Is it just me? Gameplay input questions
JockJonny
Member Posts: 237 ★★
Few things I’ve noticed and just wondered if it’s just me or others noticing as well.
Obviously there is a lot of input stuff/issues so this isn’t about all of that necessarily
It seems to me that with zero applicable nodes that lately sometimes stun time seems to be less ..for instance not getting in two heavy’s from hulbuster stun as example
Is it harder to crit against 7 stars? Not sure if there is info on this but it seems like I barely crit against them
Lastly does dexterity/dashing back seem way less effective?.. as in you don’t seem to dash back as far as you used to. I remember when silver surfer came out and dashing his SP2 was a real challenge. Now I feel like most dashing to avoid is like that. Either the defender is covering way more ground or it seems like the distance you dash back is less. Not referring to the obvious increased speed of attack on higher difficulty either. I don’t feel that is what I’m noticing
Anyways just some gameplay observations I’ve had since the last update Anybody else finding similar things?
Obviously there is a lot of input stuff/issues so this isn’t about all of that necessarily
It seems to me that with zero applicable nodes that lately sometimes stun time seems to be less ..for instance not getting in two heavy’s from hulbuster stun as example
Is it harder to crit against 7 stars? Not sure if there is info on this but it seems like I barely crit against them
Lastly does dexterity/dashing back seem way less effective?.. as in you don’t seem to dash back as far as you used to. I remember when silver surfer came out and dashing his SP2 was a real challenge. Now I feel like most dashing to avoid is like that. Either the defender is covering way more ground or it seems like the distance you dash back is less. Not referring to the obvious increased speed of attack on higher difficulty either. I don’t feel that is what I’m noticing
Anyways just some gameplay observations I’ve had since the last update Anybody else finding similar things?
8
Comments
Side quest and event quest mainly where I’ve noticed
My assumption, and I will repeat it’s only an assumption, is that the game gets “heavier” on each update, so older devices can’t manage, and will start to notice frame drops and input issues, from update to update.
That is based on my personal, several years experience with the game, playing on different devices.
I used to play on an old iPad back when I started in ‘16, which was playing the game quite descent up to late ‘17, where serious frame drop and input issues had started.
Changed it to a brand new iPad the same year (iPad 5th gen ‘17) and the game became a new whole experience.
Smooth frame rate, no input issues and loading times of 1,5-2sec between fights, from the 15-40sec the old device had.
But over the time I have noticed the newer device’s performance to wear off, and as of now in 2023, it has similar performance to that old iPad I had back in 2017.
I’m pretty sure if I upgrade to a new iPad, the game will become smooth and fast again.
You can tell that if you watch YouTubers playing.
They are mostly playing on the latest devices.
Most of the times, their game runs fast and smooth, as once used to run for me when my device was new.
Of course sometimes it might be from the game’s edge, but you can’t be sure, unless you are playing on an new iOS device and have a strong internet connection.
It’s great fun to watch your champion dash in while you swiped back or completely get face-smashed over and over as you maintain the usual parry timing but don’t realize the frame rates are being rendered with a clever stutter.
Dr. Zola
Dr. Zola
I'm sure you can find some posts about challenger rating if you search google or the forums.
Dr. Zola
The animations and particles are on another level for all the new characters. It’s like every new character is getting the Aarkus visual treatment. Attuma lags my device pretty bad due to all his animations and particles. The problem is when animations and particles are high for a character, the game lags; but many of these new characters also have an aggressive AI. Lag plus frequent dashes is a bad combo. Even if an input is not dropped, it may feel like it was because the reaction time due to the lag is much smaller.
I think it is time we need a settings option for Low/Med/High particles.
Overall, I wish Kabam would acknowledge this. It feels like they are using the “input bug was fixed; you were compensated” as an umbrella for all future issues related to this very broad topic.