Carnage Buff Idea
Ercarret
Member Posts: 2,921 ★★★★★
Notes: I really like Carnage but I've always felt that he needs a little bit of tweaking. At the moment, you don't have a reason to use any special attack other than his SP1 and you don't have a way to reroll your permanent buffs once you've gained them (so if you end up with 5 Resist Physical, tough luck). I've also felt that he is lacking in the utility department. This is my attempt to remedy these various things. Since many things still stay the same, I've noted my changes in Italics throughout.
Additionally, while Striking a Bleeding or Armor Broken opponent, Carnage gains up to 30% resistance to Damaging Debuffs. When fighting Tech champions, this resistance is increased to 60%.
This resistance does not apply to Energy-based Debuffs and is lowered to 0% when fighting at Class Disadvantage.
Struck: Resist Physical. Against Tech champions, gain a Resist Energy Passive of equivalent strength if struck by an Energy attack.
Block: Bulwark.
Light attack: Precision.
Medium attack: Fury.
Heavy attack: Cruelty.
Carnage gains 50% additional Power from Striking his opponent. This is reduced by 25% per Mutation Buff he has.
If the bleed fails due to an Immunity, Carnage has a 100% chance to Armor Break his opponent, reducing their Armor by 1500 for 15 seconds. This Armor Break doesn't stack.
While his opponent is Bleeding or Armor Broken, his Special Attacks become Unblockable.
Special Attack 1
This attack receives 1200 additional Critical Rating.
Special Attack 2
This attack receives 1700 additional Critical Damage Rating.
Every Permanent Buff on him is turned into a Bloodlust Passive, increasing damage against Bleeding or Armor Broken opponents by 15% for 12 seconds. Against Tech champion, this duration is increased to 18 seconds.
Special Attack 3
100% to inflict a Bleed, dealing 15000 Direct Damage over 30 seconds. While this Bleed is active, all other Bleeds gain +0,5 second duration per Permanent Buff on Carnage.
If the opponent is immune to this Bleed or has Bleed Resistance, inflict a permanent Armor Break passive that reduces their Armor Rating by 1500. These passives can stack up to 3 times.
Signature Ability – Bloodlust
The sight and smell of blood triggers Carnage's bloodlust, granting a Power Gain Buff when activating a Bleed or Armor Break on the opponent that lasts as long as the opponent is Bleeding or Armor Broken. The Power Gain grants up to 6.5 to 9.5% of a Bar of Power per second based on how close Carnage is to the opponent.Additionally, while Striking a Bleeding or Armor Broken opponent, Carnage gains up to 30% resistance to Damaging Debuffs. When fighting Tech champions, this resistance is increased to 60%.
This resistance does not apply to Energy-based Debuffs and is lowered to 0% when fighting at Class Disadvantage.
Passive
The Carnage symbiote changes form, creating weapons and armor which provide Passive bonuses based on Carnage's current needs.Struck: Resist Physical. Against Tech champions, gain a Resist Energy Passive of equivalent strength if struck by an Energy attack.
Block: Bulwark.
Light attack: Precision.
Medium attack: Fury.
Heavy attack: Cruelty.
Carnage gains 50% additional Power from Striking his opponent. This is reduced by 25% per Mutation Buff he has.
Heavy attacks
Cannot be interrupted by the Stand Your Ground mastery and gain a 100% chance to inflict a Bleed Debuff, dealing 2500 Direct Damage over 15 seconds.Critical hits
If the target is Bleeding or Armor Broken, gain a 100% chance to Bleed dealing 150 damage over 0,5 seconds.Ravager – Passive
Carnage rips and tears at his opponents. Each time he triggers a Bleed Debuff on his opponent, he has a 25% chance to Refresh the Duration of all other Bleeds on them.If the bleed fails due to an Immunity, Carnage has a 100% chance to Armor Break his opponent, reducing their Armor by 1500 for 15 seconds. This Armor Break doesn't stack.
While his opponent is Bleeding or Armor Broken, his Special Attacks become Unblockable.
Special attacks
Each time Carnage activates a Special Attack, he begins to Mutate for 10 seconds. Once the Mutation ends, he copies his current Symbiote Creation as a Permanent Buff (max 5).Special Attack 1
This attack receives 1200 additional Critical Rating.
Special Attack 2
This attack receives 1700 additional Critical Damage Rating.
Every Permanent Buff on him is turned into a Bloodlust Passive, increasing damage against Bleeding or Armor Broken opponents by 15% for 12 seconds. Against Tech champion, this duration is increased to 18 seconds.
Special Attack 3
100% to inflict a Bleed, dealing 15000 Direct Damage over 30 seconds. While this Bleed is active, all other Bleeds gain +0,5 second duration per Permanent Buff on Carnage.
If the opponent is immune to this Bleed or has Bleed Resistance, inflict a permanent Armor Break passive that reduces their Armor Rating by 1500. These passives can stack up to 3 times.
Post edited by Kabam Valkyrie on
2
Comments
At the very least, we'll most likely see those things with future synergies, especially with other symbiotes.
That said, a vicious buff would certainly suit him.
(By the way, thanks to your comment I realized that I accidentally doubled up on the term "bloodlust" in his kit. I didn't remember that it was already the name of his sig ability when I came up with the name for the passive effects in his SP2.)