirectly punish higher skilled and stronger alliances by diluting their ability to run higher maps intrinsically. The best way to tackle AQ is to do what Kabam has been doing: reducing the all or nothing properties of the AQ maps so no one player can screw it up, and thus the pressure on players to consistently play perfectly is lowered. They lowered the number of paths, they lowered the number of linked paths, then they removed the links entirely, and in the next season they are going to shift the rewards further away from exploration and towards completion, so alliances that get into trouble can focus their attention on completion and sacrifice exploration for less of a penalty to rewards (focusing on fewer paths and on completion essentially frees up players to help other players that get into trouble instead of that player having to spend to revive and complete their paths unassisted).
    Never said free, please don't put words in my mouth you took this thread and knocked it completely off track with this comment dude
    It was my reply where the free word came.
    But i was kinda kidding with the word free and wanted to see a reply with updated health points provided in them.

    AQ doens't need free revives.
    I don't need much revives either.
    Im sitting on ~30 something.
    We get 4 from loyalty, which I have never bought. I still have 10 of those from compensation era.
    And we get 2 from SA.
    All These revives gives less than 5% health.
    SA ones gives like 2%...huh?
    2 blocked hits and it's over.
    Nobody's perfect. Misshap happens.

    The main question is why they are so bad, the health points these revives gives are outdated.
    Atleast give 10% health to play around.

    If you die in map8 path fight, you lose one of the cross fight needed to counter the node.
    For some of the paths these cross fights are essential.. then you revive and get 4% health.
    Why? just asking why?
    I feel for the guys on harder paths which needs blocking.

    Sincerely and kindly,
    Please update the damn revives for 6* r3/r4s.
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