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My (fixable) gripe after playing around with Gladiator

Designed team did an incredible job. He’s really fun to play. Could be better though without being gamebreaking. Feels like they were scared of Herc 2.0 and played it a little too safe. When the vote was going, it said this:

My thought was he’d gain some usual cosmic buffs (fury, precision, cruelty) and that in gaining them, his confidence buffs would be like a new and improved version of aptitude. Maybe they’d be passive, stronger, whatever. Instead he only builds confidence, and those only increases his attack and armor rating. You can get vigilance off the sp2 but not a variety of buffs that could get stronger.
Other “problem” with that is it doesn’t really make him relic compatible as most of them focus on maximizing those specific buffs. Could be wrong, but seems like the Ms marvel relic is the only one that would really do anything for him.
It’s only day 1, so we’ll see if theres something I’m missing. He’s FUN to play. The unstoppable/unblockable combo for heavies is cool and I like that they have him solid range on the heavy. The hit during special seems to be the big singular damage payoff (everything else is more of a build/consistent damage), but with as often as you WON’T be able to use that, I wish that was the occasional cherry on top instead of it being the big payoff itself.
This could age like milk lol… but just initial thoughts/reactions after playing around with him.

My thought was he’d gain some usual cosmic buffs (fury, precision, cruelty) and that in gaining them, his confidence buffs would be like a new and improved version of aptitude. Maybe they’d be passive, stronger, whatever. Instead he only builds confidence, and those only increases his attack and armor rating. You can get vigilance off the sp2 but not a variety of buffs that could get stronger.
Other “problem” with that is it doesn’t really make him relic compatible as most of them focus on maximizing those specific buffs. Could be wrong, but seems like the Ms marvel relic is the only one that would really do anything for him.
It’s only day 1, so we’ll see if theres something I’m missing. He’s FUN to play. The unstoppable/unblockable combo for heavies is cool and I like that they have him solid range on the heavy. The hit during special seems to be the big singular damage payoff (everything else is more of a build/consistent damage), but with as often as you WON’T be able to use that, I wish that was the occasional cherry on top instead of it being the big payoff itself.
This could age like milk lol… but just initial thoughts/reactions after playing around with him.
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Comments
Make Gladiator resistant (not immune) to bleed, poisons and MAYBE coldsnap. BUT it's tied to his confidence, so the debuffs actually continue to stack up on you and the amount of damage they do scales in relation to your confidence.
That ties in with Gladiator's whole theme perfectly and actually makes canonical sense.
My thought process is that they would still impact him, but the damage scales up and down which could lead to interesting trade offs of maintaining max confidence in fights to gain resistances and healing (through willpower) or use the confidences for massive damage bursts.
There's no real trade off effect though so instead it would just be resistance going up and down multiple times in a fight depending on if Gladiator is hit or gaining confidence. Probably a nightmare to code.
Your original point stands though, would love to see some good relic interaction for him but as it is, there aren't many - and with them being on an indefinite hold, probably won't be for a bit unless Gladiator is changed some.
Making him gain resistances over time might render him useless in most situations where such resistances are needed
It can work only if he starts with something like 80-85% resistance & slowly builds to 100 or even 100+
Anything below that might not be useful
Even 80 might end up being too low in many situations
I made a separate thread with some more detail in kit changes I'd love to see for Gladiator: here and I altered the resistances I think would make sense for him. My response here I was using the standard bleed and poison as example placeholders but in that thread I think the ones I mention fit better.
@ShoNuff29 kind of nailed it, the point isn't to make him completely recoil friendly - he wants to throw his specials so you'll still be taking damage, but maintaining his confidence allows him to take that damage and recover. It's about mitigation and durability, kind of like his rushing into opponent specials playstyle.
Other option is tying it to opponent health inversely. As opponent hits certain health percentage (75%, 50% etc.) then gets a bigger boost of confidence. We have champs that have coding based on percentage of health remaining a la Elektra (gets assassin mastery benefits).
He is subject to balancing and I'd like to think that they'll adjust his numbers depending on the data. Only day one like other summoners have said.