Thronebreaker event quest thoughts
B_Rat
Member Posts: 44 ★
I'm sure there are already many people who voiced there opinion on this but I wanted get mine out. I personally don't think the difficulty of thronebreaker difficulty is a big deal. It's definitely a nice ramp up in terms of difficulty but nothing too bad. However, I do think the paths need to be managed better. For example, one of the paths on chapter 3.2 has a domino, killmonger, mojo, and ebony maw. Them on their own is fine but in a mystic oriented node, I need specific counters for them. I think one or two of these types of defenders per path is okay, but, 4 like this one is not exactly the ideal. And, again, yes I can still use mystic champs against them but probably at the cost of using more of my resources for it. Just my thoughts.
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Comments
I can’t imagine someone placed Domino, Killmonger, Mojo and Ebony Maw manually on the same path and with these nodes, and thought it was a good idea for a monthly EQ.
That’s a strange design principle. I’m fine with not being able to steamroll the entire lane with a single R4/5 champ, but I think with a *little* extra effort, the team could come up with lanes that require a little more strategy and team building.
In my opinion, the Domino/Maw/KM and Mojo lane was a lazy “throw annoying defenders into one lane” design.
Dr. Zola
any recommendations? potions and revives needed for EOP so dont want to have to use them
Doom for mojo and killmonger
Nimrod (or any tech) for Domino
Quicksilver, Titania, torch etc for Maw
You still have 2 slots free to bring in a boss counter plus another mystic.
TB and above shouldn't be having issues with 5b EQ. I like that it requires SOME thought and not just blind team selection.
CGR was suprisingly easy.
This was a “mystic” chapter. Keep the same defenders, but give some mystic champs a methodology for countering those defenders via nodes. Or swap some of the defenders out. Or just be explicit that TB EQ will have one lane in every chapter that renders the *beneficial* nodes useless for that quest. What we have now seems to be low effort.
Dr. Zola
But even then I agree that many of the defender / node combos are a d!ck move by KABAM designed to punish us and make us use items & units. And that's not just in Thronebreakaer, it seems to be what they love to do.
So I just skip TB entirely. The rewards aren't worth the grief (for me).
It's not the first time, in ch6 there are paths that favor a certain class or group, but certain matchups do need specific counters from another class.
You're speaking as if kabam is introducing something new or impossible here.
It hardly took 50 hits to kill that Domino with nimrod.
Also as someone said.. it makes u think, learn, and use synergies to your advantage...
And finally.. at least they did learn from their 1st EQ.. they didnt put the 90% protection so u can use any champ u want...
Then TB difficulty comes along. Cav gets stripped of all the class nodes and gets a blanket boost. That difficulty had all the fun removed. It’s just a chore now. Fights seem a lot longer and you don’t get to alter your play for big bonuses.
Then we have TB with obnoxious defender placement designed to punish you for attempting to use the class nodes. Not only that, but the global nodes also usually need that class to combat it. The health pools are still absurd. Fights take a long time. 6r1s will not survive a 5 hit combo so they are out. Overall, story quest is now just another chore to endure.
This whole game has become a chore. A game where you don’t fight superhero’s. But a game where you fight bad quest design, bad node choices, bugs, input drops, severe game lag, and cheaters. Oh, and there are superhero’s somewhere in there.