Spidey Supreme HP + BP Concern
Rookiie
Member Posts: 4,821 ★★★★★
The stats are too low. I totally understand that you’re meant to play him when he’s invisible, and that you ‘should’ be penalized for not maintaining it, but the stats are ridiculously low. There should be some margin for error, but in this case there isn’t.
His health pool is 28k for a 6-star R3. On average, you will find that R3s have about 36k health. That’s 30% lower than an average R3.
Perhaps even more concerning is the following, the block proficiency, which is set to 55%!
Now, I understand that SS is a glass cannon, but when you compare him to another one, Hit Monkey, you will notice the following:
1) SS has 10% less health than HM
2) SS has 10% less attack than HM
3) SS has 15% less critical damage rating than HN
4) SS has the same block proficiency as Hit Monkey
I would agree with the stats, if SS was a glass cannon in all matchups, or if he could take advantage of regen in every fight.
But the fact of the matter is, is that the AI is weird, and dropped inputs are still a thing, so the bare minimum needs to be maintained for vanilla matchups! You can’t set the bar lower!
There were concerns from the deep dive that the damage was too low, and you (Kabam) came out saying he’s perfectly balanced. But he’s not. Damage isn’t everything, you need to look at sustainability as well.
His health pool is 28k for a 6-star R3. On average, you will find that R3s have about 36k health. That’s 30% lower than an average R3.
Perhaps even more concerning is the following, the block proficiency, which is set to 55%!
Now, I understand that SS is a glass cannon, but when you compare him to another one, Hit Monkey, you will notice the following:
1) SS has 10% less health than HM
2) SS has 10% less attack than HM
3) SS has 15% less critical damage rating than HN
4) SS has the same block proficiency as Hit Monkey
I would agree with the stats, if SS was a glass cannon in all matchups, or if he could take advantage of regen in every fight.
But the fact of the matter is, is that the AI is weird, and dropped inputs are still a thing, so the bare minimum needs to be maintained for vanilla matchups! You can’t set the bar lower!
There were concerns from the deep dive that the damage was too low, and you (Kabam) came out saying he’s perfectly balanced. But he’s not. Damage isn’t everything, you need to look at sustainability as well.
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Comments
With these stats you’re going to either continue intercepting which is a risk, or dex like crazy until the cooldown ends. Why take away that safety cushion? He’s not even broken on offense.
I'm going to just leave these here
He is a glass cannon to be sure, but most of the Spiders in the game are. But his stats do seem curiously on the low side - unless there's something we are missing.
Damn didn't know that as someone who really enjoys r3 Spider supreme and might r4 him today. His dmg isn't THAT good anyway tho its pretty nice.
U know what I think he should get? "While blessing of the Astral form is active, inflict infuriate passive on the opponent, making them more aggressive" cuz like u said the ai is weird and u really want to intercept a lot WHILE Astral form is active so just intercept won't do, so I think he could greatly benefit from it, as it is it just prolongs the fight vs say RoL
I was planning to make the point that his block proficiency and health are both still better than Wasp's (her BP is 39%!)
However, I'm not going to, as whilst I was looking them up on AuntM.ai I couldn't help noticing a hidden issue that Spidey has got in common with Wiccan:
I guess they really did want to make him a glass cannon!
But I agree with your point @Rookiie. Stop making champs that have unrealistic rotations—Gorr should give all SS users a sliver of hope.
Dr. Zola
On one hand, if you play him perfectly with intercepts and are invisible most the time, it's a great kit. But on the other hand, if you're fighting champions that have specials that can't be dexed, you're taking 1/5th of your hp each fight depending on how fast you can kill them (so sometimes more).
SS is a niche champion. He solves Power Gain, Unblockable and Buff Heavy problems. He also has a risky playstyle. So in vanilla matchups, you’re essentially handicapped, because he doesn’t have any safeguards like Armor Up, BP or Health.
And that should have been built in, because he doesn’t have crazy damage either, and should theoretically be able to sustain himself longer in such matchups.