Enough protection Kabam, seriously!
Jefechuta
Member Posts: 1,212 ★★★★
I was doing some SQs and just decided to droo them for a couple of days, it is becoming too annoying to fight Protection nodes, you guys put them everywhere, that node and the Unblockable and Unstoppable ones are too common, you have a lot of nodes, and would be awesome if you put some variety on those you use on EQ or SQ, and if you dont want to, just add more time in the timers, 15 seconds is not enough with the actual AI problems, as soon as you turn down the protection, AI just stays back till they have it again, this is not fun.
I prefer harder nodes that are fun at least to play, putting protection or unblock/unstopp everywhere is not fun at all.
I prefer harder nodes that are fun at least to play, putting protection or unblock/unstopp everywhere is not fun at all.
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Protection, unblockable, and unstoppable seem to be popping up everywhere for what seems like all of 2023 so far.
Difficulty doesn't bother me, it just feels lazy. As OP pointed out, there are so many different nodes in the game, yet they constant revert to at least one of these three being present on all the recent content.
Step 1 - Put protection node on defender.
Step 2 - Put [unstoppable] [unblockable] [evade] [falter] on defender for x seconds after being knocked down.
There's a line in one of the Deadpool movies where he says something to the effect of "That's just lazy writing.", and that's exactly how things feel in MCOC lately.
This stupid node does not belong in Tech class.
It creates stupid interactions.
Keep this stupidity confined to skill.
Let's just get rid of nodes. They're all annoying 🙄
A very powerful character who could immediately jump to the top of the mutant class by being able to both bypass protect, and has an awakened ability which gives him protect agaisnt any and all energy attacks.
Wouldn't be a bad way to have Vulcan enter the contest.
I suppose the point is (or at least what I am making it), that if kabam are gonna use easy nodes, like protection, they might as well use fun ones.
Why not crank up the health pools and put power shield + bleed vulnerability or any other node combo that allows for more damage.
Protection is neither fun, nor challenging, so what's even the point?
I'm simply suggesting they incompatible some originality from time to time, cause what's not subjective, is that it has been all over the place lately.
@Demonzfyre I don't bother with taking screen shots of every single node I face, so I can't say exactly how many time protection was used over the last few months, but I know for a fact it's been in each of the last couple months worth of content. It's also littered throughout Act 8.2 as well.
Again, I'm not suggesting the difficulty or length of a fight is a problem. I'd just like to see them switch it up from time to time. It doesn't require reinventing the wheel. There must be hundreds of nodes in existence by now, so it's not a heavy lift to choose different combinations.
As for how many nodes had protection last month, it was 8 out of 28.
Personally, I'm fine with the protection nodes as a) they don't make the fight radically harder but b) do add a skill component to the fight. When a fight challenges the skill of the player, there's fundamentally two things it can do: it can punish the player for failing the skill check by making the fight longer, or it can punish the player for failing the skill check by killing them. It can increase the damage the player takes, or decrease the damage the computer takes. Everything else is mechanical dress up for those two ultimate effects. Protection is the softer of the two: it punishes the player by making the fight take longer, offering the player more chances to actually pass the check and speed up the fight. The alternative offers fewer chances to recover.
Yes, no one likes fights to get drawn out. But they like dying less.
I have no problem with the rest of the nodes, but Protection with Unblock and Unstop are the most usual lately at least, and it becomes tedious to fight them every month