AQ Team Revive Availability
Roguefrogger13
Member Posts: 415 ★★
So y'all decided to remove the alliance quest revives from the loyalty store but did not replace it anywhere else in any other part of the game.
So now we are limited to two revives from summoner advancement and four revives from the glory store per week for a total of six revives every week.
This is not sustainable for those players in alliances doing higher level AQ Maps and needs to be addressed as soon as possible.
If you die more than six times per week during the AQ which let's be honest can happen to any of us (especially on map 8) then instead of being able to build up your revives you're going to go through them and your amount of revives are going to dwindle until you have none left and can no longer participate in the AQ unless you spend real world money on units in order to buy them from the unit store which is also not sustainable.
I'm surprised nobody behind the scenes realized this before the alliance quest revives were removed from the glory store.
If you take a look at the AQ scoring for your alliance and you are doing a higher map and have been for at least the last 60 days then you will notice that you're Alliance is ranking higher as far as Alliance quest rank Rewards because a lot of the higher level alliances are not able to access revives like they used to and they are dropping down to a lower map
I would really appreciate a response from somebody from Kabam on this post and I'll be waiting patiently on your thoughts.
So now we are limited to two revives from summoner advancement and four revives from the glory store per week for a total of six revives every week.
This is not sustainable for those players in alliances doing higher level AQ Maps and needs to be addressed as soon as possible.
If you die more than six times per week during the AQ which let's be honest can happen to any of us (especially on map 8) then instead of being able to build up your revives you're going to go through them and your amount of revives are going to dwindle until you have none left and can no longer participate in the AQ unless you spend real world money on units in order to buy them from the unit store which is also not sustainable.
I'm surprised nobody behind the scenes realized this before the alliance quest revives were removed from the glory store.
If you take a look at the AQ scoring for your alliance and you are doing a higher map and have been for at least the last 60 days then you will notice that you're Alliance is ranking higher as far as Alliance quest rank Rewards because a lot of the higher level alliances are not able to access revives like they used to and they are dropping down to a lower map
I would really appreciate a response from somebody from Kabam on this post and I'll be waiting patiently on your thoughts.
18
Comments
I am by no means happy with the loyalty and glory stores but to say they removed alliance revives is a straight up lie. Not only that but it's been like 3 or 4 war seasons since this change was made.
The loyalty store has AW pots and revs and the glory store has AQ pots and revs and all lots can be bought with units.
Both glory and loyalty pots and revs (excluding the 1 loyalty revs for AW) are too expensive for the return on what you get for anyone with teams of r3's and R4's.
They need to lower the cost and increase the amount you can purchase from the glory store. They need to add the same percentage based Rev to AQ as well for 1 glory. Both alliance modes need to have percentage based health pots as well.
Loyalty needs to be increased and health pots cost reduced.
I see OP's point but if you find AQ difficult and you use so many revives, maybe you should change map. Or change path. We run map 8x5 and not a single person in our alliance has ever
been in your situation. Do we have bad days? For sure. I once used 4 revives in the 2nd day cause I was playing recklessly.
Now I'm capped in both lvl 2 alliance quest revives and lvl 2 alliance revives.
If many in your alliance have the same problem as you, then it seems to me that it is poor planning from the officers.
BUT (Big huge BUT)
AQ champs have evolved from rank 5 4* to rank 4 6*, Yet we have those Extremely Outdated revives and potions which were there since the ice age.
WHY is Gamora?
If no, get Hercules.
If yes, how do you have a revive problem?
While I do agree in that I would like to see a slight increase at least in the number of AQ team revives (or at least the addition of single champ revives at a cheaper cost), the best thing any of us could do is to try to bring the best champ(s) for our paths.
When my alliance first decided to make the switch from Map 6 straight to Map 8 earlier this year (this was before Map 6 became free and was shortened), the first entire month I had an extremely difficult time getting through my paths without heavy item use, quite often “iteming out” at some point in the week and having to buy health pots with units. And if I didn’t have the units, then I’d have to buy those. (The paths I took at first after the switch didn’t allow me to bring Herc, because he didn’t work well or at all for them.) Needless to say, I was *very* close to deciding to leave my alliance to go back to Map 6 because I thought I just couldn’t hack it and couldn’t keep spending money on units every week.
I take Path 7 in section 1, and I’ve tried CGR, Apoc and a few others but still found myself with very low health by the end of that path. Yes, I was suppose to have someone else helping me on that path at the time, but that “help” never helped, so I always had to clear it solo (That “help” is now no longer with us, and I still run the path solo).
Then on someone else suggestion, I finally decided to take my 5* King Groot to R5 and sunk every cosmic stone I could into him until maxed (don’t have the 6* duped sadly), but wow what a difference that made! The fights are definitely slower, but 95+% of the time, even on Day 5, I can usually finish the whole path with 90-100% health because of KG’s high regen ability. I’m not saying KG is definitely the best option for that path, but he works fantastically for me, and as such has allowed me to not have to rely so much on the revives and I’ve actually built up my health pots to max inventory, and only buy them as per needed every so often!
TL/DR: Access to more revives would be nice, but utilizing a better / alternate champ for your paths can sometimes make all the difference, and eliminate the necessity for them as much!
I'm genuinely curious as to why Kabam decided to put 40% revives for negligible cost for war and not in AQ.
Free revives in AQ would just mean everyone would press to the highest map they could possibly complete with unlimited revives, which would indirectly punish higher skilled and stronger alliances by diluting their ability to run higher maps intrinsically. The best way to tackle AQ is to do what Kabam has been doing: reducing the all or nothing properties of the AQ maps so no one player can screw it up, and thus the pressure on players to consistently play perfectly is lowered. They lowered the number of paths, they lowered the number of linked paths, then they removed the links entirely, and in the next season they are going to shift the rewards further away from exploration and towards completion, so alliances that get into trouble can focus their attention on completion and sacrifice exploration for less of a penalty to rewards (focusing on fewer paths and on completion essentially frees up players to help other players that get into trouble instead of that player having to spend to revive and complete their paths unassisted).
Really, if you're easily doing Map X but having to spend to do Map X+1, I think you're doing it wrong. Instead of spending to do Map X+1, you should just forgo exploration rewards and double up the harder paths that people die on, so that they don't have to spend on revives. You get more rewards that way, and spend less. AQ has been moving in that direction for a while, and the season ten changes are going to push AQ even further in that direction. Instead of buying revives, let alliance members help each other to complete the map instead.
To me, that's what alliance events are supposed to be in the first place anyway. If everyone is on their own running their own designated paths that no one can help them on because everyone else has their own paths to deal with and if you get into trouble you have to spend your way out of that problem, what's the point of having an alliance around you? AQ is not a competitive mode like AW is, it is supposed to be a cooperative mode. And now, it can be more of one.
I hear what you are saying on sharing lanes, but that doesn't become possible on map 7. Those folks that use revives are not encouraged to move any higher because they lose out on glory from the cost of revives.
I'm just saying that if Kabam wants a player to move up 1 map then fundamentally the cost of revives and potions must be looked at. IF that is the goal then the costs would have to be looked at or make it so you get more incremental glory for trying higher maps (again the wide 3400 glory range makes it not worth it up to a certain point).
I have 30+ AQ revives, yes i do. But when I do use one, the health it gives is like a thread on the health bar.
WHY u do dis kabam? Tell me why ain't nothing but a heartache??