**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Fix Battlegrounds in three easy steps (that we can argue about until the end of time)
This discussion has been closed.
Comments
"Putting all the VT rewards into objectives, and taking them out of the tiers would be a great start."
I wouldn’t shift all of the prizes into objectives either but I’d be interested to hear how he thinks that would work.
If I were to suggest anything title-related, it would be to open all the current Win 1/2/3 objectives immediately at Bronze to Paragons and probably TB as well. It’s a nominal number of tokens, but it would at least give some benefit to higher accounts who face the stiffest competition out of the gate.
But I will let @Ironman3000 discuss
Dr. Zola
I do not consider the VT a competition (no real competition silos players into tiers to give weaker players a 'fair' match). The VT is just a way to make people earn their way into the GC. It's no more than a ladder to climb to qualify for the competition.
Having 15 tiers of objectives each season with the need to win X number of fights to earn the VT rewards would allow players to start anywhere and still have to earn the rewards by playing the game. No free rewards in the mail just because you had one good season. It would also incentivize people to actually play because there wouldn't be a true roadblock for getting stuck. You could still earn rewards to improve your roster (assuming a system that rewards those who improve their roster) and have an easier time getting to the GC.
This would actually allow low players to earn more rewards if they chose to keep playing because getting roadblocked wouldn't stall their earning potential.
What are you even arguing at this point GW because it certainly isn't anything in my posts?
You're going to remove VT Rewards, put them in Objectives, and make it easier for Players who made it higher the previous Season to get it. Sure.
What Kabam never suggested was removing them completely from the VT. The idea is they have access to the Rewards they didn't get when they started higher. (Something I still don't agree with, but that ship has sailed and not my point here.)
How is removing the VT Rewards for EVERYONE better for everyone?
Also from the BG Dev Diary, they pretty much wrote to UC and Cav... If they want to compete tough luck in the future... They are going to have to progress and strengthen their rosters.
Objective 1: Win 2 in a row
Objective 2: Win 2 in a row
Objective 3: Win 3 in a row...
It was ignored or criticized cause.. U wouldnt get any rewards for climbing 🤣
https://forums.playcontestofchampions.com/en/discussion/330851/battlegrounds-unfair-matchmaking-is-out-of-hand#latest
If @DNA3000 is correct, one of the reasons (if not the reason) for this mismatch is that players at the OP’s level weren’t available. Encouraging participation makes more players available—potentially making it more likely the OP in that thread matches with a “fair” opponent.
Other examples are what @Fredhorst23 noted previously—namely, that having some more breadcrumbs along the way might be enough to make him participate more.
2. While I don’t necessarily agree with moving all VT prizes to objectives, I’m surprised to see you concerned about whether players would want to climb the VT at all. You’re on record in several places saying variations of “GC is where the real competition is.” If so, that should be sufficient for players to play to win.
But…this underscores the point I’ve been trying to make. The balance between encouraging participation and requiring victory is currently skewed too far one way. Rebalancing (by reallocating rewards) can help to fix that and alleviate a host of issues.
Just trying to address some of your concerns.
Dr. Zola
Quite a few forums members like me and @DNA3000 and others have asked you to engage honestly with the various arguments as opposed to casting accusations and strawmanning anyone else’s points. Do you think you could try that? People put time into posts; rapid-fire dismissals that demonstrate little effort or time spent to understand or read those posts suggests either willful obtuseness or a closed mind. That’s fine—but if you have nothing to offer other than “I disagree” then just use the reaction button under the comment and let those of us who want to discuss possible solutions continue.
Dr. Zola
8 months before MROC was closed, there was almost no participation in any gamemodes which meant you were matched with and against AI on your team. While that is easy in a Moba, how would that look in MCOC? Kabam would have to have the opposing AI basically cheat in its fight to be competitive at all or just have the AI place defenders you face and have a predetermined amount of points the AI will get for its "match". This could make VT either too easy, or too hard to even get out of if you're just facing this AI.
Without participation, VT can't exist. So having objectives as an incentive to play battlegrounds will help keep the gamemode alive. It would be a real shame if kabam had to resort to just having GC with the same setup as the betas because participation was at an all time low.
But I do think the balance needs to be tilted. Resisting that proposition suggests a desire to keep different classes of players out of rewards—namely, advanced players who get stuck competing against each other at low tiers and struggle through VT. That’s an odd position to take and one suggestive of other things going on.
All of which isn’t good for the mode at all. Stuck players (and I chat with them all the time) drop the mode or do the bare minimum (if they remember to do the bare minimum). That means they aren’t around to match or are only around sporadically—leading to mismatches, lengthy matchmaking and other undesirable outcomes.
Dr. Zola
I'd be fine if they were just given to those who start higher to have to earn their rewards and keep the climb the same.