@Ayden_noah1 Decathalon got itβ¦π but this is a fight. I believe a more relevant example would be an olympic boxing match π₯
No, a more relevant example would be two boxing matches. One boxer sucks and gets his teeth knocked in, but he lands one big punch for a KO. Thatβs you.
The other boxer controls the fight on a tactical level, does almost as much damage to the opponent as you did, and takes a small fraction of the beating you took.
You did 100% damage and took 74%. He did 83% damage and only took 12.5%. Come on. And despite all of that, you were about 5 seconds from winning. Next time try for 69
Always fascinating how differently people can view something.
If weβre talking boxing, it wasnβt one lucky punch after getting pummeled for 9 rounds. It was one round, one guy played it safe and won by the scorecard and one guy went all out, took a risk, and got the KO. Iβll always have more respect for the fighter that gives it 100%, takes a risk and gets a KO over the one who plays it slow and safe and doesnβt take risks.
I think thereβs a way with nodes to avoid a nuke fest but maybe not. Either way, counters still matter. Iβd argue itβs not the best counter if someone else can reliably win the fight significantly faster. Youβd be taking a risk going for the KO and ending up at low health. If you misjudge it and get KOed yourself and your opponent played a little safer they can still win. I just think a fighting game that doesnβt prioritize finishing the fight is kinda silly but Iβm the outlier here based on the feedback on this thread and many others and Iβm ok with that.
@Ayden_noah1 Decathalon got itβ¦π but this is a fight. I believe a more relevant example would be an olympic boxing match π₯
No, a more relevant example would be two boxing matches. One boxer sucks and gets his teeth knocked in, but he lands one big punch for a KO. Thatβs you.
The other boxer controls the fight on a tactical level, does almost as much damage to the opponent as you did, and takes a small fraction of the beating you took.
You did 100% damage and took 74%. He did 83% damage and only took 12.5%. Come on. And despite all of that, you were about 5 seconds from winning. Next time try for 69
Always fascinating how differently people can view something.
If weβre talking boxing, it wasnβt one lucky punch after getting pummeled for 9 rounds. It was one round, one guy played it safe and won by the scorecard and one guy went all out, took a risk, and got the KO. Iβll always have more respect for the fighter that gives it 100%, takes a risk and gets a KO over the one who plays it slow and safe and doesnβt take risks.
I think thereβs a way with nodes to avoid a nuke fest but maybe not. Either way, counters still matter. Iβd argue itβs not the best counter if someone else can reliably win the fight significantly faster. Youβd be taking a risk going for the KO and ending up at low health. If you misjudge it and get KOed yourself and your opponent played a little safer they can still win. I just think a fighting game that doesnβt prioritize finishing the fight is kinda silly but Iβm the outlier here based on the feedback on this thread and many others and Iβm ok with that.
I think thatβs a fair assessment, and very well expressed.
The deciding factor for me is that they didnβt play it a little safer, in this case. OP lost six times more health. P2 did one sixth less damage.
Reducing the max points awarded for time really sucks and disproportionately affects players that run with suicides on. I hope this is a temporary change because it sucks the fun out of this game mode for me.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
No, that would be the time bonus .... says it in the name
Get Good at pausing the match once you got your opponent at a reasonable % & you have high health. Since time isnt a factor if you would have paused the match at a safe spot i bet my last penny you would have won. Yea it cuts into the spirit of the game but Mcoc is getting soulless anyway with the gap between F2P & Whales so why even care.
Canβt wait for this to be penalised so pause-cheaters stop winning.
They need to do something about this and soon, I just hope they don't remove the ability to pause altogether, that would be a bad move lol
A classic example is Hercules. If all that matters is KO then Herc triggering immortality will be a cheat code for every match. This way, someone who uses Hercules has to win without relying on immortality because that 1% health will not get you many points.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
No, that would be the time bonus .... says it in the name
Which is only attainable if you KO the opponent. Faster the KO, more the points
I'm not a fan of the timer scoring now. I've taken down defenders inside of 45 sec multiple times, only to lose by a couple hundred points cause they ended with 6% more health but took them around 30 additional sec. Oh well, can't please everyone in this
@Ayden_noah1 Decathalon got itβ¦π but this is a fight. I believe a more relevant example would be an olympic boxing match π₯
Boxing match is a bad example since if you KO the opponent you will always win, no matter how much damage you took or how well the other fighter did before the KO. Decathalon is about more than just one criteria, it's about overall points from all events. There's no KO punch that can save you if you suck in all the other areas.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
No, that would be the time bonus .... says it in the name
Which is only attainable if you KO the opponent. Faster the KO, more the points
Yes it is only attainable that way but its not a KO bonus, its a time bonus, that bonus varies depending upon how fast one finishes the fight. A KO bonus would award x amount of point for KO'ing the opponent.
Also, it's idea was to be a tie breaker in the event of a tie, kabam said so themselves.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
No, that would be the time bonus .... says it in the name
Which is only attainable if you KO the opponent. Faster the KO, more the points
its not a KO bonus, its a time bonus, that bonus varies depending upon how fast one finishes the fight.
Lol you just described a bonus for KOing the opponent
Itβs why the time nerf was a positive and negative.
You would have won in the old scoring system so itβs time to adjust your play. Better to time out with no damage than win with lots of damage. Is it skill to play it super safe and just block everything? Weβll see in the next meta.
I take back my earlier comment..while i still think that KO bonus should not be awarded, they need to tweak the pointa slightly such that KO'ing the opponent is slightly higher points than it is now.
I am seeing a lot of matches being lost or won by small margins (200-300 points).
Instead of complaining as to why the scoring system needs to be changed you could take some time to learn how to fight him. Problem solved π€·π»ββοΈ
The new scoring system allows smaller rosters to have a chance beating bigger rosters. Iβve won matches against rosters that are way bigger than mine this season because of that. And lost to rosters I thought I should win because of that. Itβs no longer a get a bigger roster and plow your way to the top strategy. You pick the wrong counter or defender, or RNG doesnβt let you pick a good domino counter π€£ and their is a good chance you lose regardless of how many 7* R2 and 6* R5 you have. You at least have to think a little.
The point system is the same for everyone so you have to learn it and play into it to win.
I do think getting a KO should award a couple thousand extra points to avoid these situations though. Give an extra 3-5k points for a KO to make it the goal and I think a lot of scoring complaints will go away. In the extreme cases like BitterSteel mentioned you can still win by playing better but in cases like this it almost benefits going ham early in the fight and pausing when the defender hits 3 bars of power.
It did reward points for getting the KO, it's the time bonus.
No, that would be the time bonus .... says it in the name
Which is only attainable if you KO the opponent. Faster the KO, more the points
its not a KO bonus, its a time bonus, that bonus varies depending upon how fast one finishes the fight.
Lol you just described a bonus for KOing the opponent
You missed out a key part there though .... you get a bonus for how fast you KO the opponent. If it was just for KOing the opponent it would be fixed and not dependent on the time taken to do so lol
Canβt wait for this to be penalised so pause-cheaters stop winning.
They need to do something about this and soon, I just hope they don't remove the ability to pause altogether, that would be a bad move lol
Why would that be a bad move?
So what if I need to pause for something legitimate? Or you for that matter? Something which will take 1 or 2 seconds to deal with. We should be able to pause for that exact reason, to pause. I'm all for being penalised for doing so but removing the ability to pause is not the answer. I haven't seen or played 1 competitive game which doesn't allow the ability to pause
Comments
If weβre talking boxing, it wasnβt one lucky punch after getting pummeled for 9 rounds. It was one round, one guy played it safe and won by the scorecard and one guy went all out, took a risk, and got the KO. Iβll always have more respect for the fighter that gives it 100%, takes a risk and gets a KO over the one who plays it slow and safe and doesnβt take risks.
I think thereβs a way with nodes to avoid a nuke fest but maybe not. Either way, counters still matter. Iβd argue itβs not the best counter if someone else can reliably win the fight significantly faster. Youβd be taking a risk going for the KO and ending up at low health. If you misjudge it and get KOed yourself and your opponent played a little safer they can still win. I just think a fighting game that doesnβt prioritize finishing the fight is kinda silly but Iβm the outlier here based on the feedback on this thread and many others and Iβm ok with that.
The deciding factor for me is that they didnβt play it a little safer, in this case. OP lost six times more health. P2 did one sixth less damage.
A classic example is Hercules. If all that matters is KO then Herc triggering immortality will be a cheat code for every match. This way, someone who uses Hercules has to win without relying on immortality because that 1% health will not get you many points.
Nick Fury pause is even more powerful now.
I'd cut the time score change in half next season for testing.
Also, it's idea was to be a tie breaker in the event of a tie, kabam said so themselves.
Canβt wait for this to be penalised so pause-cheaters stop winning.
They need to do something about this and soon, I just hope they don't remove the ability to pause altogether, that would be a bad move lol
Why would that be a bad move?
You actually, WON THE FIGHT, you actually defeated your opponent, which it should be win.
Can we stop and appreciate the irony of someone screaming for unsubstantiated bans here suffering this fate?
Let's see who they/ them come back as. Should be fun.
You would have won in the old scoring system so itβs time to adjust your play. Better to time out with no damage than win with lots of damage. Is it skill to play it super safe and just block everything? Weβll see in the next meta.
I am seeing a lot of matches being lost or won by small margins (200-300 points).
Why would that be a bad move?
So what if I need to pause for something legitimate? Or you for that matter? Something which will take 1 or 2 seconds to deal with. We should be able to pause for that exact reason, to pause. I'm all for being penalised for doing so but removing the ability to pause is not the answer. I haven't seen or played 1 competitive game which doesn't allow the ability to pause