**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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My sentence you reference was in response to this quote from Lord Smasher, “I'm just waiting for the time when I'm doing a quest, look at the nodes, look at the defenders then go to the relics screen and do a bunch of unbinding and binding. Next path do the same thing. Going to be so much fun.”
That point in the future where this may be over done would be frustrating to manage in the current system. That’s all. This wasn’t a reflection of current questing, but again thanks for reading
sucks to suck for most. but thats the thing, the harder content isnt for everyone. lvl 50 new accounts shouldnt be able to 100% this content like the rest of us who have the time and rosters for. and those who deliberately avoided collecting or even clearing SQ content for FREE relics dont deserve it even more.
its a hot take i know, but the world isnt sun shine and rainbows, no matter how badly people want it to be.
First lets consider the defenders on that path: Ronin, Sersi, Nightcrawler, StormX, Toad, and Havok. Only one of them has a particularly dangerous SP2: StormX. It can be tricky to fully dodge and you don't want to be taking too many Storm specials to the face. However, the rest do not have particularly difficult to evade SP2s. You could even argue Havok's SP2 is easier to evade than his SP1. This means energize has only a limited degree of threat provided you end the fight in a reasonable amount of time.
Separately, only two champs require anything remotely like special counters: NC and Havok. Havok *doesn't* require an armor up champ. You just need a champ that doesn't hit him with energy damage and you can kill him without taking too much detonation damage (if any). NC arguably needs an evade counter, but honestly he can still be switched, and he's been around long enough that he can be fought both without an evade counter and without switching him.
I brought AA, Magneto, Kitty, OR, and Apoc into this path. This was massive overkill. I used AA on Ronin for the easy kill. I had Sersi down to half before I made a mistake and ate an SP2. I finished her with Apoc, then Apoc pretty much ran the table on NC, SX, Toad, and Havok. Also, as an aside, if there's a map that's the best place to put a potentially troublesome path, it is 3.1 because Sandman is a complete pushover. I had to try hard to die to him. As I used OR for Sandman, I ended up only using three champs total and only two on this path: an R3 AA and an R4 Apoc.
Now of course, YMMV when it comes to difficulty, but it turns out the only thing I noticed running this path without relics is that it took a little longer. In my judgment, the relic path in 3.1 without relics is substantially easier on average than most chapter 3 TB EQ maps to date. And that means the lack of Relics is not punitive, the presence of them is just a small advantage.
If someone believes Relics are gating them from completing TB 3.1, I would be questioning if they should be doing TB difficulty at all.
But that doesn't change the fact that these are nodes which are directly countered by the use of relics. That they are currently deployed with other nodes which minimize their impact does not change that fact. Once content design incorporates nodes which can only be countered by relics, relics are no longer optional.
If you can have a node with -90% power gain which can only be recouped by the use of a relic, you can also have a node with -90% damage which can only be removed with the use of a relic. Or an indefinite protection node which is only removed by activating a striker. At some point the difficulty without relics will be exceptionally high but the design changes for this to be a reality has already been implemented in this months EQ. From here on it is just a tuning exercise.
Lack of relics is not particularly punitive on this specific path. It might be one day, but it isn't yet.
At this point in the discussion though, these points have not been included in the conversation and others have also tried to only debate this one part of my comment, because there is a stubbornness to admit that some of the nodes this month are in fact punitive and there is apprehension about calling a spade a spade. This isn’t to say the nodes are unplayable without a relic, because that part of the argument isn’t true either and I’ve been around long enough to have played earlier versions of chapter 6 when we had less suitable champs for some of that content than what exists today. But these nodes are punitive, and this design change could have been included in the relevant patch notes.
Now are nodes that punish the “have nots” fair in a game about collecting that has historically always had this built in as a feature? MCOC History says it’s always been a “core mechanic” as well, so to answer that question it is. But that was also never my point and it’s not a part of the conversation I find terribly interesting either.
The only time moving s relic would be necessary would be if you only had a few. Most all of TB can be done with a single champ from the benefitting class.
You only get a 5 champion team. Typically I bring 3 path counters, 1 boss counter and usually a slot for synergy champs. Any future content will be the same if it's TB difficulty or Act 8 or 9 content. If you've done all the objectives that have been available for relic shards, none of this shuffling would ever be needed. There's so much available in this week's objectives as is. Shuffling relics won't be a thing. New players who have a handful of relics, won't be doing this content anyways.
But again, you don't even need them to complete this months TB quest.
But compare it to the alternative: instead of a gradual stacking Energise that you can interrupt with relics, it could just have been a +100% Energise node.
If 1, 2 or even 3 paths each month require relics, you have the ability to use them, and even if you don't, they are not difficult paths.
If by this point you still choose not to use them, that is either your prerogative, or people being stubborn in a failed attempt to "stick it to the man".
You're only hurting yourselves if you refuse to equip one silly relic for a couple of paths.