**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
But as long as people are using mods then it doesn't matter what they do to fix the match making.
If you don’t put any 6* in deck, you never face a 6*
If max you put in your deck is 4* then you never see another deck with anything larger then 4*
They won’t do this thou as the 4* are obtainable by most and take the need to gamble and spend out of the equation.
Since this model would be just skill vs skill and RNG involved in draft, it would be the most fair.
I have a pretty big roster, but do BG with a straight 3* deck. Matches are even~ish and fun!!
The fix seemed to work. Most complainers do not realize that between their top champ on the deck to the lowest one, there is a BIG gap.
I think deck set-up might require a tad bit of thinking? Homogenize your deck, and you'll see
This would allow people who use all 4 or 3* deck to continue keep doing that and have fun in that game mode in their own way.
That wouldn’t solve the problem of sandbagging altogether because people would still place 5* r1 champs but it would reduce the extremes by some margin and some other filter can be added on top of the above restriction to prevent the 5* r1 placements
Matchmaking should only consider your current rating and only your leaderboard i
ranking in final bracket.
Also I'd prefer to have a normal leaderboard instead of this brackets hustle
Imagine say blue namor being ultimate top meta champ, yet you only have him at 2*. If you add him to your deck and ban him every match, you get 29 champs to choose from, wich gives more control over your picked champ. If your opponent doesn't have that champ in his deck, you just ignore your 2* champ, just like you would've ignore the other champ you would've add instead of your 2* ban bench warmer. So it very much does make sense for me as paragon to bring 2* champ in certain circumstances at very least
Some are resorting to sandbagging just to counter other sandbaggers. It's just a **** situation all around.
Also, as @Dragoon81 stated, it shouldn't be based on consecutive wins but rather total wins. A single loss in an unfair matchup against a modder or sandbagger easily sets you 2 wins back. Unless you are spending on victory shields, you end up using more elder marks/ energy to make up for the deficit.
• Leave it as it is
Eg. If a player has 50+ 6* champs then they will be in Tier 1 & they can only use 5* & 6* in Competitive BG matches while having the option to use lower star rarities in friendly matches
Similarly a player having 50+ 5* will be in Tier 2 & they can use only 5* & 4* champs in competitive matches
Similarly Tiers 3 & 4 for lower rarities
50+ 5* means 6*, 5* & 4* can be allowed, not just 5* & 4*
Basically with every tier drop players can use champs of 1 tier lower rarity, & all higher tier rarities will stay open for their decks
So 50+ 6* means 6 & 5,
50+ 5* means 6, 5 & 4,
50+ 4* means 6, 5, 4 & 3,
50+ 3* means 6, 5, 4, 3 & 2
And <50 3* means entire roster will be available without any restrictions
With these safeguards, players with genuine accounts won't be able to manipulate the system as much as they currently can
Sandbagging will continue with lower rank 5* champs but the gap won't be as big as it currently is, giving players much fairer matchups while facing sandbaggers
Only people who'll be able to manipulate the system will be modders....for them we need different mechanisms as they don't need to do sandbagging to cheat the system
Beat someone with half a deck or get better.
The solution is to draw everyone against everyone within a group, regardless of rating.
To avoid UC / Cav / TB being slaughtered by Paragons for several weeks in a row, one starts in the system at different stages based on progression title. For example, UC bronze 3, Cav Silver 3, TB gold 3, Paragon plat 3. These players are awarded previous levels' rewards when the season starts. This could work better, but of course…it will never happen…💸💸💸
Tier is obviously taken into account too but that is the only parameter that should be there
As fair as it gets.
As long as you are at the same tier/rating you should had the same odds to match anyone in it.
Any other factor except luck, included in matchmking process, is unfair , whether that is prestige, deck rating or anything.
People are sandbagging in bgs because they try to manipulate a manipulative matchmaking.
Power start based on previous season placement and total random matchmaking within same bracket (or same GC rating) solves the problem.
No need for sandbagging and people can use all their top champs.
Till then, sandbagging will be the most effective tactic, to counter the faulty matchmaking.