Why do 7* have 200 challenge rating?
Rawrasurus
Member Posts: 86 ★★★
Just curious why 7* challenge rating is so absurd when you compare it to other rarities?
A max rank 4* has 100
A 6* r4 has 140
But a 7* r1 has 200?
What happened here? I knew from paragon events and EQ that fighting 7* my champs were never critting or procing abilities so this makes sense, but why??
A max rank 4* has 100
A 6* r4 has 140
But a 7* r1 has 200?
What happened here? I knew from paragon events and EQ that fighting 7* my champs were never critting or procing abilities so this makes sense, but why??
2
Comments
Plus, I think most people exaggerate the difference in CR, because CR has a relatively small effect in the first place. Let's pick a random champion with some crit, say X-23. At 6* R4 X-23 has a critical rating stat of 773. Vs a CR 100 opponent that translates to a critical rate of 27.9%. Against CR 140 this drops to 26.0%. Against CR 200, critical rate drops to 23.6%
From 27.9% down to 23.6%. That's a numerically significant difference, but one I doubt a player could actually observe with their eyeballs during gameplay. It takes a very large swing in CR to produce a change that players can actually see without whipping out a pencil and performing math. And the difference between 6* R4 CR140 and 7* R1 CR 200, which is 26.0% to 23.6%, is something I doubt most players could even measure the difference properly in gameplay testing. It is there, and in the long run it will statistically change damage, but in the grand scheme of things only by a relatively small amount (the combined difference for X-23 in reduced crit chance and reduced crit damage amounts to about 9.6% damage).
Also, Challenge Rating does not, by default, affect ability accuracy.
You may not be aware of this, but I wrote the first guide to DR on the (original) forums. And the second one. And the clarifying post for the original Kabam post on DR. And then I redocumented DR in my combat mechanics FAQ. DR is not something I need to use rules of thumb for. I can calculate its effects directly.
For those that cannot or do not want to, our friend the Slug also has an online DR calculator. The explody is for crit damage, and the others are for everything else (because crit damage uses the 5X+0.5 additional modifier).
DR/CR works in a different way than just node buffs, though, in a way that makes it easier to balance content. CR/DR hits you harder where you are stronger, but tends to leave you alone where you are weaker. For example, reducing critical rating reduces the damage of champions that rely upon high crit rates, but doesn't touch champs that do not crit. It reduces the effectiveness of high damage mitigation champs that use high defensive stats, but doesn't overwhelm champions with lower defensive stats into the dust.
CR/DR is like a volume knob. It turns down strengths. It doesn't overpower strengths with overwhelming effects.