**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Comments
All your arguments have more holes than a piece of gruyere cheese.
Starting from the current system makes people fight from GC on lower tiers, we are fighting each other from Plat1 and above.
Ending with the token system, specially if someone said they got to Plat2 on day 1.
The current system should have been used since season 2, really glad on how it turn up after 10 seasons in the competitive point of view. Lets the casual get some rewards and lets the competitive ones start from a competitive spot.
The fact that they made objectives to get a new exciting rank up mat tied to BG doesnt make it any better for lower accounts. Monster accounts that were never interested in BGs are starting at Bronze just for the sole purpose of finishing the objective and wrecking people. Maybe it was not the best time to introduce seeding.
Seeding would have done what it was meant to without last Season's additions, in that capacity anyway.
You have compounding levels of difficulty, and it just makes it tedious and draining. Which is the heart of the problem. When you tune it to challenge only the best, you end up with something people can't grow into over time.
This happened with Act 6. A number of people thought it was watered down unnecessarily, but it was necessary.
Here we have the same thing, but in competition form. The issues I've presented have been misconstrued, but my goal isn't some cake walk. It's a competition. I get that. One that occurs over time, which Players can grow into with consistent effort. That's what I'm after. Same thing people are claiming this is.
Only this isn't it. I honestly feel like Helen Keller sometimes trying to explain things, but I'll keep saying it until it's noticed.
I'm not sure what your fundamental idea of a competition is, but when you have an ongoing competition that occurs every month in Seasons, Players need to be able to progress and grow into it. It's not an end-user source for the entire game, but it still needs to be something people can get better at over time.
The current structure makes it a goal that keeps growing at an unreasonable rate over time. Simply put, it's too much. Too much expectation, too much of a boundary, too much of a separation, too much of a wall.
Put it this way. It's one thing if you're talking about true Player vs. Player. Then it's really skill vs. skill.
You have layer upon layer of magnified testing markers in this setup and it's a mountain, not a mole hill.
You have Champs that are increased when you place them in Defense. Everything is stronger. Fair enough. Then you have differences in Ranks and Rarities. Another layer.
You have AI that's (and I'm sorry, but it is) on overdrive. Then you have a time limit. Another layer.
You have scoring that rewards Health remaining over taking the Boss down first. Another layer still. Sorry if you disagree, but the scoring is a tight mess.
Then you have Matches that place Players who vastly differ in Roster and skill. Another layer yet. Not to mention everyone and their dog running Alts who play with near perfection on multiple Accounts, which isn't a true match to be honest.
Add the extra Tiers and Token expectations. That's yet another layer.
To top it all off, you have a system of seeding which for all intents and purposes is meant to help Players not have to climb every Season and to alleviate the Matches in lower Tiers. Which sounds good on paper, but all it does is create a free-for-all among the best at the start of every Season, providing they played the previous. Nevermind the ones who decided to start late or didn't play that Season before. Those are outliers so I'll overlook that. The main issue with that is, the higher you go, the more Rewards you get. So those Players at the top will get stronger Season after Season, and the rest won't be able to progress up to being on par. Ever. It's a perpetual motion machine. That's the final layer I'm talking about.
Most of that is just part of a competition, no question. When you overdo it, you stop others from being able to get anywhere over time. All the advancing in other areas of the game isn't going to help. We're not just talking about UCs. We're talking about Paragons all the way down. Save for the people who have staked their place every Season.
This is why I'm concerned. Too much is too much, and it's not for the betterment of anyone besides the Players who have no issue to start with. Trust me, people will stop playing in BGs once they realize the effects of this.
Skill, strength, knowledge that the player needs to be succesful in BGs, and you made the mistake of putting it as "growth", growth by rewards is not strength. You can get 12 champs in 1 season and got no idea how to use them.
The AI, the node, the meta, the time constraint, the scoring are all obstructions that are learned. They are mostly combinations of nodes from chap 7 and 8. You name a node and some players know exactly how it works, others read it and get it, others need to die to understand it.
You can get an r5 Hercules from BG rewards, do your EQ monthly, clear acts and all SQ, but if u don't know how to use the infuriate to your favor and intercept to build up feasts, you are not gonna finish an fight as fast as someone who does.
Train for a competition, not enter a competition to learn to train and then complain about not being able to compete.
I didn't say BGs was the be-all-end-all of playing the game. I said it's tuned into something people won't grow and advance in over time. Within the competition, there needs to be potential to keep trying and get better over time. How much better depends on Roster, skill, individual pace, etc. Yes, those things come from other areas, but they also come from continuing to play BGs.
If you take the desire to keep trying because the ratio of Wins isn't reasonable, and you make it an ever-increasing goal Season after Season as I outlined, that is not possible.
They shouldn’t—I’m in Diamond III and it’s simply fighting myself or myself plus 1-3K prestige over and over. That’s who’s up there and, frankly, that’s who should be up there right now. It can feel grindy, and it’s often a lot of 40-50K scores, but I don’t expect anything different.
I haven’t gotten every Enlistment objective yet, but I also haven’t played more than about a dozen matches and it’s only ~24 hours since they came out.
As an aside—please tell me where the “match me with a smaller account” option is on the matchmaking screen. I’m still looking for it.
Dr. Zola
As for how "hard" things are, it's as hard as you make it for yourself. Forward planning is a thing.
The only humorous part is matching a couple of these guys again several rounds later and seeing that they are struggling as I am. It's cold comfort but comfort none the less.
What you are actually asking for is a power/progression-based bracket system (though maybe not progression, as there will be complaints again due to players having stacked rosters with the same progression). This has nothing to do with the current matchmaking system. I don't think a bracket system will be liked much by many.
The current tier (for example, Plat 1) is based on consecutive wins, regardless of power/roster level. This gets better in this season with seeding, as higher-tier players have already moved on to higher tiers from the start. You will be matched with people in the current pool, as matchmaking tries to get you somewhat similar matches. Sorry that seeding took away your easy wins in the lower tiers.
I like the current system, though. Things kept moving. I lost 10 matches in a row, then gave it a break for a day, came back again, and got 5 wins. I started with Silver 1, and now I'm at Gold 1 with the last 2 matches to go for the last dust objective.