Rank up resources are becoming obsolete

Asim38Asim38 Member Posts: 174 ★★
edited May 2023 in General Discussion
I was just looking at rank up resources and the game's economy has changed a lot.

T1A was obsolete for 6 stars.
T4B became obsolete after taking a 6 star to R2.
T2A and T4C became obsolete after taking a 6 star to R3.
T5B became obsolete after taking a 6 star to R4.

We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

Comments

  • Asim38Asim38 Member Posts: 174 ★★
    Anly said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    You still need t4b t4cc and t5b to rank them up you cant skip a rank so id say they are far from obsolete

    However i do agree with being able to sell them, having 100 t2a in the overflow is not cool
    I said the resources become obsolete after reaching certain ranks. I didn't say to skip ranks. You do need them to reach the said ranks but the need to rank up champs is becoming less.

    Think of it this way. When you have a good 6 star roster, you stop ranking up 5 stars. Same went for 4 stars with a good 4 star roster and the same will happen for 6 stars when you have a good 7 star roster. In the meanwhile, one will be content with their 6 star rank ups they have already made. No need for any new champs to be ranked unless they are at the top of the game or serve a special purpose.

    I sell T1A all the time because I don't rank up 5 stars and they are not needed for 6 stars. So the same applies for all these resources that will not be needed for 7 stars (i.e. becoming obsolete).
  • AnlyAnly Member Posts: 615 ★★
    Asim38 said:

    Anly said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    You still need t4b t4cc and t5b to rank them up you cant skip a rank so id say they are far from obsolete

    However i do agree with being able to sell them, having 100 t2a in the overflow is not cool
    I said the resources become obsolete after reaching certain ranks. I didn't say to skip ranks. You do need them to reach the said ranks but the need to rank up champs is becoming less.

    Think of it this way. When you have a good 6 star roster, you stop ranking up 5 stars. Same went for 4 stars with a good 4 star roster and the same will happen for 6 stars when you have a good 7 star roster. In the meanwhile, one will be content with their 6 star rank ups they have already made. No need for any new champs to be ranked unless they are at the top of the game or serve a special purpose.

    I sell T1A all the time because I don't rank up 5 stars and they are not needed for 6 stars. So the same applies for all these resources that will not be needed for 7 stars (i.e. becoming obsolete).
    Thats pretty subjective some people have all the champs ranked up they want to have up but not everybody plays the game that way even people who have all the "beyond god tier" champs still rank champs whether it be for fun, battlegrounds, or they just wanna rank every champ in the game, so those mats to them are still pretty useful
  • RasiloverRasilover Member Posts: 1,478 ★★★★
    I wish I could do something with my expiring t4b
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★
    They’ll be “obsolete” when 9* arrive. And even then they will still not be obsolete for everyone.
  • SirGamesBondSirGamesBond Member Posts: 5,147 ★★★★★
    Those resources are and will stay relevant to provide lvl up 22 hour solo event milestones every 4th day.

    And here I was whining in my own mind that I do not get those free t1b and t2b since the update of summoner engagement.
  • Asim38Asim38 Member Posts: 174 ★★

    Those resources are and will stay relevant to provide lvl up 22 hour solo event milestones every 4th day.

    And here I was whining in my own mind that I do not get those free t1b and t2b since the update of summoner engagement.

    I agree with you there mate.
  • Asim38Asim38 Member Posts: 174 ★★

    Asim38 said:

    Anly said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    You still need t4b t4cc and t5b to rank them up you cant skip a rank so id say they are far from obsolete

    However i do agree with being able to sell them, having 100 t2a in the overflow is not cool
    No need for any new champs to be ranked unless they are at the top of the game or serve a special purpose.
    I constantly rank up 6* because they are fun to use. I don't care if they aren't the best champions in the game. I'm going to assume that a huge part of the playerbase also does this. So no, T2A and T5B are not obsolete yet
    But would you agree that we should have the ability to sell these materials even if locked by progression level?
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
  • DanielRandDanielRand Member Posts: 469 ★★★★
    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
  • Asim38Asim38 Member Posts: 174 ★★
    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    Can you remind me which resources you are talking about? Because the only thing I can recall being restricted from being sold is your champs. Anything else that was allowed to be sold like catalysts can still be sold. T4B was not allowed to be sold at first but then was allowed to be sold. So I'm not really sure which resources you're talking about.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    Asim38 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    Can you remind me which resources you are talking about? Because the only thing I can recall being restricted from being sold is your champs. Anything else that was allowed to be sold like catalysts can still be sold. T4B was not allowed to be sold at first but then was allowed to be sold. So I'm not really sure which resources you're talking about.
    Champs were not originally blocked from being sold (technically they added selling champs as a feature during beta, but I’m not counting pre-release changes). In fact, rewind the clock a few years and one of the running debates on the forums was whether it was a good strategy to sell champs you were not using to get shards to shoot for champs you might use more. A series of events over time, from the 12.0 compensation packages (gated by player rating) to Variant quests requiring lower rarity champs to special events gated to specific rarities eventually caused Kabam to decide that, like high tier catalysts before them, selling champs was no longer a reasonable option to give to players.

    My recollection is that it was T4CC and T4B that was originally blocked from being sold (but it’s been a while). T4B was later reversed to allow to be sold again.
  • Asim38Asim38 Member Posts: 174 ★★
    DNA3000 said:

    Asim38 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    Can you remind me which resources you are talking about? Because the only thing I can recall being restricted from being sold is your champs. Anything else that was allowed to be sold like catalysts can still be sold. T4B was not allowed to be sold at first but then was allowed to be sold. So I'm not really sure which resources you're talking about.
    Champs were not originally blocked from being sold (technically they added selling champs as a feature during beta, but I’m not counting pre-release changes). In fact, rewind the clock a few years and one of the running debates on the forums was whether it was a good strategy to sell champs you were not using to get shards to shoot for champs you might use more. A series of events over time, from the 12.0 compensation packages (gated by player rating) to Variant quests requiring lower rarity champs to special events gated to specific rarities eventually caused Kabam to decide that, like high tier catalysts before them, selling champs was no longer a reasonable option to give to players.

    My recollection is that it was T4CC and T4B that was originally blocked from being sold (but it’s been a while). T4B was later reversed to allow to be sold again.
    Exactly what I thought as well. I wasn't there pre 12.0. I joined soon after. Or maybe I was there but just didn't have the OP Scarlett Witch and Dr Strange so never quite understood the 12.0 nerf. You're right that T4B became available to be sold later. T4CC was never allowed to be sold. And that's what I'm proposing that maybe it's time some of these catalysts be made available to be sold. Limiting based on progress would help not impact player development. I have read through the forums enough to see players still complain about Act 6 and then other players respond back with having it done pre-nerf. This is why I don't think everyone should be able to sell EVERY catalyst.

    Progression based should be something like:

    Cavalier: unlock ability to sell T4B and T1A (no one below cavalier should be selling these anyway)
    Thronebreaker: unlock ability to sell T4CC
    Paragon: unlock ability to sell T5B and T2A (only because T6B and T3A seem to hold equal value. You need equal amounts of both for rank ups and the percentages of catalysts rewarded or bought are equal too)

    This would keep players in check from powering through content without developing their skills and then hitting a road block and quitting while giving those that have earned their way to higher progression not feel so constrained.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
  • AnlyAnly Member Posts: 615 ★★

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    Well something is greater than nothing i mean would rather have cats expire or sell them? and you would also get a microscopic amount of the higher catalyst tier in the process but even if that little bit justifies the selling of the catalyst to the player... people can justify almost anything, so should we really give them that privilege?
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Anly said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    Well something is greater than nothing i mean would rather have cats expire or sell them? and you would also get a microscopic amount of the higher catalyst tier in the process but even if that little bit justifies the selling of the catalyst to the player... people can justify almost anything, so should we really give them that privilege?
    I think the reason they won't allow selling is because there will inevitably be more support tickets for accidental sales. That's why they stopped the sale of t4cc. Personally I don't have a problem with cats expiring other than the ones we can still sell.
  • Luke9523Luke9523 Member Posts: 976 ★★★★

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    You're completely misreading.
    Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
  • AnlyAnly Member Posts: 615 ★★

    Anly said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    Well something is greater than nothing i mean would rather have cats expire or sell them? and you would also get a microscopic amount of the higher catalyst tier in the process but even if that little bit justifies the selling of the catalyst to the player... people can justify almost anything, so should we really give them that privilege?
    I think the reason they won't allow selling is because there will inevitably be more support tickets for accidental sales. That's why they stopped the sale of t4cc. Personally I don't have a problem with cats expiring other than the ones we can still sell.
    What if they implemented an undo button? That would almost if not entirely get rid of the need of tickets for this matter, no?

    Its not uncommon for games to have a players be able to undo purchases or refund the items they sold for a short period of time and that should significantly reduce the number of tickets

    But theres also the question of how much such a system would reflect on a players account and if the investment would be worth it.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    Luke9523 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    You're completely misreading.
    Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
    If anything "Darwinism" is about genetics and surviving based on that. So yes.
  • Ansh_AAnsh_A Member Posts: 614 ★★★
    Why does the op have so many dislikes?

    The word "obsolete" is not appropriate but the issue raised is genuine. People ranknup champs differently and therefore those that focus only on a small group of good champs will definitely be finding resource overflow. If they cant sell then its unfortunate to see expiry.

    I rank up lots of champs but there are periods that i cant because t5bc or t2a needs to wait till aq closes but the t4cc goes into overflow and expires. Tired of buying trade in crystals for that.

    I am sure others have faced this. Just because people sold by mistake and raised tickets, its not reason enough to make it unsellable now. Just add an are you sure popup when selling high value items and we are good. Anyone who raises tickets should just have to deal with it because they accepted the are you sure pop up. It prevents accidental selling from glitches/lags in the game
  • Luke9523Luke9523 Member Posts: 976 ★★★★

    Luke9523 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    You're completely misreading.
    Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
    If anything "Darwinism" is about genetics and surviving based on that. So yes.
    Yes, I completely agree that actual Darwinism is about natural selection, genetics and evolution.
    In terms of how the word was originally used, it wasn't about genetics at all. More like the evolution and survival of the game mechanics. (It wasn't really an accurate use of the word to be honest).

    In the original context, the poster meant that letting people do stupid things, will inevitably result in stupid consequences (selling vital champs/resources). So, the developers put a stop to that, to prevent people from self-sabotage.

    Anyway, this is definitely not what the original post was about. It's just got completely side-tracked.

    I do agree with OP that there should now be options to sell resources for a tiny percentage of the higher variant of that resource. Not because they are obsolete, but just because sometimes you have so much T2A or T4B ready to expire, you might lose it altogether. And a small portion of T3A or T5B is better than nothing at all. Although, the option to sell should probably be locked behind progression titles.
  • KeltanKeltan Member Posts: 517 ★★
    Not sure if I'm the only one but I still rank up 4* (mainly arena) 5* version of good champs such as Herc doom HT.
  • DanielRandDanielRand Member Posts: 469 ★★★★
    @Luke9523 Thanks for understanding my intent. Too many on these forums immediately jump on semantics to try and derail a point. Killing Children? smh

    Anyway back to the point. If ticket overload is the problem, then put an additional warning popup when you sell stating "Are you sure? Absolutely no turning back now." And then have an automatic ticket rejection for anything that comes in related. If this was implemented by progression, anyone who has reached Paragon, should not be frivolously submitting tickets.

    Would anyone here be defending someone who erroneously ranked a champ and then asked for a rank down ticket?
  • Asim38Asim38 Member Posts: 174 ★★

    @Luke9523 Thanks for understanding my intent. Too many on these forums immediately jump on semantics to try and derail a point. Killing Children? smh

    Anyway back to the point. If ticket overload is the problem, then put an additional warning popup when you sell stating "Are you sure? Absolutely no turning back now." And then have an automatic ticket rejection for anything that comes in related. If this was implemented by progression, anyone who has reached Paragon, should not be frivolously submitting tickets.

    Would anyone here be defending someone who erroneously ranked a champ and then asked for a rank down ticket?

    I like the idea of "Are you sure? Absolutely no turning back now." popup. To add to it, there shouldn't be a disable checkbox on this popup like the one which shows up when you are entering a quest so no one disables it by mistake.

    I am perfectly fine with someone asking for a rank down ticket on a rank up made by mistake. But I would also say they should submit a ticket within a limited amount of time AND before they have opened any crystal, played anything within the game or that champ was placed on defense in war to eliminate any potential gain from erroneous rank up. I would also say that should be limited to x number of lifetime rank down ticket requests. Similar to people having made a mistake buying crystals and can request for resources being refunded before they open those crystals ONE time. So I don't think rank down request should be out of question. Maybe its already in place but I don't know since I have never requested a rank down ticket.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,672 ★★★★★
    Luke9523 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    You're completely misreading.
    Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
    You want Darwinism to kill off the stupid but not the genetically unlucky. Sometimes they are one and the same, but either way, survival of the fittest doesn’t distinguish between those prone to bad choices, and those with defects. The language of culling the herd with respect to humans is in line with this principle. Doesn’t sound like I was misreading, just that you don’t want to take your position where it goes.
  • Luke9523Luke9523 Member Posts: 976 ★★★★

    Luke9523 said:

    DNA3000 said:

    Asim38 said:

    I was just looking at rank up resources and the game's economy has changed a lot.

    T1A was obsolete for 6 stars.
    T4B became obsolete after taking a 6 star to R2.
    T2A and T4C became obsolete after taking a 6 star to R3.
    T5B became obsolete after taking a 6 star to R4.

    We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.

    I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.

    Before you think of a "solution" consider this. Once upon a time we could sell everything. The devs actually had to go out of their way to remove that feature for certain catalysts. Do you believe this was because it was economy-damaging to allow players to sell them?

    (Spoiler: it wasn't)
    No the developers changed the ability to sell some things because people are morons. Much like seatbelt and helmet laws are preventing Darwinism from culling the the stupid out of our gene pool. It’s time to take the training wheels off for the upper progression classes and let them sell everything.
    Maybe I'm misreading but it sounds like you would prefer it if we allowed "Darwinism" to do its work and "cull" the herd. Should we stop giving insulin to kids with type 1 diabetes do that Darwinism can stop them from passing on the gene? Survival of the fittest as an ethic goes a lot of dark places. But back to the discussion, the amount of gold or whatever we get for selling things is generally so small I don't see what difference it would make.
    You're completely misreading.
    Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
    You want Darwinism to kill off the stupid but not the genetically unlucky. Sometimes they are one and the same, but either way, survival of the fittest doesn’t distinguish between those prone to bad choices, and those with defects. The language of culling the herd with respect to humans is in line with this principle. Doesn’t sound like I was misreading, just that you don’t want to take your position where it goes.
    Jesus Christ, we were never talking about Darwinism in terms of killing people. It was a parallel to describe 'Darwinism' within the game. As in, the survivability, evolution and genetics of the game mechanics.
    I never said "I want Darwinism to kill off the stupid", I was explaining a comment made by someone else! So, it's nothing to do with "not wanting to take my position where it goes." It was never my position in the first place!

    Have you actually read all of the conversation, or just read one word you didn't like and got offended??
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