Ppl here defending AQ are doing it for the rewards (which aint that good tbh), not because of the fun of playing it.Truth is AQ is the most boring game mode after arenas, its just an annoying task that u do it for glory Isn't all the game modes in a game a chore in the end, monthly quest, side quest, BG, and AW. There's nothing to a summoner can do one fight and get all the rewards. It's up to the summoner to chose what chore is worth their time. That's the great thing about this game, you have the option of which game mode you want to play or don't play. There's so many options to chose from. They even have arenas for crazy grinders like me to spend my time, but I chose to do it for the rewards. It might not be for everybody but I don't expect everyone to like pineapple on there pizza either. Choices are good to have. Sorry games are supposed to be fun and at least the other modes offer variety Is basketball fun? Is dribbling fun? Running back and forth over and over again in a rectangle? Chasing after a ball in the hot sun?"Games are supposed to be fun" is a thing people say that doesn't actually mean anything. Chess is a game. Is it fun for everyone? It isn't even always fun for the people who love it. It can be entertaining, it can be engaging, and there are times it can be fun. But Chess is not intrinsically fun, any more than any other game, sport, or activity is intrinsically fun. People decide to have fun playing it. There's no "fun" anywhere within the rules of football, blackjack, cribbage, or scrabble. Don't even get me started on Risk and Monopoly.
Ppl here defending AQ are doing it for the rewards (which aint that good tbh), not because of the fun of playing it.Truth is AQ is the most boring game mode after arenas, its just an annoying task that u do it for glory Isn't all the game modes in a game a chore in the end, monthly quest, side quest, BG, and AW. There's nothing to a summoner can do one fight and get all the rewards. It's up to the summoner to chose what chore is worth their time. That's the great thing about this game, you have the option of which game mode you want to play or don't play. There's so many options to chose from. They even have arenas for crazy grinders like me to spend my time, but I chose to do it for the rewards. It might not be for everybody but I don't expect everyone to like pineapple on there pizza either. Choices are good to have. Sorry games are supposed to be fun and at least the other modes offer variety
Ppl here defending AQ are doing it for the rewards (which aint that good tbh), not because of the fun of playing it.Truth is AQ is the most boring game mode after arenas, its just an annoying task that u do it for glory Isn't all the game modes in a game a chore in the end, monthly quest, side quest, BG, and AW. There's nothing to a summoner can do one fight and get all the rewards. It's up to the summoner to chose what chore is worth their time. That's the great thing about this game, you have the option of which game mode you want to play or don't play. There's so many options to chose from. They even have arenas for crazy grinders like me to spend my time, but I chose to do it for the rewards. It might not be for everybody but I don't expect everyone to like pineapple on there pizza either. Choices are good to have.
Ppl here defending AQ are doing it for the rewards (which aint that good tbh), not because of the fun of playing it.Truth is AQ is the most boring game mode after arenas, its just an annoying task that u do it for glory
I’d also say those other things are FUN as the results are not predictable, each possession is a unique challenge, and not to beat a dead horse but there’s just not enough variation in defenders and nodes to give AQ the same feeling.
Don't even get me started on Risk and Monopoly.
I’d also say those other things are FUN as the results are not predictable, each possession is a unique challenge, and not to beat a dead horse but there’s just not enough variation in defenders and nodes to give AQ the same feeling. The problem is risk. By definition, anything with risk and challenge is by definition something players can fail. A lot of players want more interesting, more challenging, more risky content, but the developers have to balance that against the much larger subset of players that do not want to constantly fail. They want challenge on their own terms, and alliance content is not challenge on their terms because it is set by the alliance and the needs of a larger group. Whenever Kabam has tried to spice up AQ they have always run into the huge problem of people complaining that they depend on the reliability of AQ to earn rewards and the fact that they have tuned the experience to be relatively inexpensive. Players go so far as to change alliances until they find one with a comfortable AQ experience, whatever that is. An AQ that is unpredictable, constantly changing, and inherently risky is something that would entertain a few, but anger the majority.The number of people who complain AQ is boring is nothing compared to the number of people who complained when they swapped the minions for drones. There are people who claim I underestimate the playerbase, but I don't need to estimate. When the drones were added AQ ranking stats dropped by hundreds of places in relative scoring. Meaning, if you somehow managed to score the same amount of points before and after the change, your AQ rank jumped upward by several hundred places.It was the combination of the huge amount of complaints supported by the performance data that said even small changes in difficulty in AQ can have huge negative consequences for the average player. Which is almost certainly something that is on the devs' mind when all of the more recent changes to AQ have been to streamline, simplify and reduce the complexity and difficulty of the mode. No more links, no more invisible nodes, no surprises. For every five people that say that's boring, there's five hundred that are breathing a sigh of relief. For them, AQ is not boring. It is boring enough.You can pick your poison in single player content, but in alliance content you are subservient to the needs of the alliance. And that makes difficulty a completely different thing in alliance content than in single player content.