I dont remember when exactly but there was a human torch or moleman side quest where you only had to take 3 fights for good rewards (500 6 star shards when they weren't as common). Could do it multiple times a day too or there were a lot of entries... Really don't remember it good so if someoen could weigh in lol
My love or distaste for a side quest rarely has to do with the rewards and very to do with how many questions I need to answer about it over the whole month.
I don’t know how many people remember Odin’s side quest, but this one rated highly on the convoluted scale. Just too many opportunities for player error. You had to be very precise with the entry costs in a weird way, as they all took the same currency, but each level took a different amount, and you needed to only enter each quest a specific amount of times (a limit which was not advertised) in order to be able to get the full rewards by the end.
I believe there was a similar mechanic with Jubilee’s arcade. A different quest would give you a different amount of stamps than the other, but you wanted a certain amount of total stamps to buy the big prize. But if you did quest A too many times instead of C you wouldn’t get enough. (Also running C was long and repetitive… same path the entire month essentially).
Mutant Treasure Island, as someone else pointed out, was largely very popular due to it being broken. The rewards were quite good for the time so that helped, but having all the rewards visibly laid out from the start wasn’t how the quest was meant to be ran. I do like how willing the community was to come together to help gather intel to help me make a map for it though, when it was originally all mystery locations. That was a great moment.
*If*—and that’s a big if—the team were to take a look at this thread, there’s decent intelligence for them.
Convolution is one of my least favorite quest features, especially when it includes a risk of player error that can result in a permanent disadvantage or loss of rewards. I’d like to hope that’s something the team would strive to avoid as a general design tenet.
I’m glad you mentioned the Odin event. I was trying to recall which ones were just plain painful, and that’s at the top for me. Months like the current one are actually not that bad from a process perspective, even if the prizes feel mediocre, because a few layers of forgiveness have been built into the event via calendar re-entries.
Either the original Modok labs or Trials of the King would also be near the top for me mainly because the events had restricted entries and players had little control over countering. Again, restrictive and unforgiving.
Other themes that seem to be viewed negatively are quests that require a lot of passes or pre-work to get to do the actual work (duels for tickets, for example). There’s a clear sense of the need to keep the effort:payout ratio within a reasonable range.
Do you all remember the one where we got infinity stone power ups for Avenger characters? That was fun! So were Gwenpool goes to the movies and Mutant Treasure Island. I actually liked the Sasquatch ambush and even enjoyed the Arcade with Jubilee. But I can’t stand events where you have to solve a riddle, find a target , defeat them and then you can a do a side quest. I hate when I have to log in and complete something daily or you miss out on the rewards for the month.
I love me some Summoner's Symbiote! The last go was a bit weird since (if I recall correctly) it was part of that strange two-month event that started really slow and eventually built up to nothing special, but Lil Stevie is always fun no matter the circumstances.
The one I really hated was the Rifts we had prior to the most recent Rift SQ. The most recent one had decent rewards but the one before that just had trash. It really felt like a Cavalier quest and there was literally nothing that I was chasing in it. I think the best rewards for me was like a 10% chance to get 250 or 500 6* shards or something. I remember being so utterly bored and defeated by that whole month. I was so close to burning out at the time since I didn't see anything worth doing on a monthly basis.
Oddly enough I am finding the conversation about "WORST SIDE EVENTS OF THE LAST 2-3 YEARS IN YOUR OPINION" much more entertaining than any of the side quests in the last 2 - years....
Comments
Convolution is one of my least favorite quest features, especially when it includes a risk of player error that can result in a permanent disadvantage or loss of rewards. I’d like to hope that’s something the team would strive to avoid as a general design tenet.
I’m glad you mentioned the Odin event. I was trying to recall which ones were just plain painful, and that’s at the top for me. Months like the current one are actually not that bad from a process perspective, even if the prizes feel mediocre, because a few layers of forgiveness have been built into the event via calendar re-entries.
Either the original Modok labs or Trials of the King would also be near the top for me mainly because the events had restricted entries and players had little control over countering. Again, restrictive and unforgiving.
Other themes that seem to be viewed negatively are quests that require a lot of passes or pre-work to get to do the actual work (duels for tickets, for example). There’s a clear sense of the need to keep the effort:payout ratio within a reasonable range.
Dr. Zola
The one I really hated was the Rifts we had prior to the most recent Rift SQ. The most recent one had decent rewards but the one before that just had trash. It really felt like a Cavalier quest and there was literally nothing that I was chasing in it. I think the best rewards for me was like a 10% chance to get 250 or 500 6* shards or something. I remember being so utterly bored and defeated by that whole month. I was so close to burning out at the time since I didn't see anything worth doing on a monthly basis.
Luckily things have improved since then.
Best: the one event last summer that gave 40 cavs alongside a ton of other resources
Omitted MTI bcs it was bugged and therefore I can't judge how good ofa event it was