AI Reaction to Cassie heavy charge!
318Chubz
Member Posts: 121 ★★
Any other Cassie players noticed the AI is no longer dashing at you while you’re charging her heavy attack???
I start noticing last week, and especially during Brutal DXL challenge.
Kabam, that’s not cool or fair. Y’all know well the AI was passive, and y’all changed it or something that’s not Cassie player friendly!
I start noticing last week, and especially during Brutal DXL challenge.
Kabam, that’s not cool or fair. Y’all know well the AI was passive, and y’all changed it or something that’s not Cassie player friendly!
14
Comments
Have you no shame? Yikes.
Then when someone pops in to say “nothing has changed”, you’ll jump to that as the defense. Wild.
This might just become some way of manipulating the AI like whiffing a light attack to force the AI to parry you while using someone like Attuma.
The Attuma thing is relatively new AFAIK and is remarkably consistent. But it shows just how sped up the AI is. If they are going to do that, at least buffer it with some semblance of human reaction time.
Then there’s also infuriate, taunt, and intimidate which seem to be RNG based. Even top players YouTubers yell “bro you’re intimidated!”.
I get it. We have to adjust with the changes being made. The game has changed from last week/month/year. Certain things that worked for us in the past don't always work now. We like to mention RNG with crystals and such, and I think the RNG also applies to in-fight percentages too. We used to joke about Magik's limbo proccing way more when it's the AI using her than when it's the summoner. It's chance, but that thought always creeps in that it' is different.
Anyways, I've noticed the Cassie thing. Also the intimidate/infuriate/taunt mechanic not working like they used to. I've tried to adjust, but haven't gotten around to adjusting my frustration when dealing with it.
And then fight against a domino defender with any non aa reduction immune champion
The critical failures happen like its 50% aar instead of 15%