The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Unpopular opinion: Jessica Jones is a bit OP despite being street threat tier
Mr.0-8-4
Member Posts: 495 ★★★
Hey Community,
Perhaps some of you will disagree with my opinion but, oddly, Jessica Jones is such a resilient/difficult defender despite her powerset being flight and super strength. Don't get me wrong, I like her animations and how her kit revolves around throwing things but I think it's disappointing to see god-tier characters like Odin, Dormammu, Immortal Hulk, Hela, and Wanda OG display weak defensive countermeasures while street-level characters get all the power.
Since when is she invulnerable? I can see the occasional unblockable attack or unstoppable buff but all three? Just seems a bit overpowered. Any thoughts on the matter?
Perhaps some of you will disagree with my opinion but, oddly, Jessica Jones is such a resilient/difficult defender despite her powerset being flight and super strength. Don't get me wrong, I like her animations and how her kit revolves around throwing things but I think it's disappointing to see god-tier characters like Odin, Dormammu, Immortal Hulk, Hela, and Wanda OG display weak defensive countermeasures while street-level characters get all the power.
Since when is she invulnerable? I can see the occasional unblockable attack or unstoppable buff but all three? Just seems a bit overpowered. Any thoughts on the matter?
7
Comments
If you want the actual explanation, a character's power level has never been a clear indication of how they should perform in the game. I agree that characters like Phoenix, Sentry, Black Bolt and so on should be powerhouses in the game. However, if champions were designed to scale according to their power level in the comics, we would have a lot of really useless characters. All we can do is hope that champions like Phoenix and Sentry get buffed in the future.
The lore explains it in depth
The alternative is using an in-game fiction to level out the champs. Injustice did this with Kryptonian nanotech. Within the fiction of the game, every character is boosted with Kryptonian nanotechnology implants, which allows the Joker to fight Superman on even ground. In MCOC, it is ISO-8 serving the same purpose. The ruler of the battlerealm wants reasonably fair fights, and thus every champion that gets sent to the battlerealm is empowered by cosmic energy. The physical rules of the battlerealm also limit the power of otherwise omnipotent beings like Dormammu or the Phoenix. The top get brought down, and the bottom get raised up, so everyone is fighting within a much narrower band. And just like in the actual comics where a comic writer can just decide that Spiderman can beat the Hulk today, and then the Hulk can beat the entire cosmos tomorrow, power levels are somewhat arbitrary in the battlerealm.
To put it another way, in effect there are no "street level" champions in the battlerealm because they are all akin to Heralds of Galactus. As Galactus empowers his heralds with the power cosmic, everyone in the battlerealm is empowered by ISO-8, the energy of a fallen Celestial. The Silver Surfer is just some ordinary dude named Norin Radd, but empowered by the power cosmic. Jessica Jones is just some minor resilient street crime fighter on Earth-616, but in the battlerealm she is what ISO-8 and the cosmic rules of the battlerealm have empowered her to be.
Having indestructible/unstoppable/unblockable in Jessica's kit seems out of character. Thanos or Kang (who are also trophy characters) would make more sense for them to be stacked with buffs/passives because of their tech/status as powerhouses.
I hear what you're saying (prior to you responding, I was addressing it but you beat me to the punch lol). I don't think I did a good job of conveying my message. I think the nitpick I have is why is Jessica so stacked with passives despite not having a wide array of powers. It feels out of place.
It's like giving Hyperion nullifying abilities or giving Spiderman armor up buffs. I mean you can but it doesn't really make sense given their class/abilities.
Something else to keep in mind is Ægon beat a bunch of strong dudes like Hyperion and even the overruling power of the contest at the time with no powers of his own. He was just a well-trained spartan and with a small sacrifice distraction from carina was able to beat whoever the cosmic entity was hosting the original contest and won the iso-belt.
Why specifically the kinds of passives she gets? Because a lot of the "flavor" of the character are non-combat capabilities - being a streetwise detective for example. These things have to be translated into the combat mechanics of the game, because MCOC players have no way to detective their way to rewards. So this is a matter of creative license. Another thing to remember about Skill specifically is that Skill does not mean the same thing in the battlerealm in the Marvel multiverse as it means here in the real world. In the real world skill has limits. In the fictional Marvel multiverse, skill does not have the same limits. Shang Chi's abilities are straight up magical in terms of real world physics, but in the fictional world of the Marvel multiverse he has just "learned" those fighting abilities because they are abilities that actually exist and can be learned.
Half the technology in the Marvel multuiverse is magic, most of the skill and cosmic abilities are actually magic, virtually all the mutant abilities are magic, and all the science abilities are magic. Aegon is skill class, but in the battlerealm Skill is a first class citizen with Magic, Science, Mutant, Cosmic and Tech. Skill is not a lesser capability. To put it another way, in the battlerealm Skill is a power.
Why specifically the kinds of passives she gets? Because a lot of the "flavor" of the character are non-combat capabilities - being a streetwise detective for example. These things have to be translated into the combat mechanics of the game, because MCOC players have no way to detective their way to rewards. So this is a matter of creative license.
I agree that they needed to give Jessica Jones combat abilities that translated into MCOC (as DNA said, just being a detective doesn't work) but I do think that the complexity of her kit and difficulty as a defender would be better suited to a character's kit who is in alignment with passives like Indestructible. She's strong and a great detective so why is she going indestructible for long periods of time?
Weapon X has the same mechanics but at least there's logic to his abilities. He's in beserker rage mode which means he's going to be unblockable & unstoppable but even he doesn't have indestructible, just insane regeneration (which again, lines up with his abilities)
Jessica Jones's kit would've made more sense if it was modeled like Misty Knight's (but a far better version than hers). Gaining buffs or passives depending on the class she was facing as opposed to having the three passives I listed above, in every fight.
That being said, I know that introducing new mechanics to the game is easier said than done so it is what it is.