Kang and Thanos rebalance
A_S_H
Member Posts: 4 ★
Both Kang and Thanos desperately need a rebalance. They’re such a rare champ to pull for them to be as bad as they currently are. I think it would help people also purchase those Kang deals right before cyber.
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Kang the Conqueror
When Attacking, Kang enters Conquerer mode. In this mode, he diverts power to weapons and targeting, granting himself a permanent +350 Critical Rating and Critical Damage Rating, and enhancing his SP2 Power Drain.
When defending, Kang enters Lord of Time mode. In this mode, Kang increases power to his defenses, granting +50% Potency to the Armour Up and Critical resistance benefits of his Armour.
Conqueror Armour
Kang has a permanent Armour Up buff granting +900 Armour and +450 Critical Resistance.
- If removed, this buff has a 100% chance to return after ten seconds. This is unaffected by Ability Accuracy.
- Whilst Kang's Armour Up buff is active, he gains Immunity to Shock, Coldsnap and Frostbite.
- In Lord of Time mode, the opponents Offensive Ability Accuracy is reduced by 30% whilst Kang's Armour is Up.
- Kang's advanced technology makes him immune to Armour Shattered. Whilst his Armour up buff is active, he has a 55% chance to resist an Armour Break; and 33% chance to resist a Block break. Points in the Stand Your Ground Mastery enhance this ability
- Kang's self-repair systems reduce the duration and Potency of Armour Break by 55%
Special AttacksSpecial Attacks grant Kang a Vigilance Buff for 7 seconds, and they grant no Power to the opponent.
- SP1 - Inflicts Stun for 2.2 seconds, and a Suppression debuff for 10 seconds (Reduces the opponent's Defensive Combat Power Rate by 70%)
- SP2 - The first energy beam cannot be passively Evaded. The last hit stuns the opponent for 1.8 seconds, and has a 100% chance to drain some of the opponent's Max Power: 50% in Lord of Time mode, and 100% in Conquerer mode.
- SP3 - This potent attack inflicts Armour Break (-1400 Armour) and Heal Block debuffs for 16 seconds each, as well as Power Lock for eight seconds.
SignatureEach full bar of Power drained extends the Stun effect by 0.5 seconds.
Kang's Armour buff grants up to an additional +3900 Armour and +1300 Critical Resistance based on stored Power. These benefits are 50% more potent in Lord of Time mode.
Additionally, Kang starts the match with a Vigilance buff, and these Buffs gain +50% Duration.
Thanos
#Villain of the Contest
#Thanos army
#Psychic shielding
#XL (remove #Metal)
Passive
Start with 16% Power
Thanos is Inevitable: He is immune to Ability Accuracy reduction. He is also Immune to Power Drain, Steal and Burn except when fighting Mystic opponents
Heavy Attack
Heavy Attacks inflict Armour Break (-800 Armour, 8s), and gain +369 Attack per buff active on Thanos
When Attacked
When hit, Thanos has a 15% chance to generate a non-stacking Armour buff (900 Armour for eight seconds). The chance to proc Armour rises by a flat 5% per hit in the opponent's combo meter.
When Evaded
Thanos dislikes being made to look a fool. When Evaded, he has a 60% chance to generate a Fury buff (+1352 Attack, 7s, max 3 stacks). Whilst this Fury is active, further Evades have a 100% chance to generate a Fury buff, and 10% of a bar of Power.
Critical Hits
Thanos's base critical rate needs to be set to a more average 686 (it's currently 342)
Critical Hits have a 60% chance to generate a Prowess buff granting +10% Special Damage (max 10). Prowess buffs last 7s, and are refreshed when another Prowess buff would be generated. They are consumed at the end of any Special Attack.
Special Attacks:
If Thanos does not have a True Sense buff, generate a True Sense buff for 7 seconds.
If Thanos does have a True Sense buff, refresh it and also generate a Fury, Precision or Cruelty buff for 7 seconds.
- Fury: +1352 Attack
- Precision: +850 Critical Rating
- Cruelty: +850 Critical Damage Rating
- SP1: The second (beam) hit causes True Damage, and inflicts a Weakness debuff (-40% Attack) and a Slow debuff, each lasting 7s. Each Prowess extends these debuffs by 0.5s.
- SP2: This Attack causes True Damage, bypassing all resistances. It inflicts Rupture for 3252 damage over five seconds. For every two stacks of Prowess, inflict an additional Rupture.
- SP3: Inflicts Armour Break (-800 for 10s) and Slow, both lasting 20 seconds.
Signature:For every two stacks of Prowess, inflict an additional Armour Break.
Help me understand.....
Not only are his abilities incredibly over-simple, his base stats are shockingly bad (except his health):
Why????…..rhetorical question
And if given a choice between ranking up someone who a fraction of the community has versus someone who is more readily available, then the obvious choice would be for the non-trophies.
I wouldn't complain if they threw a little extra love on the trophy champions but at the same time I've waited years for a proper buff to Moon Knight and I'd rather get him buffed more than Thanos or Kang.