**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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I dislike Protection

MagonusMagonus Posts: 521 ★★★
edited June 2023 in General Discussion
That's it.

Feels better to let it out.
Post edited by Kabam Jax on

Comments

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    GogiGogi Posts: 463 ★★★
    Just be careful.
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    noclutchnoclutch Posts: 186 ★★
    "Generally you can remove protection if you can knock down your opponent."
    Its especially hard to deal with if your opponent has rock hard skin like Korg or Thing.
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    winterthurwinterthur Posts: 7,949 ★★★★★
    I think you need Pure Skill, level 3 sufficient.
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    FurrymoosenFurrymoosen Posts: 2,225 ★★★★★

    why is there seemingly protection everywhere these days

    Perhaps if they make the nodes too champ specific then players will complain, which has happened in the past, so instead they just slap protection to make the fight last longer so there’s more time to make mistakes.
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    FurrymoosenFurrymoosen Posts: 2,225 ★★★★★
    Crine60 said:

    altavista said:

    I've really been disliking the Power Shield 2.0 node they are slapping on everything now.
    Before, you could use DoT effects as a separate method to speed up longer fights.
    Now, fights take significantly longer since the increased damage based on specials doesn't always seem to trigger correctly [whether it be because the programming considers it a basic combo or Masteries come into play].

    I have had so many SP3's do 0 damage with this nose which is absurd because it specifies more damage for higher SP and doesn't mention any restriction of just level 1 and 2.
    There’s no restriction on special 3, the problem is when you throw the special 3 immediately on the end of a combo or other basic hit. When they’re too close together the special 3 ends up being read as a basic hit. It’s a dumb bug. Even dumber given that regular old power shield doesn’t have this problem. Just leave a small gap between throwing a basic hit and throwing the SP3 and you’ll be fine. This bug continues to go unacknowledged as far as I am aware, so it’s up to the players to solve the workaround.
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    ButtehrsButtehrs Posts: 4,968 ★★★★★
    Terra said:

    Don't wear it then.

    I laughed way too much at this. Out loud. At work. Thanks.
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    ButtehrsButtehrs Posts: 4,968 ★★★★★

    why is there seemingly protection everywhere these days

    Its in the same vein as seeing unstoppable or unblockable everywhere before for a long time.
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    DrZolaDrZola Posts: 8,696 ★★★★★
    You’re going to love 8.3.

    Dr. Zola
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    phillgreenphillgreen Posts: 3,799 ★★★★★
    Bonus points when protection is coupled with something stupid where knockdowns are punished.

    I'd name the node but the official forums are light on for actual game info, you need a rando if you want to know stuff.
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    SUPREME77SUPREME77 Posts: 144
    edited June 2023
    Kabam got weak pullout game. They need protection all the time now
This discussion has been closed.