Future ant-man awakened ability not working on biohazard?
WildT
Member Posts: 12 ★
My future ant-man (sig 194) should reduce bleeds to around 12% of their original duration. The biohazard bleeds (from 2.1 TB event quest), with an additional 100% duration from an additional node last 15 seconds, meaning they should last 0.12x15 = 1.8 seconds on future ant man, but they appear to be lasting more like 9 seconds. This is maybe a matter of the 100% duration increase applying after the sig ability reduces the original value (so it just adds 7.5 seconds regardless), if so, that is not how it should work, but I really don't know because even then, the values don't make add up. This happens on all fights on the path.
Video of bleed duration
https://twitter.com/wlLLpab/status/1691055953452683264
Video of bleed duration
https://twitter.com/wlLLpab/status/1691055953452683264
0
Comments
I don't know if that's how it should work or not but it's been like that. It's about priority in the code I believe.
Fantman reduces the duration by 88%, then Bloodletting increases it by 100%.
These are applied at the same time; but they aren't multipliers. They are applied by being added/subtracted from the initial total. The net effect is therefore to increase the duration by 12%
Once the total modifier (+12%) is calculated, it's applied to the initial duration, which is 7.5s
7.5s plus 12% of 7.5s is - as your testing suggested - about nine seconds.
You may feel that this isn't how it should work; but it's how the game is built. That's how percentages work in this game, I'm afraid.