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Why oh why?

obsidimanobsidiman Posts: 829 ★★★


I am TB and have gathered every possible cav intergalactic planetary shard for my progression level. One crystal costs 2000 shards yet instead of being able to open 43, I can only open 42 and will have 1500 shards go to waste. Why not calculate it out so the final total of shards is divisible by 2000? Such a waste...

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    Ace2319Ace2319 Posts: 619 ★★★
    Could be so people buy the extra shards for units or so people that miss a few calendar days still get a crystal
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    obsidimanobsidiman Posts: 829 ★★★

    What if I told you that there’s still 1500 shards left in the calendar? Still 1k going to waste, but slightly better. If it’s that big of a deal you can drop 150 units on the top up shards.

    Yeah I realize I forgot about the calendar. Still bugs me that can't just make it even.
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    FurrymoosenFurrymoosen Posts: 2,225 ★★★★★
    edited June 2023
    obsidiman said:

    What if I told you that there’s still 1500 shards left in the calendar? Still 1k going to waste, but slightly better. If it’s that big of a deal you can drop 150 units on the top up shards.

    Yeah I realize I forgot about the calendar. Still bugs me that can't just make it even.
    It’s a two-fold approach. From a players perspective it’s a unit grab, there’s no denying that. They’re trying to get units out of players and that’s why they offer the top up shards. They know it’s going to be short for players that get everything. But from their standpoint they’re giving “extra” so that players don’t end up a couple hundred shards short of a full crystal, which is probably exactly what would happen if it was perfectly even.
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    H3t3rH3t3r Posts: 2,882 Guardian

    obsidiman said:

    What if I told you that there’s still 1500 shards left in the calendar? Still 1k going to waste, but slightly better. If it’s that big of a deal you can drop 150 units on the top up shards.

    Yeah I realize I forgot about the calendar. Still bugs me that can't just make it even.
    It’s a two-fold approach. From a players perspective it’s a unit grab, there’s no denying that. They’re trying to get units out of players and that’s why they offer the top up shards. They know it’s going to be short for players that get everything. But from their standpoint they’re giving “extra” so that players don’t end up a couple hundred shards short of a full crystal, which is probably exactly what would happen if it was perfectly even.
    Or maybe the top of shards are for people who missed days on the calendar? Not everything is a unit grab...
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    DNA3000DNA3000 Posts: 18,989 Guardian

    obsidiman said:

    What if I told you that there’s still 1500 shards left in the calendar? Still 1k going to waste, but slightly better. If it’s that big of a deal you can drop 150 units on the top up shards.

    Yeah I realize I forgot about the calendar. Still bugs me that can't just make it even.
    It’s a two-fold approach. From a players perspective it’s a unit grab, there’s no denying that. They’re trying to get units out of players and that’s why they offer the top up shards. They know it’s going to be short for players that get everything. But from their standpoint they’re giving “extra” so that players don’t end up a couple hundred shards short of a full crystal, which is probably exactly what would happen if it was perfectly even.
    Once upon a time, everything perfectly added up exactly. Shards, tickets, everything. And if you missed one, too bad. Then the devs added extra resources for people who missed things, and then they added top off offers for people who wanted to take the "extra" resources and round them off.

    In each case they were responding to player requests to give players more flexibility in how events worked, and in each case they handed ammunition to people who used those features to claim Kabam was greedy and incompetent.

    Sure, selling top off offers is a unit grab. Because in this game everything is.
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