The Tier List isn't something that's necessarily a priority when they design Champs.
I know, my whole point is I just wish they'd make defenders that made older champions relevant again. Not even older champions but some of the recently buffed ones. Nowadays it just feels like every champ is made to be countered by the top 20 champions in the game only.
Mystic: Except for maybe OG Ghost Rider and Wiccan, I think everyone can deal with him
It's a new mechanic and people tend to say it's OP without having even fought the new champion yet. People will just learn how to adapt their playstyle when fighting Future Antman like they have been doing with every strong defender for years. It's not the end of the world.
And this is incorrect, hilariously so. Not doing 5 hit combos make Jubilee MUCH harder to play. Hit monkey is an M-L-M champion. Hawkeye needs extended combos to keep up his bleed duration (while his damage is already bad), iHulk LITERALLY NEEDS TO end in mediums to keep up his gamma charges, Namor needs 2nd medium to ramp up quicker (his ramp up already takes too long), and you've completely excluded Gorr (who needs to end combos for his buffs and to inflict debuffs), Medusa (who needs M-M for armor shatter), Mysterio (who needs M-M to ramp up for poisons), Guardian (to be able to build up to SP2 without losing his charges), Stealthy (a spiderperson mind you) to get furies and apply his debuffs, and many, MANY more.
You notice anything in common with those champs? They were slowly bumped out of the meta by the S-tier champions and for this EXACT reason.
I hope for you that the champions coming into the game in Mars are Ms Marvel or Iron Fist clones. No glancing, no stun, no armor up, just good easy-to-dodge Specials so you can play your rigid playstyle without having to improvise or learn new mechanics.
What kind of game introduces new mechanics that prevent us from playing the same characters, the same way for eight years? How dare they!
Mystic: Except for maybe OG Ghost Rider and Wiccan, I think everyone can deal with him
It's a new mechanic and people tend to say it's OP without having even fought the new champion yet. People will just learn how to adapt their playstyle when fighting Future Antman like they have been doing with every strong defender for years. It's not the end of the world.
And this is incorrect, hilariously so. Not doing 5 hit combos make Jubilee MUCH harder to play. Hit monkey is an M-L-M champion. Hawkeye needs extended combos to keep up his bleed duration (while his damage is already bad), iHulk LITERALLY NEEDS TO end in mediums to keep up his gamma charges, Namor needs 2nd medium to ramp up quicker (his ramp up already takes too long), and you've completely excluded Gorr (who needs to end combos for his buffs and to inflict debuffs), Medusa (who needs M-M for armor shatter), Mysterio (who needs M-M to ramp up for poisons), Guardian (to be able to build up to SP2 without losing his charges), Stealthy (a spiderperson mind you) to get furies and apply his debuffs, and many, MANY more.
You notice anything in common with those champs? They were slowly bumped out of the meta by the S-tier champions and for this EXACT reason.
I hope for you that the champions coming into the game in Mars are Ms Marvel or Iron Fist clones. No glancing, no stun, no armor up, just good easy-to-dodge Specials so you can play your rigid playstyle without having to improvise or learn new mechanics.
What kind of game introduces new mechanics that prevent us from playing the same characters, the same way for eight years? How dare they!
Improvisational mechanics in question - Learn to count to 4.
Mystic: Except for maybe OG Ghost Rider and Wiccan, I think everyone can deal with him
It's a new mechanic and people tend to say it's OP without having even fought the new champion yet. People will just learn how to adapt their playstyle when fighting Future Antman like they have been doing with every strong defender for years. It's not the end of the world.
And this is incorrect, hilariously so. Not doing 5 hit combos make Jubilee MUCH harder to play. Hit monkey is an M-L-M champion. Hawkeye needs extended combos to keep up his bleed duration (while his damage is already bad), iHulk LITERALLY NEEDS TO end in mediums to keep up his gamma charges, Namor needs 2nd medium to ramp up quicker (his ramp up already takes too long), and you've completely excluded Gorr (who needs to end combos for his buffs and to inflict debuffs), Medusa (who needs M-M for armor shatter), Mysterio (who needs M-M to ramp up for poisons), Guardian (to be able to build up to SP2 without losing his charges), Stealthy (a spiderperson mind you) to get furies and apply his debuffs, and many, MANY more.
You notice anything in common with those champs? They were slowly bumped out of the meta by the S-tier champions and for this EXACT reason.
I hope for you that the champions coming into the game in Mars are Ms Marvel or Iron Fist clones. No glancing, no stun, no armor up, just good easy-to-dodge Specials so you can play your rigid playstyle without having to improvise or learn new mechanics.
What kind of game introduces new mechanics that prevent us from playing the same characters, the same way for eight years? How dare they!
Improvisational mechanics in question - Learn to count to 4.
What an innovation of game design!!
Apparently learning to count 4 is hard that's why you're complaining about it.
Mystic: Except for maybe OG Ghost Rider and Wiccan, I think everyone can deal with him
It's a new mechanic and people tend to say it's OP without having even fought the new champion yet. People will just learn how to adapt their playstyle when fighting Future Antman like they have been doing with every strong defender for years. It's not the end of the world.
And this is incorrect, hilariously so. Not doing 5 hit combos make Jubilee MUCH harder to play. Hit monkey is an M-L-M champion. Hawkeye needs extended combos to keep up his bleed duration (while his damage is already bad), iHulk LITERALLY NEEDS TO end in mediums to keep up his gamma charges, Namor needs 2nd medium to ramp up quicker (his ramp up already takes too long), and you've completely excluded Gorr (who needs to end combos for his buffs and to inflict debuffs), Medusa (who needs M-M for armor shatter), Mysterio (who needs M-M to ramp up for poisons), Guardian (to be able to build up to SP2 without losing his charges), Stealthy (a spiderperson mind you) to get furies and apply his debuffs, and many, MANY more.
You notice anything in common with those champs? They were slowly bumped out of the meta by the S-tier champions and for this EXACT reason.
I hope for you that the champions coming into the game in Mars are Ms Marvel or Iron Fist clones. No glancing, no stun, no armor up, just good easy-to-dodge Specials so you can play your rigid playstyle without having to improvise or learn new mechanics.
What kind of game introduces new mechanics that prevent us from playing the same characters, the same way for eight years? How dare they!
Improvisational mechanics in question - Learn to count to 4.
What an innovation of game design!!
Apparently learning to count 4 is hard that's why you're complaining about it.
The Tier List isn't something that's necessarily a priority when they design Champs.
I know, my whole point is I just wish they'd make defenders that made older champions relevant again. Not even older champions but some of the recently buffed ones. Nowadays it just feels like every champ is made to be countered by the top 20 champions in the game only.
Seems learning to read truly is too difficult for you.
Its give and take...some champs will have tons of counters and others won't. We are upset that Ant-Man future will only have 30+ counters when there are characters in the game that have less than 5 hard counters out of a 250+ character game. (Bishop comes to mind....Korg, hulkling and gorr, thing, havok....magneto limits your options to half the roster before even starting the fight)....there are tons of counters for most characters but there's already a good portion who need a class specific counter or have very few hard counters) With this many champions it's going to be impossible to make every release perfectly balanced.
People will figure out plenty of ways around him. That's what makes the game fun. It's so deep and rich with different abilities that no champion will ever be untouchable
Mystic: Except for maybe OG Ghost Rider and Wiccan, I think everyone can deal with him
It's a new mechanic and people tend to say it's OP without having even fought the new champion yet. People will just learn how to adapt their playstyle when fighting Future Antman like they have been doing with every strong defender for years. It's not the end of the world.
You forgot scorpion for science. I don't even use combos when I'm fighting with him, I just focus on mediums and heavy attacks and let the opponent take themselves out with their specials
True. There are just so many champions that don't have to land combo enders that idk why OP is making such a big fuss about it. If anything, the glancing has the potential to be the most annoying part about fighting Future Ant-man
You're just mentioning more S-tier champions that don't need to combo end and it is further proving my point. My point isn't that there are very limited counters, it is that the counters are more concentrated among the S-tier champions. Why pretend it isn't happening?
Every month we get champions that further increase the disparity between the top 20 champions in MCOC and everyone else, that recent buffs to champions like Hulk, Juggernaut, IMIW, Gorr, Antman, Thor (JF) etc. are outdated before they are even introduced. None of the above champions counter Future Antman, Cassie Lang, Zemo, Absorbing man, Attuma, Spot, etc. INTUITIVELY.
How on earth is this good for the game?
Yes, the top champions have excellent tools that can be used in a wide variety of scenarios. That's how they came to be considered top champions. It's likely that unless new champs have ridiculous abilities that break the game, whatever they have is probably solvable by at least one and probably more than a handful of the top echelon of champs. Sometimes the solution is elegant and sometimes it's nuking them down. This seems obvious. How would Kabam go about making a new champ whose natural nemesis is one or more of the champs that suck? Ant-Man (Future) would be weak to a lack of useful tools or a garbage sig? Abilities of more than 2 lines of text are ineffective against the March champs, so everything's coming up Cap WW2?
That one Fight in the game isn't a testament to everything else. It's a comparative gauge.
That is the one fight in game max damage can be achieved because you don't have to worry about special 3. Angela without specials is kinda meh per damage. My r3 with suicides is doing 1k light and 1.5 k medium non crits. That pretty bad. Her damage is halved from when she has 2 furies and power between 1 and 2 bars of power
Oh I can read. Can you? This right here is a Karen complaint.
My brother in christ, read the last paragraph. At this point I'm unsure if you're trolling or are truly dense.
If I was dense you wouldn't be getting ratioed this hard. Read all the comments, if anyone's dense here it's you lol.
So you're just aligning yourself with people who disagree with my opinion simply because there are more of them? And you speak of dense? 💀
Sorry for insulting the honor of your family with an opinion
"Just because there are more of them"... Meanwhile not a single soul on this thread has agreed with him. I think what you meant was "you're aligning yourself with people who disagreed with my opinion just because nobody agreed with me?"
With that out of the way, no that's not the reason. The reason I disagree with you is because you're complaining about having to use S tier champs to do a fight lmao do you not realize how ridiculous that sounds? Like I said, Karen complaint 💀
I’m having a hard time understanding why “don’t use combo enders” is being treated as a new way to play. Before we had reliable evade-countering mechanics, that was how you needed to play into evade champions. M-L-L-L-back off.
Even today when playing against an evade champ without an optimal counter, that is still my solution. Slow combos, be prepared to block or dash back if evade triggers. Future Antman’s mechanics are actually easier to deal with than that because you just know your first 4 hits won’t get punished.
That’s all this is. Also, I don’t recall him being immune to armor shatter or ability accuracy reduction, so there are still plenty of counter play options. Black Cat is about to eat this guy up.
Kabam has let us know that Champions will be re-evaluated 3 months after release. If new Ant-Man is really that broken of a Champion because of this ability, then it may be addressed at a later date. Many champs in this game require a hard counter. That's not a problem. Also people hypothesizing nodes combos that would be a nightmare also isn't necessarily a problem if those combos don't ever actually appear in the game. I don't see how getting stunned at the end of a combo is really all that worse than getting autoblocked which is a widely accepted an used ability. Use a counter or play around it.
Comments
What kind of game introduces new mechanics that prevent us from playing the same characters, the same way for eight years? How dare they!
What an innovation of game design!!
CGR rotation is done now!! Lol
Sorry for insulting the honor of your family with an opinion
With that out of the way, no that's not the reason. The reason I disagree with you is because you're complaining about having to use S tier champs to do a fight lmao do you not realize how ridiculous that sounds? Like I said, Karen complaint 💀
Even today when playing against an evade champ without an optimal counter, that is still my solution. Slow combos, be prepared to block or dash back if evade triggers. Future Antman’s mechanics are actually easier to deal with than that because you just know your first 4 hits won’t get punished.
That’s all this is. Also, I don’t recall him being immune to armor shatter or ability accuracy reduction, so there are still plenty of counter play options. Black Cat is about to eat this guy up.