BG Progression system - suggestions to current scheme

Bugmat78Bugmat78 Member Posts: 2,357 ★★★★★
I would personally prefer something like below
  • a comprehensive 3 round win gave you 5 medals
  • just winning 2 of 3 rounds gives you 3 medals
  • losing by winning 1 of 2 rounds (ie a 3-round loss) 1 medal
  • no round won in a loss (whitewash) gives you 0 medals
Then increase the number of tokens needed to go up each level to 15. Thus
  • 3 whitewash wins get you up with 3 x 5 = 15 medals
  • 5 of the 2v1 wins do the same as 5 x 3 = 15 medals
  • 15 f the 1 round losses to progress as 1 x 15 = 15 medals
So anything less than normal 2v1 takes much more time but doesn't actually stop you in the log run from progressing.

It would penalise people who throw rounds on purpose as strategy but still reward them more than losing, and so be good, while rewarding those who try to and do win every round more.

Keep the points for the solo & alliance events the same (ie points for taking part and points for winning with energy less than marks) so even if more ppl reach the GC in the end, they would have less points overall because of how much they lost while progressing.

People who reach GC in the first week would still reach, those who keep losing would at least still progress, if very slowly.

Comments

  • TyEdgeTyEdge Member Posts: 3,097 ★★★★★
    This is too complicated, the 2-1 win result is worse than the existing system, and it could’ve gone in the massive thread stickied up top.

    You can’t have a system utterly without a loss penalty or else we could all just collectively agree to forfeit our way to victory track. There are plenty of suggestions in that thread that address your issues in a way that’s healthier for the game.
  • Tx_Quack_Attack6589Tx_Quack_Attack6589 Member Posts: 670 ★★★★
    More simple to say
    You win 2-0 you gain 2 medals
    You win 2-1 you gain 1 medals
    You lose 0-2 you lose 1 medals
    You lose 1-2 you lose 0 medals

    Leave the same amount of medals needed to advance, the better players winning 2-0 will quickly be outta the way of average and lower skilled players.
  • Bugmat78Bugmat78 Member Posts: 2,357 ★★★★★
    TyEdge said:

    This is too complicated, the 2-1 win result is worse than the existing system, and it could’ve gone in the massive thread stickied up top.

    You can’t have a system utterly without a loss penalty or else we could all just collectively agree to forfeit our way to victory track. There are plenty of suggestions in that thread that address your issues in a way that’s healthier for the game.

    Why is it "healthier" to have less people not play the mode through being frustrated and/or depressed at not being able to progress after putting serious time & effort?

    And there is a penalty you get less medals, and if you completely lose you get none.

    Also that thread is all over the place with a million different subtopics. This one is pretty specific in its topic - suggestions on how to change the current BG progression system.
  • Bugmat78Bugmat78 Member Posts: 2,357 ★★★★★

    More simple to say
    You win 2-0 you gain 2 medals
    You win 2-1 you gain 1 medals
    You lose 0-2 you lose 1 medals
    You lose 1-2 you lose 0 medals

    Leave the same amount of medals needed to advance, the better players winning 2-0 will quickly be outta the way of average and lower skilled players.

    That's a fair suggestion - a simpler version but similar to what I posted - the penalty for losing in the mode being no medals vs losing medals.
  • TyEdgeTyEdge Member Posts: 3,097 ★★★★★
    edited March 2023
    Bugmat78 said:

    TyEdge said:

    This is too complicated, the 2-1 win result is worse than the existing system, and it could’ve gone in the massive thread stickied up top.

    You can’t have a system utterly without a loss penalty or else we could all just collectively agree to forfeit our way to victory track. There are plenty of suggestions in that thread that address your issues in a way that’s healthier for the game.

    Why is it "healthier" to have less people not play the mode through being frustrated and/or depressed at not being able to progress after putting serious time & effort?

    And there is a penalty you get less medals, and if you completely lose you get none.

    Also that thread is all over the place with a million different subtopics. This one is pretty specific in its topic - suggestions on how to change the current BG progression system.
    Because we’ve already seen the community do this. When the betas were live, people would throw matches to get the objectives quickly and move on. It was…lucrative.

    The system you’ve proposed would take a player with a 10% win rate and put them in Gladiator Circuit as long as they put in enough time. It’s a bad system.

    There have been multiple proposals to lessen the sting of losing. Mine was double the medals needed and do 2 for a win and -1 for a loss. It’s clean and it serves its purpose. If someone felt like they had to break it out by rounds, go for it.

    I just don’t want a bunch of bots fighting with each other and ending up together in GC. It’d mess up the rewards for almost everyone.
  • Bugmat78Bugmat78 Member Posts: 2,357 ★★★★★
    So based on the upcoming changes I guess the game team agreed that the current system was not taking this game mode where they wanted.

    What they will implement next season is similar to what myself and @Tx_Quack_Attack6589 suggested -:a penalty for losing but not one that erasers the prices you get for winning.

    Thanks kabam for listening and making a positive changes in BGs.
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