What was the best and worst side events of the last 2-3 years in your opinion?
JoseOk
Member Posts: 278 ★★
For me the worst was :
The arcade event, there was nothing redeeming to it. And the coin thing was dumb.
Best:
I really miss treasure island, original rift from a couple years ago( not 2022 rift) and moleman event , symbiote and I wish we’d see more Sasquatch like events where you get ambushed. I know not everyone liked that, but I thought it was fun.
The arcade event, there was nothing redeeming to it. And the coin thing was dumb.
Best:
I really miss treasure island, original rift from a couple years ago( not 2022 rift) and moleman event , symbiote and I wish we’d see more Sasquatch like events where you get ambushed. I know not everyone liked that, but I thought it was fun.
8
Comments
As for a bad one. ..... how many can I pick because there has been plenty 😂😂
Battlegrounds made rewards from almost every other part of the game redundant (eg. compare the amount of time it takes to get 1.000 6s shards from arena and from Battlegrounds? Or look at aquiring generic signature stones).
Best are the ones with no energy requirements.
Oh and you would be ambushed by a moleman basically once every path making it even longer for no reason.
Worst in my opinion from where I was at the time, was the MODOK labs. Those were always just ahead of my skill level at the time, so never got to complete those.
As far as fun value goes, I enjoyed the fun value of GPGTTM and the Summoned Symbiote event. As far as the reward value per effort at the time I would probably say the NF Intel store event.
Late last year we had a 2 month long side quest that was so unnecessarily complex and tedious. it enraged plenty of people who didn’t want to bother with it for the first month and then missed out on whatever rewards were gated behind finishing the previous month
worst was any modok/sinister labs SQ...terrible node combos and absurdly tuned up champs ...with horrible rng on the randomizers..
I don’t know how many people remember Odin’s side quest, but this one rated highly on the convoluted scale. Just too many opportunities for player error. You had to be very precise with the entry costs in a weird way, as they all took the same currency, but each level took a different amount, and you needed to only enter each quest a specific amount of times (a limit which was not advertised) in order to be able to get the full rewards by the end.
I believe there was a similar mechanic with Jubilee’s arcade. A different quest would give you a different amount of stamps than the other, but you wanted a certain amount of total stamps to buy the big prize. But if you did quest A too many times instead of C you wouldn’t get enough. (Also running C was long and repetitive… same path the entire month essentially).
Mutant Treasure Island, as someone else pointed out, was largely very popular due to it being broken. The rewards were quite good for the time so that helped, but having all the rewards visibly laid out from the start wasn’t how the quest was meant to be ran. I do like how willing the community was to come together to help gather intel to help me make a map for it though, when it was originally all mystery locations. That was a great moment.
Jinx