Og Spidey buff?
Marvelfan30
Member Posts: 1,174 ★★★★
Did kabam make adjustments to him or will he still be a disappointment....
New suit looks great tho
New suit looks great tho
1
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With the ai and the uncertainty of taunts, who can tell the difference if they're working as written anyway, stacked or not? Might as well move the narrative to say they never did anything with Specials all along and only lowered adjusted attack.
For real though, from what it looks like. He's not gonna be anything really usable.
https://playcontestofchampions.com/news/champion-spotlight-spider-man-classic/
1. His stun duration can’t be reduced, which counters limber, but purify and stun immunity still hamper his strength.
2. The potency of his debuffs has gone up
Deccelerate 35% to 50%,
Debilitate 25% to 35%,
Suppression 10% to 15%
meaning you only need 4 webbing or 2 SP1s to get 100% decelerate potency (as long as webbing doesn’t fall off). Debuffs only stack up to 2 instead of 3, but resulting potencies are almost the same
3. Potency of physical resistance reduction on SP2 is up to 900 from around 510. Maybe this will make his damage better, no way to know until we test.
4. Taunt duration has decreased from 11 to 7 without dupe. With dupe his taunt duration is back to 11
Since this buff was weak, I hope Iceman's next buff has damage without needing the synergies. I saw the beta, and the YouTube videos were all about suicides and synergies. Without suicides and without synergy the damage remains weak.
Iron Man and Spider-Man are my favorite characters, unfortunately in the game I won't use them because they are weak.
They didn't do enough..... again
He is a very bad version of She Hulk with less utility & damage