Rank up resources are becoming obsolete
Asim38
Member Posts: 180 ★★
I was just looking at rank up resources and the game's economy has changed a lot.
T1A was obsolete for 6 stars.
T4B became obsolete after taking a 6 star to R2.
T2A and T4C became obsolete after taking a 6 star to R3.
T5B became obsolete after taking a 6 star to R4.
We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.
I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.
T1A was obsolete for 6 stars.
T4B became obsolete after taking a 6 star to R2.
T2A and T4C became obsolete after taking a 6 star to R3.
T5B became obsolete after taking a 6 star to R4.
We need to be able to sell T4C, T2A, and now even T5B. These will be useless resources for 7 stars that are already in the game and that's what players that have progressed further are now focusing towards since they already have all the 6 stars and ranked up who they need to.
I can think of a solution where the selling of rank up resources is locked by progression level if that allows us to sell these resources. It won't break the game economy and still keep summoners at lower progression from powering through content in order to develop their skill. Under developed skill leads to complaints when reaching more difficult content and we don't want ppl to give up and quit either.
13
Comments
However i do agree with being able to sell them, having 100 t2a in the overflow is not cool
Think of it this way. When you have a good 6 star roster, you stop ranking up 5 stars. Same went for 4 stars with a good 4 star roster and the same will happen for 6 stars when you have a good 7 star roster. In the meanwhile, one will be content with their 6 star rank ups they have already made. No need for any new champs to be ranked unless they are at the top of the game or serve a special purpose.
I sell T1A all the time because I don't rank up 5 stars and they are not needed for 6 stars. So the same applies for all these resources that will not be needed for 7 stars (i.e. becoming obsolete).
And here I was whining in my own mind that I do not get those free t1b and t2b since the update of summoner engagement.
(Spoiler: it wasn't)
It would be easy to say "too bad, just tell them no and move on" but that doesn't solve the actual problem. The problem wasn't that Kabam didn't want to return the items, the problem was Kabam didn't want to spend lots of time addressing those requests. You can't stop people from opening the tickets, nor can you stop players from making trouble if you say no, file appeals, open new tickets, or launch into tirades on the forums, twitter, Youtube and change.org.
Every time a player gets a refund from the app stores and gets slapped with contest credits we have to read dozens of posts and messages explaining how restaurants work and how Judge Judy would interpret the interstate fraud statutes. The problem isn't that people are morons, it is that people are whiny morons.
My recollection is that it was T4CC and T4B that was originally blocked from being sold (but it’s been a while). T4B was later reversed to allow to be sold again.
Progression based should be something like:
Cavalier: unlock ability to sell T4B and T1A (no one below cavalier should be selling these anyway)
Thronebreaker: unlock ability to sell T4CC
Paragon: unlock ability to sell T5B and T2A (only because T6B and T3A seem to hold equal value. You need equal amounts of both for rank ups and the percentages of catalysts rewarded or bought are equal too)
This would keep players in check from powering through content without developing their skills and then hitting a road block and quitting while giving those that have earned their way to higher progression not feel so constrained.
Allowing Darwinism to cull the stupid for not wearing correct safety features (helmets, seatbelts etc...) is not the same as allowing people to die due to genetics they are born with and have no choice over.
Its not uncommon for games to have a players be able to undo purchases or refund the items they sold for a short period of time and that should significantly reduce the number of tickets
But theres also the question of how much such a system would reflect on a players account and if the investment would be worth it.
The word "obsolete" is not appropriate but the issue raised is genuine. People ranknup champs differently and therefore those that focus only on a small group of good champs will definitely be finding resource overflow. If they cant sell then its unfortunate to see expiry.
I rank up lots of champs but there are periods that i cant because t5bc or t2a needs to wait till aq closes but the t4cc goes into overflow and expires. Tired of buying trade in crystals for that.
I am sure others have faced this. Just because people sold by mistake and raised tickets, its not reason enough to make it unsellable now. Just add an are you sure popup when selling high value items and we are good. Anyone who raises tickets should just have to deal with it because they accepted the are you sure pop up. It prevents accidental selling from glitches/lags in the game
In terms of how the word was originally used, it wasn't about genetics at all. More like the evolution and survival of the game mechanics. (It wasn't really an accurate use of the word to be honest).
In the original context, the poster meant that letting people do stupid things, will inevitably result in stupid consequences (selling vital champs/resources). So, the developers put a stop to that, to prevent people from self-sabotage.
Anyway, this is definitely not what the original post was about. It's just got completely side-tracked.
I do agree with OP that there should now be options to sell resources for a tiny percentage of the higher variant of that resource. Not because they are obsolete, but just because sometimes you have so much T2A or T4B ready to expire, you might lose it altogether. And a small portion of T3A or T5B is better than nothing at all. Although, the option to sell should probably be locked behind progression titles.
Anyway back to the point. If ticket overload is the problem, then put an additional warning popup when you sell stating "Are you sure? Absolutely no turning back now." And then have an automatic ticket rejection for anything that comes in related. If this was implemented by progression, anyone who has reached Paragon, should not be frivolously submitting tickets.
Would anyone here be defending someone who erroneously ranked a champ and then asked for a rank down ticket?
I am perfectly fine with someone asking for a rank down ticket on a rank up made by mistake. But I would also say they should submit a ticket within a limited amount of time AND before they have opened any crystal, played anything within the game or that champ was placed on defense in war to eliminate any potential gain from erroneous rank up. I would also say that should be limited to x number of lifetime rank down ticket requests. Similar to people having made a mistake buying crystals and can request for resources being refunded before they open those crystals ONE time. So I don't think rank down request should be out of question. Maybe its already in place but I don't know since I have never requested a rank down ticket.
I never said "I want Darwinism to kill off the stupid", I was explaining a comment made by someone else! So, it's nothing to do with "not wanting to take my position where it goes." It was never my position in the first place!
Have you actually read all of the conversation, or just read one word you didn't like and got offended??