**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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New Content?????

Go_ToGo_To Posts: 317 ★★★
Just curious if kabam has stopped making any new content? All we seem to get now is a story chapter once every 6 months and even that has been cut in half. I love bgs, but you have to make some new exciting challenges to face or this game is going to die.

What happpened to the abyss style content that was teased for this summer? Is that another trashed idea?

I just feel like the past two years have been a bit of a drought.

@Kabam Miike can you give us an update if anything is in the works?
Thanks.

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    Qwerty12345Qwerty12345 Posts: 797 ★★★
    there has been some content... but given how long it is in between items, players tend to binge it.

    That said, asking for "one path per day" to be released I don't think is unreasonable. It doesn't have to all be story content. It used to be backissues, Abyss/Labyrinth/Maze (wasn't that supposed to come back at some point for those of us who weren't ready for it yet like 4 years ago), and various other challenges like celerity challenges... and we used to average "about 1 a month". Now we are lucky to get "1 a quarter"... so many, many players have done either everything, or "everything worth doing".

    I for example decided to "100% gauntlet" doing extra fractional paths... rather than just selling expiring items... and even "wasting items" like that... I went from about 200 paths of backlog 18 months ago to now just having the "starlord challenge" left. I have saved it for last waiting for relics to work, and maybe benefit from ascension but if there is no "EOP", 8.3, Abyss 2.0, etc. announced in August... I'll probably use my 4 hours crystals an overflow to "plow through it" as a "completion-ist"... it surely wouldn't be for the rewards at this point in the meta.

    In addition to just "more"... we need content that actually requires the recent rank ups we've done. Act 6 was overkill on difficulty... but acts 7 and 8 can be done with r3 6 stars without thinking like you are outclassed. What's the point of r4s, r5s, and 7 stars if they aren't needed.
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    PikoluPikolu Posts: 6,961 Guardian
    Every game where you hit the top has a hard time releasing engaging content that will satisfy people for long. A lot of the endgame players completed all of carina vol 3 within the week it was released. The reality of the situation is that outside of PvP content, endgame players aren't going to get much in terms of engaging content to do.

    However, I would like it if we had a new EoP challenge where we have the 1 fight per week with different objectives. Those were fun.
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    ShoNuff29ShoNuff29 Posts: 420 ★★★

    there has been some content... but given how long it is in between items, players tend to binge it.

    That said, asking for "one path per day" to be released I don't think is unreasonable. It doesn't have to all be story content. It used to be backissues, Abyss/Labyrinth/Maze (wasn't that supposed to come back at some point for those of us who weren't ready for it yet like 4 years ago), and various other challenges like celerity challenges... and we used to average "about 1 a month". Now we are lucky to get "1 a quarter"... so many, many players have done either everything, or "everything worth doing".

    In addition to just "more"... we need content that actually requires the recent rank ups we've done. Act 6 was overkill on difficulty... but acts 7 and 8 can be done with r3 6 stars without thinking like you are outclassed. What's the point of r4s, r5s, and 7 stars if they aren't needed.

    Honestly, I’d love a piece of content that’s closer to what Act 6 was. Not to the point of ridiculousness, but having to REALLY read all fight nodes and plot out a team was something I really used to enjoy. We all expect gaps between content, but we’re way beyond that now. It feels like all the team resources are going into BGs and the rest of the game has been left destitute… with nothing SPECIFIC as far as content or timeline on the horizon.

    I’m sure behind the scenes, some things have gone wrong that they didn’t anticipate as far as content. But say that… “hey guys, we’re working on abyss 2 but this, this, and this aren’t working right yet” … I’d rather know that than hear nothing and get a live stream like “hey guys, here’s a combo tracker” that you didn’t ask for. “No, there’s no new content and don’t worry about the dual mastery set up that’s 3 years late and we don’t even mention anymore” lol.

    I feel it turning into a rant so I’ll stop here. Someone above mentioned weekly EOP fights. That was fun and something to look forward to each week. Would love that again.
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    Wozzle007Wozzle007 Posts: 958 ★★★★★
    I still think act 4 is the best act content. Varied maps, first introduction of new nodes. Ah those were the days.
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    TyEdgeTyEdge Posts: 2,985 ★★★★★
    ShoNuff29 said:

    there has been some content... but given how long it is in between items, players tend to binge it.

    That said, asking for "one path per day" to be released I don't think is unreasonable. It doesn't have to all be story content. It used to be backissues, Abyss/Labyrinth/Maze (wasn't that supposed to come back at some point for those of us who weren't ready for it yet like 4 years ago), and various other challenges like celerity challenges... and we used to average "about 1 a month". Now we are lucky to get "1 a quarter"... so many, many players have done either everything, or "everything worth doing".

    In addition to just "more"... we need content that actually requires the recent rank ups we've done. Act 6 was overkill on difficulty... but acts 7 and 8 can be done with r3 6 stars without thinking like you are outclassed. What's the point of r4s, r5s, and 7 stars if they aren't needed.

    Honestly, I’d love a piece of content that’s closer to what Act 6 was. Not to the point of ridiculousness, but having to REALLY read all fight nodes and plot out a team was something I really used to enjoy. We all expect gaps between content, but we’re way beyond that now. It feels like all the team resources are going into BGs and the rest of the game has been left destitute… with nothing SPECIFIC as far as content or timeline on the horizon.

    I’m sure behind the scenes, some things have gone wrong that they didn’t anticipate as far as content. But say that… “hey guys, we’re working on abyss 2 but this, this, and this aren’t working right yet” … I’d rather know that than hear nothing and get a live stream like “hey guys, here’s a combo tracker” that you didn’t ask for. “No, there’s no new content and don’t worry about the dual mastery set up that’s 3 years late and we don’t even mention anymore” lol.

    I feel it turning into a rant so I’ll stop here. Someone above mentioned weekly EOP fights. That was fun and something to look forward to each week. Would love that again.
    Act 6’s difficulty was arbitrarily boosted by attrition. If you put 12-14 fights on a path instead of 6, you can force people to use revives, especially with degen and other forms of mostly unavoidable damage.
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    FigueFigue Posts: 83
    you are boring with the game? you still have AQ, AW, general questing, act 8, incursions and arena... lots of stuff to spend some time
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    Go_ToGo_To Posts: 317 ★★★
    Figue said:

    you are boring with the game? you still have AQ, AW, general questing, act 8, incursions and arena... lots of stuff to spend some time

    AQ- horrible, repetitive and very little rewards
    AW- can be really fun when it's actually live and working as intended... but slightly too much work for the rewards.
    General questing- boring, same old sq and eq format every month with mediocre rewards.
    act 8- super fun content that has almost gotten too easy, problem is 6 month wait.
    incursions- only use them for gold occasionally, waste of time and super outdated rewards, dreading the SQ with them.
    Arena- No thanks. the definition of "boring."

    So yeah... not much to do at the moment that has good rewards, isn't mind-numbing and is actually live.

    Let alone every solo event and most stores need updates but that's a whole other topic.
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    TheDarkestknightTheDarkestknight Posts: 33
    Well we know where the offers' money is going, not in the game lol
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    Qwerty12345Qwerty12345 Posts: 797 ★★★

    Sadly, it's the revive farming that has forced them to stop creating new content.

    its been more than 2 weeks, excess revives used, sold, or expired, so any farming done now should either be "expected". If that's the excuse for still holding back any content would likely get a good laugh somehow.

    Potion farming was really only necessary for content which was near impossible to do without doing it. Take for example the starlord challenge in Carina Vol 1. It is impossible to do without 50+ revives even for the best players in the game. Maybe ascension will cut that number down a bit to the point where the stash with the sigil would be sufficient... but point is... anyone thinking of doing it would "save up" as much as possible.

    Compare that to content released in the last 4 months. I'm not saying I did 8.2 itemsless, but I certainly did it without requiring farming in any way. Some of the EOP vol. 3 challenges I "chose to farm" because farming was around rather than waiting to get the perfect counter to max rank... but that was back when R3s were still "reasonably rare" and r4ing a champion was a huge deal / not something you would do "just for one path"... and before that... you probably have to go back to Summer of pain... the 3 week challenge with the collector for the previous time farming was truly needed, and before that... probably act 6.

    Maybe if content were to come out out the old pace... 3-4 times faster... I'd sing a different tune, but its very rare there is anything to use them on... and only really use them because "they are there" and the game glitched out... and rather than starting over... might as well use an expiring item.
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    AMS94AMS94 Posts: 1,776 ★★★★★
    Who needs content when u can buy all the important rewards
    Play smart, not hard
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