Why are Nodes tied to opposing Champions
BostonSpidey124
Member Posts: 19 ★
I have noticed this behavior a bunch of times and I finally had enough of it that I wanted to see if I could get an answer. Why are the nodes for a fight tied to the opposing Champion? If you don’t understand what I mean here is an example from this month’s event quest. Chapter 2.1 is for #Mercenaries and I brought in Domino. When a #Mercenary stuns an opponent with parry, the champion applies a passive bleed. However sometimes when I parried with Domino no passive bleed was applied (yes the opponent was stunned) and the opponent then took critical failure damage from Domino’s signature ability. So that says to me that Domino’s ability reduction that was applied to the opponent also applied to the node designed to help me in the fight.
Last month I saw similar things in the chapter designed for Tech champions. If you parried an opponent when your Tech Champion has an armor buff, you were supposed to power drain them and gain a passive Fury. I have the Pacify mastery maxed out so when my champions inflict stun, the opponent’s ability accuracy drops 30%. Sometimes I didn’t drain the opponents power and sometimes I did but didn’t gain a Fury.
So it gets back to the original question, why are nodes, especially nodes designed to help us in the fight, tied to the opponent such that when you reduce the opponent’s ability accuracy, you have the potential to stop nodes from working?
Last month I saw similar things in the chapter designed for Tech champions. If you parried an opponent when your Tech Champion has an armor buff, you were supposed to power drain them and gain a passive Fury. I have the Pacify mastery maxed out so when my champions inflict stun, the opponent’s ability accuracy drops 30%. Sometimes I didn’t drain the opponents power and sometimes I did but didn’t gain a Fury.
So it gets back to the original question, why are nodes, especially nodes designed to help us in the fight, tied to the opponent such that when you reduce the opponent’s ability accuracy, you have the potential to stop nodes from working?
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Comments
Short answer is it works like this since it always has. The more we discuss whether that's the best way to do it or not, the more likely we are to have the alternative way become a more frequent occurrence.
The longer answer is I don't think this works the way players conventionally describe it as working. We think about the nodes being "attached" to the attacker or the defender, but I don't think that's actually a thing. I think the nodes are just there, and the "orientation" of the nodes is a more complex thing that affects how the nodes work.
I'm reminded of "defensive ability accuracy" where there used to be all sorts of theories on what counted as defensive ability accuracy and what didn't. Turns out there's no such thing as defensive ability accuracy at all. A defensive ability accuracy debuff is an ability accuracy debuff that takes effect when the target is struck and at no other time. But it is all just ability accuracy: there's no separate kind of ability accuracy called defensive ability accuracy.