Please bring back Defender Kills. Seriously. This is ridiculous.
DevinMG
Member Posts: 11 ★
Ok, Kabam...I get it. AW was getting stale and you wanted to mix it up to prevent the scenario where people were facing Magik as the boss and every sub-boss spot in every match. Fine. I applaud the fact that you recognized an issue and worked to try to fix it.
- New map? Sure, let's explore this portal thing and let people jump around and back each other up more.
- Get rid of thorns and add new buffs instead? Great. I hated thorns anyways. Let's take advantage of some of the newer champs with new buffs to match.
- Keep Defender Rating? I'm not sure why this was ever a category in the first place...it just awarded the stronger ranked alliance with extra bonus points, simply because they were stronger. But it's not worth many points and I've never seen it be the deciding factor in the old version of war, so oh well...it's dumb, but keep it if you must.
- Diversity points? Ok...make people have to choose between a strong defense and a diverse defense. This could be good, as long as you get the points value balanced right so as to not over-emphasize one strategy vs the other.
- Get rid of Defender Kills? Wait...what? Why would you do that?! Without Defender Kills, there's nothing to balance against Diversity Points. There's no point to having a strong defense if the other team can just just spend infinite amounts to eventually bypass it. If Diversity is capped at 150 points, and exploration is capped at 100%, then the only true deciding factor in every war is the one metric that doesn't have a hard cap: Defender Rating. That is insane. The most unfair and least skill-related metric should not be the deciding factor in AW. In the old war, you could face off against alliances that with ratings that were several million more than your own and still win...because if you placed your defenders well and racked up a bunch of defender kills, while also playing skillfully yourself by giving up very few kills offensively, you would win. THE TEAM THAT PLAYED MORE SKILLFULLY WOULD WIN. I can't emphasize this enough...why would you take away the only real skill-based metric?
Our alliance has gone from tier 2 to tier 7...losing 6 wars in a row based on nothing but defender rating. In every war, our defender kills have been higher than our opponents, occasionally by almost double. We played more skillfully, but lost because our defending champs were not as high-ranked. Our defense was objectively stronger, mind you (see: higher Defender Kills)...but not higher ranked. So each war was over before it even started. if both teams completed the map 100%, our team would automatically lose. If your system allows a team to lose because of a metric that is beyond their control, then that system is broken. And don't say that we need to rank our champs up or spend units to artificially boost our PI before placing, because that is not skill. Also, just increasing the strength of the nodes does not fix this, Kabam. It just makes people spend more to achieve the same result...it does not fix the underlying problem: AW should be won because of skill. It's time to once again recognize an issue and take steps to fix it. It is infinitely infuriating to see so many posts about this, but zero attempt to actually respond to the needs of your consumers. Everyone already hates AW right now...what's the harm in giving Defender Kills another shot? The downside...people still hate it. Net-zero gain/loss. Upside...it fixes AW and people actually enjoy your product again.
Bring Back Defender Kills.
- New map? Sure, let's explore this portal thing and let people jump around and back each other up more.
- Get rid of thorns and add new buffs instead? Great. I hated thorns anyways. Let's take advantage of some of the newer champs with new buffs to match.
- Keep Defender Rating? I'm not sure why this was ever a category in the first place...it just awarded the stronger ranked alliance with extra bonus points, simply because they were stronger. But it's not worth many points and I've never seen it be the deciding factor in the old version of war, so oh well...it's dumb, but keep it if you must.
- Diversity points? Ok...make people have to choose between a strong defense and a diverse defense. This could be good, as long as you get the points value balanced right so as to not over-emphasize one strategy vs the other.
- Get rid of Defender Kills? Wait...what? Why would you do that?! Without Defender Kills, there's nothing to balance against Diversity Points. There's no point to having a strong defense if the other team can just just spend infinite amounts to eventually bypass it. If Diversity is capped at 150 points, and exploration is capped at 100%, then the only true deciding factor in every war is the one metric that doesn't have a hard cap: Defender Rating. That is insane. The most unfair and least skill-related metric should not be the deciding factor in AW. In the old war, you could face off against alliances that with ratings that were several million more than your own and still win...because if you placed your defenders well and racked up a bunch of defender kills, while also playing skillfully yourself by giving up very few kills offensively, you would win. THE TEAM THAT PLAYED MORE SKILLFULLY WOULD WIN. I can't emphasize this enough...why would you take away the only real skill-based metric?
Our alliance has gone from tier 2 to tier 7...losing 6 wars in a row based on nothing but defender rating. In every war, our defender kills have been higher than our opponents, occasionally by almost double. We played more skillfully, but lost because our defending champs were not as high-ranked. Our defense was objectively stronger, mind you (see: higher Defender Kills)...but not higher ranked. So each war was over before it even started. if both teams completed the map 100%, our team would automatically lose. If your system allows a team to lose because of a metric that is beyond their control, then that system is broken. And don't say that we need to rank our champs up or spend units to artificially boost our PI before placing, because that is not skill. Also, just increasing the strength of the nodes does not fix this, Kabam. It just makes people spend more to achieve the same result...it does not fix the underlying problem: AW should be won because of skill. It's time to once again recognize an issue and take steps to fix it. It is infinitely infuriating to see so many posts about this, but zero attempt to actually respond to the needs of your consumers. Everyone already hates AW right now...what's the harm in giving Defender Kills another shot? The downside...people still hate it. Net-zero gain/loss. Upside...it fixes AW and people actually enjoy your product again.
Bring Back Defender Kills.
8
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