Solution for Incursions (Danger room)
Rebark
Member Posts: 406 ★★★
I thought of a solution in case the incursions come back at another time in the same way.
A big problem for many people is node combinations. There is depending on what comes in the last rooms, it can be literally impossible to pass. I even got a nearly impossible combo in the last room, spent over 20 revive on a Dormammu. There are cases of people who couldn't get through because they picked up an impossible combination.
I've been thinking about solutions and I remembered a very practical one: Many years ago we had Modok's laboratory. In it, we had an item called Randomizer or something like that, which when used, caused the nodes to recombine. It would be a fair and excellent solution since combinations can occur that cause all 24 previous rooms to be lost. Suddenly making them available in a smaller quantity so there is no abuse would be a smart and practical solution.
A big problem for many people is node combinations. There is depending on what comes in the last rooms, it can be literally impossible to pass. I even got a nearly impossible combo in the last room, spent over 20 revive on a Dormammu. There are cases of people who couldn't get through because they picked up an impossible combination.
I've been thinking about solutions and I remembered a very practical one: Many years ago we had Modok's laboratory. In it, we had an item called Randomizer or something like that, which when used, caused the nodes to recombine. It would be a fair and excellent solution since combinations can occur that cause all 24 previous rooms to be lost. Suddenly making them available in a smaller quantity so there is no abuse would be a smart and practical solution.
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Comments
Since they cant figure out some node combinations that cant interact with each other/or cant interact with some champs, the randomizer seems like a very good solution, in fact idk why that wasnt brought up sooner