Infamous Iron Man, awesome design, but disappointing performance?

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  • BigBlueOxBigBlueOx Member Posts: 2,387 ★★★★★

    BigBlueOx said:

    Like I told flashes of brilliance. But today had to fight a human touch in Alliance quest, only characters with incinerate immunity. Had local node removes buffs on attackers and heals defenders. Literally unplayable. I mean maybe, you can work around armour break, nullify in some cases still use skill but I was helpless here. I mean why the immunity had to be armour dependent.

    Just very unreliable overall. Though I understand your point. I want it to work in my main team, really like the design and attack animations, still trying and testing. :(

    Wait you used an energy damage dealing champ against HT and your take away is the champ was underwhelming?

    I hope why you see this is a bit silly
    Bro, that was not the point, it was more about losing one incinerate immunity champion you got on you for quest based on a node cause it's not passive.

    Why is everything amour dependent is the question. Either take his defense or offense, not everything.

    Would be more viable if it had versatility. Anyways I see more disagreement and I respect that opinion, but I am sure many feel same as meas well, wouldn't be top champ to rank up if you have alternative in team as it's has specific usage and counter.
    I can agree that he should have had some more protection for his utility, but your example was a poor one.

    For one, we see Tech that are immune to nullify, stagger and fate seal now and Doom was a mystic first… so it seems a bit silly that these are weaknesses to his kit. Still I think he’s a great champ in the matches where he shines. A bit niche because of the weaknesses, but nowhere near as underpowered as you claimed either.
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