How does deep wounds work EXACTLY?
Truthseeker
Member Posts: 333 ★★
I am paragon on main so no need to explain basics.
My question is about the second part of deep wounds. About max hp % ticks.
SOOOO is it me who should have more hp than opponent or does the opponent need more health than me to meet the requirments.
And does it mean % health or actual number of hitpoints.
Tell me everything you can about that. Thank you in advance and happy holidays
My question is about the second part of deep wounds. About max hp % ticks.
SOOOO is it me who should have more hp than opponent or does the opponent need more health than me to meet the requirments.
And does it mean % health or actual number of hitpoints.
Tell me everything you can about that. Thank you in advance and happy holidays
Post edited by Kabam Porthos on
3
Comments
But i still have question
And the 1% additional direct damage does take off 1% of opponents max HP, this does affect the % of HP rather than the actual numbers
Retreat and do a heavy. You’ll whiff. 3 bleeds will apply. You’ll see the 1% damage for each. It’s a fun way to end a fight if you’re screwing around. There’s no cooldown so you can do another and take another 3%.
Because of the way it works Deep Wounds has a proportionately larger benefit for champs with short, strong bleeds over champs with weaker longer duration bleeds. If you have a bleed that lasts for five seconds it ticks ten times. Tier 1 Deep Wounds would add a tick, which is basically a 10% damage increase. But if you have ten second bleeds then that same boost would only be a 5% damage increase. Conversely, tier 1 DW would be a 10% damage increase for X-23s bleeds, but tier 5 DW would be a 50% damage increase on her bleeds.
Whether it’s worth it depends on which champs you use and how often, compared to the benefits of other masteries.
Punishers SP1 bleeds are 6s long. Each point in Deep Wounds adds 0.5s, increasing the base damage by 8.3%
Compare the benefits gained by Nick Fury on his fourth light attack: this is a short intense bleed usually lasting just 1s. So every point you add to Deep Wounds increases this damage by 50% of the base amount.
Now, look at how this transforms the damage caused by a 5* 5/65 champion with and without 5 points in Deep Wounds:
Punisher SP1 (base) = 2646 damage
Punisher SP1 (max Deep Wounds) = 3748 damage
Nick MLLLL (base) = 1035 damage
Nick MLLLL (max Deep Wounds) = 3623 damage
Note: Deep Wounds does not apply to instant bleeds like Nightcrawler's.
Apart from Nick, champions who gain a lot from Deep Wounds:
Killmonger
Blade
Moon Knight
Carnage
For most other champs, who may have bleeds lasting 4 seconds or longer, their gains will be a lot smaller; and (to take the longest example) you'll barely notice the difference with Gorr's 18-second debuffs.