Is this game serious?

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Comments

  • UsagicassidyUsagicassidy Member Posts: 1,495 ★★★★
    Wubbie075 said:

    Wubbie075 said:

    exit out to use another crest and try again.

    Is there a reason you're not reviving to complete the fight?

    The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
    Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.

    I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.

    I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
    Post your roster. There's no way you don't have ANY good champs for this quest.
    You don’t have to shame me. I explained that I am not in a position where I can do TB EQ without using a bunch of revives regardless. I have champs that could be valuable for the quest but are rank 1 level 1 and I haven’t had the time or resources to move them up over other champs that have suited me better for more content.
  • DNA3000DNA3000 Member, Guardian Posts: 19,846 Guardian

    DNA3000 said:

    DNA3000 said:

    Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.

    It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
    Totally. It makes sense. Which im okay with but is why I was explaining to @XFREEDOMX why I had to use so many revives.

    Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
    They rotate through a small number of different options, and on long time scales they might add new ones periodically. But I don't recall the last time that happened.
    So I should focus on the champs that best benefit from this small pool of options? If I want to keep progressing and being able to go through TB EQ content? I should try to rank up otherwise outdated champs cause they will help me use less revives/potions for TB
    The first thing you should do is stop thinking about champs being "outdated." Every champ in the game, from Groot to Hercules, is only useful because the content makes them useful. They have no intrinsic use on their own. Star Lord was once the answer to everything, now he's the answer to almost nothing. Magik was once seen as kind of useful then completely worthless then awesome then outdated then awesome again and then so-so and now she's probably more or less awesome again. And in that time frame, she was actually changed exactly once.

    There's no such thing as the best champ. There's no such thing really as tiers of champs, except in a very temporary sense. There are champs that are useful to you now, and those that aren't useful now but could become useful later, depending on the direction the content goes. One day the devs might release content that makes Groot awesome. And some people will complain that the devs are just arbitrarily doing that to force everyone to rank him up.

    But what you have to realize is it is *all* arbitrary. It is completely arbitrary that Hercules is great. In an alternate reality he's worthless because the content doesn't make his abilities useful. Kitty is only useful because the devs have arbitrarily decided to make content that she's good at. It is very easy to make content that Herc can't do, that Kitty can't do, that Quake can't Quake.

    In the old days content was just the same, but with different numbers. The same champs good yesterday will be good tomorrow, if you rank them up high enough. Today, content has vastly more diversity, and there's no guarantee that the champs you think are the best today will continue to be the best in the future, or will work in all the content that arrives.

    Think of your roster as a bag of tools. Options you have to deal with what is in front of you. They are all equally good tools. Some are especially useful now, others not so much, but they are all equally good tools. You just might not have run into the job that requires them yet.
  • UsagicassidyUsagicassidy Member Posts: 1,495 ★★★★
    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    Thronebreaker EQ seems like it rewards having a really developed and ranked up roster, which I just dont have. Like I said, this was my first time 100% Thronebreaker - honestly, it was my first time ever even doing a completion let alone exploration. So maybe it'll get easier for me.

    It will. TB EQ, like Act 7+, has a lot of roster checks, which is a replacement for the original way to increase difficulty which was to just keep escalating attack and health nodes sky high. Without those roster checks we'd probably be at +1000%+ attack nodes by now. Super high attack and health nodes are very difficult for a player to "grow into" - if you can't do them, you could be stuck indefinitely (or until 9* champs arrive). But with roster check oriented difficulty, there's always hope that the next champion you pull will be the answer to a path somewhere. Over time growing and ranking roster makes you better equipped to do the content, which is the intent.
    Totally. It makes sense. Which im okay with but is why I was explaining to @XFREEDOMX why I had to use so many revives.

    Question: do these TB nodes act the same every single time? Like should I rank up more champions who fit the specific nodes I faced, because they'll help me in the long run clear more future Tb content? Last time I tried TB it felt like the nodes were the same, so they're still only rewarding you if you have random specific characters that match them.
    They rotate through a small number of different options, and on long time scales they might add new ones periodically. But I don't recall the last time that happened.
    So I should focus on the champs that best benefit from this small pool of options? If I want to keep progressing and being able to go through TB EQ content? I should try to rank up otherwise outdated champs cause they will help me use less revives/potions for TB
    The first thing you should do is stop thinking about champs being "outdated." Every champ in the game, from Groot to Hercules, is only useful because the content makes them useful. They have no intrinsic use on their own. Star Lord was once the answer to everything, now he's the answer to almost nothing. Magik was once seen as kind of useful then completely worthless then awesome then outdated then awesome again and then so-so and now she's probably more or less awesome again. And in that time frame, she was actually changed exactly once.

    There's no such thing as the best champ. There's no such thing really as tiers of champs, except in a very temporary sense. There are champs that are useful to you now, and those that aren't useful now but could become useful later, depending on the direction the content goes. One day the devs might release content that makes Groot awesome. And some people will complain that the devs are just arbitrarily doing that to force everyone to rank him up.

    But what you have to realize is it is *all* arbitrary. It is completely arbitrary that Hercules is great. In an alternate reality he's worthless because the content doesn't make his abilities useful. Kitty is only useful because the devs have arbitrarily decided to make content that she's good at. It is very easy to make content that Herc can't do, that Kitty can't do, that Quake can't Quake.

    In the old days content was just the same, but with different numbers. The same champs good yesterday will be good tomorrow, if you rank them up high enough. Today, content has vastly more diversity, and there's no guarantee that the champs you think are the best today will continue to be the best in the future, or will work in all the content that arrives.

    Think of your roster as a bag of tools. Options you have to deal with what is in front of you. They are all equally good tools. Some are especially useful now, others not so much, but they are all equally good tools. You just might not have run into the job that requires them yet.
    I think you grossly misunderstood what I was saying.

    I meant champions that might not benefit me in MOST levels of the Contest, like endgame content and battlegrounds and high alliance war defenders/attackers.

    What I was saying/asking is should I work on ranking up certain champions that are beneficial to that mode of play, ie Thronebreaker EQ, because they will help me progress in the long term.

    What I meant is that none of those characters are champions I would normally rank up for other things, but that if it was beneficial for me to do so for this content, I would.

    I wasn’t thinking of anyone as “lesser.” But also..,. No one, not even Kabam (as they joked about literally in todays livestream), thinks of Groot as useful in anything.
  • Sw0rdMasterSw0rdMaster Member Posts: 1,807 ★★★★
    Wicket329 said:

    I will say while I disagree that the fight is terrible designed, I do agree that it was intentionally designed to make it pretty hard to do a single-champ takedown with that Bane. Sometimes with Unstoppable you just don’t have a window to transfer it back over and it chips so much of your health. And because you can only use 3 champs, your success with the boss is highly dependent on how well your other fights went and how much health you have left. The amount of times you have to run it, if I die at the boss, I’m not wasting any revives on this Side Quest (especially since Kabam has all but eliminated 20% revives from the game)

    So it does feel frustrating or annoying to play the other tedious defenders and then die and exit out to use another crest and try again.

    I don’t agree that the fight is designed to be difficult for single champ takedowns, it just needs a proper counter. I’ve been using Shang Chi for my runs and I’m able to get through without taking any damage from Bane.

    Just gotta keep the slow applied and be cycling Sp2s. I have a Black Panther relic on mine to maximize my ability to ensure hits at the point of the Bane transference. With his easy access to slow, stun, and unblockable, Shang Chi rips through that fight. Don’t even need to be good at intercepts.
    I did it with Shang-Chi every time.
    https://youtu.be/LUvOkAVNDKU?si=IMOXXz0dLPkd3RDs
  • sharkdeavoursharkdeavour Member Posts: 457 ★★



    That’s it I’m officially done. What a terribly designed fight like unblockable and soft guard like come on let me parry not only that but unstoppable? That’s it I quit, never again. I’ll come back when they NERF unstoppable colossus. Try thinking about the PLAYERS next time you design a fight so be prepared to hear from the constitutional courts

    I use herc for qs, storm x and terrax, scorp for mojo, valk or scorp for uns col. It really isnt that hard if you time the unstoppable or intercept the unblockable
  • Markjv81Markjv81 Member Posts: 1,033 ★★★★
    I did 90% of this fight with AA for crying out loud.
  • sharkdeavoursharkdeavour Member Posts: 457 ★★




    My team: herc r4, scorp r5 and valk r4 (running suicides) not a single rev needed

    I checked your profile and noticed u got r4 herc hes enough to take on first three and even unstoppable colossus
  • peixemacacopeixemacaco Member Posts: 3,590 ★★★★


    This should not be the answer.
    Behold!
    Kabam will face him in the courts and you do want he wins and we coudn't play our game?
    #ironic
  • Wubbie075Wubbie075 Member Posts: 746 ★★★

    Wubbie075 said:

    Wubbie075 said:

    exit out to use another crest and try again.

    Is there a reason you're not reviving to complete the fight?

    The crests are a limited resource and once they're gone, they're gone forever. Revives are an essentially limitless resource. They're a litte less available tan they had been, but you can get them literally every single day for as long as the game is in existence.
    Because the rewards just aren't worth it. I'd rather not waste a revive on this Sidequest that has lower rewards for each time you run it, yes if you run it 30 times the rewards add up, but if you have to use 15-20 revives to do it, it just doesn't seem like value to me.

    I 100% Thronebreaker difficulty for the very first time this month, and the rewards for that + Paragon Gauntlet were worth the 20-30 revives I had to drop throughout the run.

    I'd rather save the revives to be able to do that again next month than get some measly amount of shards and fragments.
    Post your roster. There's no way you don't have ANY good champs for this quest.
    You don’t have to shame me.
    Ummm... I was trying to help you, but if you'd rather just keep whining than try to improve, carry on I guess. That's entertaining enough.
  • DUHveedDUHveed Member Posts: 357 ★★★
    Imagine threatening legal action on a company for the design of a digital character within a mobile video game
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