Having access to better value unit deals, more rank-up resources and improved 4 hour crystals make a huge difference in helping to improve the roster. This will help cope with more challenges either in story contents, monthly or special events. Not to mention, holiday gifts or compensation (if there is) are also tied to progressions. Getting to the next level of progression (e.g. Cav, TB) is worth it.
1. Access to later end game content whether story mode or the monthly EQ/side/"sub-side" events like EOP) 2. Cheaper cost of items in the stores 3. Access to higher tier rank up materials 4. The "title" to show off what rank you are 5. Access to better rewards in the unit store or offers
(Nothing here really directly benefits the Summoner per se in terms of negotiating the actual fighting except of being able to grow your roster faster than someone who is lower rank than you).
B. Why doesn't the Kabam game dev team consider providing the following as you progress in summoner rank:
1. Additional levels (10 more would be nice) 2. Additional masteries (10 more would be optimum) 3. Access to certain special nodes or pre-fight abilities not available to lower ranks
Imagine if Kabam considers "B," for a moment. It solves a plethora of problems. Allowing higher tier players to have access to levels, masteries and special nodes will enable them (us) to negotiate more end game content with the power and abilities justified for their rank. The highly problematic mystic path in this month's newly released Thronebreaker difficulty level EQ will be mitigated and/or compensated for that special power that a Thronebreaker or Paragon player will have (like a semi-direct counter for the node that will lessen its harshness).
While this might be an unfair or comparing-apples-to-oranges comparison, imagine a Level 60 Fighter's only difference with a Level 30 fighter is that he can buy a +5 Plate Mail cheaper from the blacksmith. But in actual combat they are at par with their fighting abilities. Or a Level 60 Wizard's fireball has the same damage as the fireball of a Level 30 Wizard.
There are so many ways to spin this off. It's just really frustrating, after reaching Paragon, there's not much difference from an Uncollected player except those I stated in "A".
Thoughts?
So there is no benefits; but somehow u managed to list 5....
I sent you a police car, a boat, and a helicopter. What more do you want from me?
I finally experienced total domination today when I validated the claim that Mystic Guillotine can destroy 3.2 EQ with such ease that, with this experience, I am now hoping that Kabam keeps making content that can be cheesed this way. In that regard, we wouldn’t have to worry about unreasonable and clearly thoughtless difficulty that they release in the future.
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