The value of pausing will not change. It’s still 15k points for your champs health. Especially in the upcoming meta, if you can’t break at least 15k by playing then you kinda deserve to lose. The only way pausing ends is if you only gets points for your remaining health if you KO the opponent.
So if you both have full health yes you win but if you know your opponent can't ko your defender and you can't do as much damage and pause is more effective with this change because even if they do ko they will almost be dead
Yes and no depending on how you use it it can effective especially against fights you know you can't win since time is 5k less points health and damage done is more valuable so pause is more usable in specific situations
So if you both have full health yes you win but if you know your opponent can't ko your defender and you can't do as much damage and pause is more effective with this change because even if they do ko they will almost be dead
A KO is worth 30k points. A full health bar is worth 15k. Dealing 50.1% or higher of your opponents health beats the pause regardless of anything else.
So if you both have full health yes you win but if you know your opponent can't ko your defender and you can't do as much damage and pause is more effective with this change because even if they do ko they will almost be dead
A KO is worth 30k points. A full health bar is worth 15k. Dealing 50.1% or higher of your opponents health beats the pause.
True but nick fury for example pause right before second life at full health your only miss out on time and a few points for ko meaning if the opponent lost 20% of health you win
So if you both have full health yes you win but if you know your opponent can't ko your defender and you can't do as much damage and pause is more effective with this change because even if they do ko they will almost be dead
A KO is worth 30k points. A full health bar is worth 15k. Dealing 50.1% or higher of your opponents health beats the pause.
True but nick fury for example pause right before second life at full health your only miss out on time and a few points for ko meaning if the opponent lost 20% of health you win
In that one possible fight, you may have a point. With the other 250 champs in the game…. Please keep pausing.
So if you both have full health yes you win but if you know your opponent can't ko your defender and you can't do as much damage and pause is more effective with this change because even if they do ko they will almost be dead
A KO is worth 30k points. A full health bar is worth 15k. Dealing 50.1% or higher of your opponents health beats the pause.
True but nick fury for example pause right before second life at full health your only miss out on time and a few points for ko meaning if the opponent lost 20% of health you win
And again, the point value of time doesn’t change the value of pausing and pausing still risks putting you at a disadvantage because playing the fight through has the opportunity to award more points. If the opponent lost 20% health then they can still beat you by finishing the fight in 80 seconds. The change in point value for time isn’t going to change the rate of frequency or success in players whimping out and pausing their way through a game that is meant to be played.
I’m concerned about the impact but I wanna see it play out first. This was probably the simplest solution to deal with talentless pausers, so I’m all for trying something
I’m concerned about the impact but I wanna see it play out first. This was probably the simplest solution to deal with talentless pausers, so I’m all for trying something
It's to change the way battle are done more about the best condition winning vs time it is not a solution for pause problem
I’m concerned about the impact but I wanna see it play out first. This was probably the simplest solution to deal with talentless pausers, so I’m all for trying something
It's to change the way battle are done more about the best condition winning vs time it is not a solution for pause problem
Less points for time will impact the pause as well, but I agree with the concern you express here. Speed matters a lot right now, to see it devalued will really hurt defenders like Sassy, Fury, Rintrah, and Thing who are meant to eat time as a primary defense function
This was added in because 1. Nuke metas suck, and 2. People at the top of GC would have automatic wins by placing champions with a ton of health and fighting poorly. The time change is there to emphasize the importance of fighting the opponent well over fighting them fast.
This was added in because 1. Nuke metas suck, and 2. People at the top of GC would have automatic wins by placing champions with a ton of health and fighting poorly. The time change is there to emphasize the importance of fighting the opponent well over fighting them fast.
Second point is well taken, first point seems easier to address by just not making pointless Nuke metas and testing node combinations to prevent them
This was added in because 1. Nuke metas suck, and 2. People at the top of GC would have automatic wins by placing champions with a ton of health and fighting poorly. The time change is there to emphasize the importance of fighting the opponent well over fighting them fast.
Second point is well taken, first point seems easier to address by just not making pointless Nuke metas and testing node combinations to prevent them
While I do agree, it is tough to have metas where AA just doesn't work without detrimenting other champions. This could be those that bleed, poison, or do funky things with AAR.
Honestly, I'd love to see the crit meta of GC back again, that one was a lot of fun.
Unfortunately, it's not an easy thing to resolve. Not in any way that seems simple and without further problems. I agree that it's not a fair tactic. People are winning based on not playing at all. However, I just focus on making Points to combat it. If I score less than 15k, that's on my performance.
The value of pausing will not change. It’s still 15k points for your champs health. Especially in the upcoming meta, if you can’t break at least 15k by playing then you kinda deserve to lose. The only way pausing ends is if you only gets points for your remaining health if you KO the opponent.
If the only way you can get 15k points is by not playing, then YOU deserve to lose.
Very stupid logic to say that the one who didn't play the game deserves to win
The sheen of this post has been taken off by adding the context of pausing during fights.
It would be good if the scoring system can add a small bonus if the opponent is knocked out. This wouldn't change things drastically, but can certainly make a difference.
The value of pausing will not change. It’s still 15k points for your champs health. Especially in the upcoming meta, if you can’t break at least 15k by playing then you kinda deserve to lose. The only way pausing ends is if you only gets points for your remaining health if you KO the opponent.
If the only way you can get 15k points is by not playing, then YOU deserve to lose.
Very stupid logic to say that the one who didn't play the game deserves to win
Exactly. 15k points for just not playing the game is much less earned than 11k points for slipping up in a difficult matchup.
This was added in because 1. Nuke metas suck, and 2. People at the top of GC would have automatic wins by placing champions with a ton of health and fighting poorly. The time change is there to emphasize the importance of fighting the opponent well over fighting them fast.
Second point is well taken, first point seems easier to address by just not making pointless Nuke metas and testing node combinations to prevent them
While I do agree, it is tough to have metas where AA just doesn't work without detrimenting other champions. This could be those that bleed, poison, or do funky things with AAR.
Honestly, I'd love to see the crit meta of GC back again, that one was a lot of fun.
Best meta yet, I don’t think anybody would complain if it got a rerun. Same with Armor Burn
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Honestly, I'd love to see the crit meta of GC back again, that one was a lot of fun.
Very stupid logic to say that the one who didn't play the game deserves to win
It would be good if the scoring system can add a small bonus if the opponent is knocked out. This wouldn't change things drastically, but can certainly make a difference.